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In recent years, the presence of ubiquitous computing has increasingly integrated into the lives of people in modern society. As these technologies become more pervasive, new opportunities open for making citizens' environments more comfortable, convenient, and efficient. Enriching Urban Spaces with Ambient Computing, the Internet of Things, and Smart City Design is a pivotal reference source for the latest scholarly material on the interaction between people and computing systems in contemporary society, showcasing how ubiquitous computing influences and shapes urban environments. Highlighting the impacts of these emerging technologies from an interdisciplinary perspective, this book is ideally designed for professionals, researchers, academicians, and practitioners interested in the influential state of pervasive computing within urban contexts.
In this book, a framework of the investment function is developed that allows for the heterogeneity of capital goods, i.e., the Multiple q model, and investment behavior in Japan by employing this Multiple q framework is developed. The standard approach to investment behavior is Tobin's q theory in which the investment rate is a linear function of only the q ratio, or a firm's market value measured by its capital goods. As is well known, however, its empirical performance has been almost universally unsatisfactory. Thus the development of a new framework. The authors inquire into and statistically test null hypotheses set on such issues as (a) heterogeneity of multiple capital goods, (b) non-convex adjustment costs to inspire lumpy investment, (c) differences in the adjustment costs in accumulating capital stock through new purchases, second-hand market acquisitions, and large-scale repairs, and (d) capital market imperfections. The test results show that, irrespective of the time period, firms' size, and the industry to which firms belong, (a) multiple capital goods are not homogeneous, (b) some firms face adjustment cost structures that eventually lead to occasional lumpy investment, (c) the method of acquiring investment matters in accumulating capital stock, and (d) capital market imperfections would constrain some lumpy investment. This book is published in cooperation with the Research Institute of Capital Formation, Development Bank of Japan.
Everything you need to learn the 200 essential Japanese kanji characters is here in this boxed kit! Flash cards are an essential tool in memorizing words when you are learning a new language. In Japanese Kanji Flash Cards Kit, Volume 1, you'll get all the tools needed to learn the basic 200 Japanese kanji, including: 200 hole-punched flash cards featuring the most commonly-used characters. An organizing ring to hold the cards you are actively studying. Audio recordings of over 1,200 words and phrases from a native speaker. A 32-page study booklet with sorting indexes and practice tips. Each expertly-designed Japanese flash card in this boxed set offers core information about the meanings, pronunciations, vocabulary and usage for each character along with memorable phrases and drawings to help you learn the Kanji. A stroke-order diagram shows how to write the Kanji correctly. Plus, the hole-punched cards and organizing ring allow you to sort the cards into smaller sets so you can learn or review them in batches and help to remember the kanji character efficiently. This kit covers the first half of all characters needed for the Japanese AP exam, and all N5 Level and many N4 Level kanji required to pass the standard Japanese Language Proficiency Test or JLPT. Watch your ability to learn kanji, read kanji, write kanji, and remember kanji grow each day steadily with Japanese Kanji Flash Cards Kit, Volume 1! All disc content is alternatively accessible on tuttlepublishing.com/downloadable-content.
A handy cheat sheet providing more than 700 key Japanese vocabulary words and phrases in an at-a-glance, easy-to-carry format! This language card is an invaluable tool for anyone who wants to quickly build their command of Japanese vocabulary, and an essential resource for those studying for JLPT N5, N4 and the AP Japanese Language and Culture test. Designed for convenience, this study card is: Laminated: to hold up over time and avoid being ruined by coffee spills 3 hole punched: giving the option to put it in a binder 8.5x11 inches: to easily fit into a folder or notebook alongside other study materials A quick reference: alongside the vocabulary, Hiragana and Katakana alphabet charts are provided for convenience Each English vocabulary word is given three Japanese renditions--Kanji, Kana, and romanized Japanese, presented in easy-to-read, color-coded charts. Online audio recordings give native-speaker pronunciation for every word. Vocabulary items are laid out in clearly defined sections, including: Daily Expressions Countries, Nationalities and Language People and Families & Personal Information Numbers, Counters & Money Clock Time & Time Expressions Days of the Week, Months of the Year & Days of the Month Seasons and Calendar & Weather, Climate and Natural Disasters Basic Verbs, Adverbs of Degree and Frequency, Adjectives & Conjunctions Where is it? Colors and Shapes Education, Workplace & Occupations Clothing, Body and Health IT, Communications and Media Ecology Globalization
Reads R to L (Japanese Style), all ages
Before the Seishun boys hit the courts for the final round of Nationals, they hit the yakiniku table for an all-out barbecue blitz! When the time comes for Seishun to take on Rikkai at the tournament, Ryoma is stuck in Karuzawa! Help comes from an unexpected quarter to get Ryoma to that stadium. The first game is the long-awaited match that will ignite the perfect storm: Seishun captain Kunimitsu vs. Rikkai's Sanada!
