![]() |
![]() |
Your cart is empty |
||
Showing 1 - 20 of 20 matches in All Departments
Big Little Lies meets The Witches of Eastwick—a gloriously entertaining and knife-sharp revenge fantasy about three women whose midlife crisis brings unexpected new powers—putting them on a collision course with the evil that lurks in their wealthy beach town. In the Long Island oceanfront community of Mattauk, three different women discover that midlife changes bring a whole new type of empowerment… After Nessa James’s husband dies and her twin daughters leave for college, she’s left all alone in a trim white house not far from the ocean. In the quiet of her late forties, the former nurse begins to hear voices. It doesn’t take long for Nessa to realize that the voices calling out to her belong to the dead—a gift she’s inherited from her grandmother, which comes with special responsibilities. On the cusp of 50, suave advertising director Harriett Osborne has just witnessed the implosion of her lucrative career and her marriage. She hasn’t left her house in months, and from the outside, it appears as if she and her garden have both gone to seed. But Harriett’s life is far from over—in fact, she’s undergone a stunning and very welcome metamorphosis. Ambitious former executive Jo Levison has spent thirty long years at war with her body. The free-floating rage and hot flashes that arrive with the beginning of menopause feel like the very last straw—until she realizes she has the ability to channel them, and finally comes into her power. Guided by voices only Nessa can hear, the trio of women discover a teenage girl whose body was abandoned beside a remote beach. The police have written the victim off as a drug-addicted sex worker, but the women refuse to buy into the official narrative. Their investigation into the girl’s murder leads to more bodies, and to the town’s most exclusive and isolated enclave, a world of stupendous wealth where the rules don’t apply. With their newfound powers, Jo, Nessa, and Harriett will take matters into their own hands…
The provocative and hilarious summer read that will have book lovers cheering and everyone talking! Kirsten Miller, author of The Change, brings us a bracing, wildly entertaining satire about a small Southern town, a pitched battle over banned books, and a little lending library that changes everything. Beverly Underwood and her arch enemy, Lula Dean, live in the tiny town of Troy, Georgia, where they were born and raised. Now Beverly is on the school board, and Lula has become a local celebrity by embarking on mission to rid the public libraries of all inappropriate books—none of which she’s actually read. To replace the “pornographic” books she’s challenged at the local public library, Lula starts her own lending library in front of her home: a cute wooden hutch with glass doors and neat rows of the worthy literature that she’s sure the town’s readers need. What Lula doesn’t know is that a local troublemaker has stolen her wholesome books, removed their dust jackets, and restocked Lula’s library with banned books: literary classics, gay romances, Black history, witchy spell books, Judy Blume novels, and more. One by one, neighbors who borrow books from Lula Dean’s library find their lives changed in unexpected ways. Finally, one of Lula Dean’s enemies discovers the library and decides to turn the tables on her, just as Lula and Beverly are running against each other to replace the town’s disgraced mayor. That’s when all the townspeople who’ve been borrowing from Lula’s library begin to reveal themselves. That's when the showdown that’s been brewing between Beverly and Lula will roil the whole town... and change it forever.
Welcome to real life 2.0. Are you ready to play? There are no screens. There are no controls. You don’t just see and hear it – you taste, smell, and touch it too. In this new reality there are no rules to follow, no laws to break. You can live your best life. It’s a game so addictive you’ll never want it to end. Until you realize that you’re the one being played. Step into Otherworld. Leave your body behind. The frightening future that Jason Segel and Kirsten Miller have imagined is not far away. Otherworld asks the question we'll all soon be asking: if technology can deliver everything we want, how much are we willing to pay?
New York Times bestselling authors Jason Segel and Kirsten Miller transport you back to the world Buzzfeed compared to Ready Player One in the second book in a new trilogy perfect for fans of HBO’s Westworld. Simon saved his best friend, Kat, from the clutches of the Company and their high-tech VR gaming experience, Otherworld. But it was at a steep price. Now he, Kat, and their friend Busara are on the run. They know too much. About the Company’s dark secrets. About the real-life consequences of playing Otherworld. And about Kat’s stepfather’s involvement in everything. The group is headed to New Mexico to find Simon’s old roommate, who is a tech genius and possibly the only person who can help them reveal the truth about the Company before it’s too late and the line between what’s real and what’s fantasy is erased…forever.
On the side of the road, two boys are walking, holding hands. The smaller, barefoot one does not speak. The words are there in Zuko’s head but they are stuck somewhere between his thoughts and his mouth. He sees patterns, though, all around him – in the clouds, the stones, the arch of the sun. He hums the sun’s sound, his fingers painting pathways in the air. Some say he is cursed, others believe he is magical. To Ash, Zuko is his little brother, all he has left in the world. He has not heard of autism. The older boy is a teenager who has seen more than most his age. Ash stood beside their mother when she buried their sister. Then, when his mother also succumbed to illness, he dug her grave alone. Now he is leading his brother to the city to find their father. As the two traverse the land, they are forced to eat what they find and sleep under the stars. And Ash keeps wondering: Will their father know them? Will he take them in?
