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This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. The 90 revised full papers presented together with the abstract of the keynote speeches were carefully reviewed and selected from a total of 393 submissions. The papers cover a wide range of topics and are organized in topical sections on virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
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