The Academy—a school the size of an island where students compete for ranks. Not only did Hiroto Shinohara pass the most rigorous exam in the country with top marks to transfer there, but he defeated last year's reigning champ on his very first day, catapulting him to the rank of Seven Star in record time. ...Except he didn’t. The truth is, he screwed up big time, and now he has to maintain his position there no matter what. It's a liar's world, after all!
Hiroto Shinohara shot to the top of the Academy’s ranks on his first day. That’s what everyone thinks, at least, but it’s all a lie! To keep the farse going, he’ll need to come out on top in a 9000-person survival Game, and that means devising a top-notch strategy. Unfortunately, it seems someone’s already figured out his secret before the battle has even started!?
In this purr-fectly hilarious rom-com, boy meets girl...but he's stuck in the body of a cat?! Nao Kazushiro is a normal high school student-until he gets in a traffic accident and winds up in the body of a cat! At first, it's all fun and games as he gets used to his new feline form, but then the novelty wears off and hunger sets in. Luckily, he's picked up by Chika, a cute girl his age who gives him food and a home off the streets. Will Nao (now Nyao) develop feelings for her? Or will he wake up in his human body once and for all?
With only one victory away from advancing to the city tournament, Seishun Academy fields the Prince of Tennis, Ryoma Echizen, to compete against the mysterious and mumbling Shinji of the Fudomine Team. As the punishing battle of skills unfolds, Ryoma develops a muscle paralysis called "Spot," which leaves him with barely enough strength to grip the racket, much less swing it. Refusing to go down without a fight, Ryoma unleashes a "two-sword fighting style" technique that only talented, ambidextrous players are able to execute. Will Ryoma have the strength to pull himself out of the ditch and beat Shinji? And what awaits his ex-pro tennis player father, Nanjiro, when a reporter tracks him down? Find out in the next volume of this intense sports manga!
Learning to recognize and pronounce the basic hiragana and katakana phonetic alphabets is the first step in studying the Japanese language. This set of 200 flash cards along with accompanying booklet, wall charts, and audio disc contains everything you need to quickly gain mastery of the two Japanese syllabaries and is a great way to learn Japanese. Frequent review is the key to memorizing the characters, and these cards are easily carried in a pocket or purse for a quick review session anytime. This box contains: 200 hole-punched flash cards with an organizing ring. Two 24" x 18" wall charts showing all hiragana and katakana. Native-speaker audio recordings of 1,128 words and phrases (available for download online). 32-page study booklet with indexes and practice tips. Also available from Tuttle Publishing, Japanese Kanji Flash Cards Kit can be used alongside these flash cards to master written Japanese. All disc content is accessible on tuttlepublishing.com/downloadable-content.
This book constitutes the refereed proceedings of the 7th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 36 papers included in this volume were organized in topical sections on IoT and big data; smart cities and built environments; perception and emotion in DAPI; and DAPI for health and learning.