Charlie Laird has a very bad feeling. 1. There's a NEW GIRL at school, and Charlie and his friends have DEFINITELY seen her before. 2. He's been hearing strange noises after dark, which is NEVER a good sign. 3. The nightmares are back, and they're WEIRDER THAN EVER. Not since he faced his fears has Charlie had so many bad dreams. Whenever he falls asleep, he finds himself in a Netherworld field, surrounded by a flock of CREEPY BLACK SHEEP. They're not counting sheep. They refuse to jump. In fact, they don't do much at all. EVEN EERIER, THOUGH, is that it's not Charlie's nightmare. Somehow he's trapped in someone else's bad dream. And he's pretty sure the twins ICK and INK are responsible. Charlie and his friends thought they'd put the twins out of business, but it seems they didn't quite finish the job. Now the WOOLLY NIGHTMARES are closing in, and INK has shown up at Cypress Creek Elementary! Charlie's convinced that INK is up to NO GOOD. And if he's right, it could be a very long time before anyone's dreams are sweet again.
When Rachel’s brother disappears under mysterious circumstances, she must come to terms with his apparent death, though there is no body. She travels to Joburg to support her sister-in-law, Maya, with the memorial – also to escape her stifling life as a wife and mother. Rachel is unsettled when Max, her ex-lover, arrives. Despite poet Sizwe’s efforts to steady her, Rachel reels from grief and longing. Then Rachel, Maya, Max and Sizwe are involved in a confrontation that will change them forever.
Return to the series BuzzFeed compared to Ready Player One with the third book in the fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that’s perfect for fans of HBO’s Westworld. Simon, Kat, Busara, and Elvis are on the run with the tech super-villains at the Company hot on their heels. The new VR gaming experience the Company created, OtherEarth, will change how the world experiences gaming. Paired with the hardware the Company developed, it has the potential to alter our reality forever. The Company is on its way to becoming the world’s newest superpower. And Simon is determined to shut them down forever. But to do that, he’ll have to survive OtherLife–the next phase of gaming, and a complete reality reboot.
A meth dealer. A prostitute. A serial killer.
Rule age 10 with the earth-shattering secrets and must-know tips they won’t teach you in school  What’s the best gift for a kid who’s turned 10? Everything they need to know! Ten is a major year in every kid’s life. It’s when they finally reach double digits—and that means more freedom and responsibility. It also means there’s a ton of stuff to learn, and some of it’s pretty important. Inside this hilarious handbook is the information kids need to make 10 one of the best years of their lives—from the fun to the serious to the downright disgusting.
The first book in a terrifyingly spooktastic adventure series by Jason Segel! WELCOME TO THE WORLD OF NIGHTMARES! Sleeping has never been so scary. And now waking up is even worse! Charlie has just moved into the sinister purple mansion that overlooks Cyprus Creek with his dad and new wicked stepmother. He has terrible nightmares every night - and now they are slipping into the waking world too. Can Charlie and his friends stop the nightmares taking over and conquer the creatures of the night?
The sequel to the funny and scary bestselling novel Nightmares! by multi-talented actor, Jason Segel, and bestselling author, Kirsten Miller. You thought the nightmares were over? You'd better keep the lights on! Since Charlie escaped from Netherworld, the land of nightmares, he's been sleeping soundly once more. But he can't shake the feeling that something strange is going on - his creepy stepmother's plant store is losing customers as everyone heads to the town of Orville Falls. Stranger still, Orvill Falls is suddenly full . . . of zombies? At least, they sure look like the walking dead . . . Could it be that the inhabitants of the town are also starting to lose sleep? Charlie knows one thing for sure: things are about to get weird again.
At the centre of this poignant novel is Simon, a successful Johannesburg businessman, whose carefully constructed life is rapidly falling apart. Trying to make sense of it all, he returns to his childhood home in beautiful but uncosmopolitan Zululand. It is here that the reminders of his own boyhood lead him on a journey of rediscovery of both the ordinary and the extraordinary. His best friend Jonathan, blind and enigmatic, is trying to deal with the crushing weight of history and responsibility. Jonathan's twin sister Sarah, scarred by that same history, is tormented by demons both visible and invisible. These three remarkable characters try, in their own ways, to make sense of the world and their relationship to each other. Inextricably linked by fate, birth and the difficult but enriching bonds of love, this dramatic masterpiece weaves together different lives with lyrical simplicity.
|
![]() ![]() You may like...
Wits University At 100 - From Excavation…
Wits Communications
Paperback
Discovering Daniel - Finding Our Hope In…
Amir Tsarfati, Rick Yohn
Paperback
|