A handy cheat sheet of key Japanese grammar in a at-a-glance, easy-to-carry format! The Japanese Grammar Language Study Card is the perfect resource for reviewing the main grammar that frequently appears in the N5 or N4 Level Japanese Language Proficiency Exam or the AP Exam. The compact, portable format is invaluable for anyone wanting to quickly review or expand their knowledge of everyday Japanese sentence and verb forms. This study card includes: Overview of basic sentence structure Key verb forms including plain and polite forms How to use sentence particles correctly How to make questions How to use pronouns The grammar points are clearly organized into color-coded sections. Each section has a concise explanation in English followed by examples given in Japanese script and romanized Japanese with English translation. Free online audio recordings by native speakers provide clear and accurate pronunciations for all the Japanese words and sentences, and Hiragana and Katakana alphabet charts are also included! Designed for convenience, this study card is: Laminated: to hold up over time and avoid being ruined by coffee spills 3 hole punched: giving the option to put it in a binder 8.5x11 inches: to easily fit into a folder or notebook alongside other study materials
Everything you need to learn 200 everyday Japanese kanji characters is here in this boxed kit! Flash cards are an essential tool in memorizing words when you are learning a new language. In Japanese Kanji Flash Cards Kit, Volume 2, you'll get all the tools needed to learn 200 everyday Japanese kanji, following the 200 kanji introduced in Volume 1 of this series. This Japanese language learning kit includes: 200 hole-punched flash cards featuring commonly used characters. An organizing ring to hold the cards you are actively studying. Online audio recordings of over 1,400 words and phrases from a native speaker. A 32-page study booklet with sorting indexes and practice tips. Each expertly designed flash card in this boxed set offers core information about the meanings, pronunciations, vocabulary, and usage for each character along with memorable phrases and drawings to help you learn the kanji. A stroke-order diagram shows how to write the kanji correctly. Plus, the hole-punched cards and organizing ring allow you to sort the cards into smaller sets so you can learn or review them in batches and help to remember the kanji character effectively. The kanji introduced in this kit are needed for the AP Japanese Language and Culture exam and regularly appear in the Japanese Language Proficiency Test at levels N4 and N3. Watch your ability to learn kanji, read kanji, write kanji, and remember kanji grow each day steadily with Japanese Kanji Flash Cards Kit, Volume 2! All audio content is accessible on tuttlepublishing.com/downloadable-content.
This volume constitutes the proceedings of the "Second International Workshop on Cooperative Buildings (CoBuild'99) - Integrating Information, Organizations, and Architecture" held at the Carnegie Museum of Art in Pittsburgh on October 1-2, 1999. The success of the First International Workshop on Cooperative Buildings (CoBuild'98), held at GMD in Darmstadt in February 1998, showed that there is a demand for an appropriate forum to present research about the intersection of information technology, organizational innovation, and architecture. Thus, it was decided to organize a follow-up event. The decision of where to organize CoBuild'99 was straight forward. Since we had many high quality contributions from the United States (U. S. ) presented at CoBuild'98, we wanted to hold the second workshop in the U. S. reaching out to a large audience and at the same time turning it into an international series of events held in different places in the world. Due to the excellent work carried out at Carnegie Mellon University, it was an obvious choice to ask Volker Hartkopf from the Department of Architecture and Jane Siegel from the Human Computer Interaction Institute to be conference cochairs for CoBuild'99. The workshop is organized in cooperation with the German National Research Center for Information Technology (GMD), in particular the Integrated Publication and Information Systems Institute (IPSI) in Darmstadt providing continuity between the events.
This volume constitutes the proceedings of the First International Workshop on - operative Buildings (CoBuild'98) - Integrating Information, Organization, and Ar chitecture, held in Darmstadt, Germany, on February 25-26, 1998. The idea for this workshop and actually the term "cooperative building" was created during the activi ties of initiating the consortium "Workspaces of the Future" for conducting an inter disciplinary R&D program in cooperation with partners from industry. We discovered that there was no appropriate forum to present research at the intersection of informa tion technology, organizational innovation, and architecture. The theme "Integrating information, organization, and architecture" reflects the challenges resulting from current and future developments in these three areas. In the future, work and cooperation in organizations will be characterized by a degree of dynamics, flexibility, and mobility that will go far beyond many of today's develop ments and examples. The introduction of information and communication technology has already changed processes and contents of work significantly. However, the de sign of work environments, especially physical work spaces as offices and buildings, remained almost unchanged. It is time to reflect these developments in the design of equally dynamic, flexible, and mobile work environments. The papers of this volume show that this is an interdisciplinary endeavor requiring a wide range of perspectives and the utilization of results from various areas of research and practice.
The quest continues for the gritty players at Seishun Academy. With their sights dead-set on making it all the way to the Nationals, they must outclass every team that stands in their way. Next up is Fudomine, a group of belligerent players who were disqualified from the rookie games last year due to a tournament fracas. Tempers flare and talents soar when the battle begins with the very first serve. It might take more than "Tsubame Gaeshi" to secure this victory!
A great introduction to the Japanese language for travel, business, traditional learning or fun! This book introduces you to the basics of Japanese, and teaches practical daily conversations and vocabulary. Useful notes and explanations on the Japanese script, pronunciation and accent, greetings and requests, sentence structure, vocabulary, verb conjugations, honorific forms, expressions and etiquette dos and don'ts are included, as well as a useful dictionary of commonly-used Japanese words and phrases. Native-speaker audio recordings of all the dialogues, vocabulary and exercises are available for free online. In Easy Japanese you'll find: 10 progressive, structured lessons for self-study learners A focus on elementary sentence patterns and vocabulary for daily conversations Content suitable for JLPT N5 and N4 preparation Manga illustrations Kanji, hiragana and katakana, and romaji in all dialogues and vocabulary Cultural notes for understanding Japanese customs and norms
The two-volume set, LNCS 13325 and 13326, are conference proceedings that constitutes the refereed proceedings of the 10th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2022, held as part of the 24th International Conference, HCI International 2022, which took place during June-July 2022. The conference was held virtually due to the COVID-19 pandemic. The 58 papers of DAPI 2022 are organized in topical sections named for each volume: Part I: User Experience and Interaction Design for Smart Ecosystems; Smart Cities, Smart Islands, and Intelligent Urban Living; Smart Artifacts in Smart Environments; and Opportunities and Challenges for the Near Future Smart EnvironmentsPart II: Smart Living in Pervasive IoT Ecosystems; Distributed, Ambient, and Pervasive Education and Learning; Distributed, Ambient, and Pervasive Well-being and Healthcare; and Smart Creativity and Art.
The two-volume set, LNCS 13325 and 13326, are conference proceedings that constitutes the refereed proceedings of the 10th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2022, held as part of the 24th International Conference, HCI International 2022, which took place during June-July 2022. The conference was held virtually due to the COVID-19 pandemic. The 58 papers of DAPI 2022 are organized in topical sections named for each volume: Part I: User Experience and Interaction Design for Smart Ecosystems; Smart Cities, Smart Islands, and Intelligent Urban Living; Smart Artifacts in Smart Environments; and Opportunities and Challenges for the Near Future Smart EnvironmentsPart II: Smart Living in Pervasive IoT Ecosystems; Distributed, Ambient, and Pervasive Education and Learning; Distributed, Ambient, and Pervasive Well-being and Healthcare; and Smart Creativity and Art.
Volume LNCS 13519 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.
In this book, a framework of the investment function is developed that allows for the heterogeneity of capital goods, i.e., the Multiple q model, and investment behavior in Japan by employing this Multiple q framework is developed. The standard approach to investment behavior is Tobin's q theory in which the investment rate is a linear function of only the q ratio, or a firm's market value measured by its capital goods. As is well known, however, its empirical performance has been almost universally unsatisfactory. Thus the development of a new framework. The authors inquire into and statistically test null hypotheses set on such issues as (a) heterogeneity of multiple capital goods, (b) non-convex adjustment costs to inspire lumpy investment, (c) differences in the adjustment costs in accumulating capital stock through new purchases, second-hand market acquisitions, and large-scale repairs, and (d) capital market imperfections. The test results show that, irrespective of the time period, firms' size, and the industry to which firms belong, (a) multiple capital goods are not homogeneous, (b) some firms face adjustment cost structures that eventually lead to occasional lumpy investment, (c) the method of acquiring investment matters in accumulating capital stock, and (d) capital market imperfections would constrain some lumpy investment. This book is published in cooperation with the Research Institute of Capital Formation, Development Bank of Japan. |
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