0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (2)
  • R2,500 - R5,000 (5)
  • -
Status
Brand

Showing 1 - 7 of 7 matches in All Departments

Interactive Digital Television - Technologies and Applications (Hardcover): George Lekakos, Konstantinos Chorianopoulos,... Interactive Digital Television - Technologies and Applications (Hardcover)
George Lekakos, Konstantinos Chorianopoulos, Georgios I Doukidis
R2,636 Discovery Miles 26 360 Ships in 18 - 22 working days

The developments in digital television technology provide the unprecedented opportunity to drastically extend the role of television as a content delivery channel. E-health, e-commerce, e-government, and e-learning are only a few examples of value-added services provided over digital televisions infrastructures. These changes in the television industry challenge companies to adjust their strategies in order to meet the opportunities and threats in this new environment.Interactive Digital Television: Techniques and Applications presents the developments in the domain of interactive digital television covering both technical and business aspects. This book focuses on analyzing concepts, research issues, and methodological approaches, presenting existing solutions such as systems and prototypes for researchers, academicians, scholars, professionals and practitioners.

Social Interactive Television - Immersive Shared Experiences and Perspectives (Hardcover): Pablo Cesar, David Geerts,... Social Interactive Television - Immersive Shared Experiences and Perspectives (Hardcover)
Pablo Cesar, David Geerts, Konstantinos Chorianopoulos
R4,945 Discovery Miles 49 450 Ships in 18 - 22 working days

Television, since its invention, has been considered to be a social link between people. Continually enhanced by innovation, the next frontier for this technological phenomenon will focus on the actual natural capabilities of the medium. Social Interactive Television: Immersive Shared Experiences and Perspectives combines academic and industry research to provide the first publication of its kind to discuss the future emergence of experiences and services through interactive television. Concentrating on system and interaction design, as well as evaluation methods that focus on social experiences around interactive television, this book provides practitioners, academicians, researchers, and developers with the most relevant, current, and interesting findings on the topic.

Shared Encounters (Paperback, 2010 ed.): Katharine S. Willis, George Roussos, Konstantinos Chorianopoulos, Mirjam Struppek Shared Encounters (Paperback, 2010 ed.)
Katharine S. Willis, George Roussos, Konstantinos Chorianopoulos, Mirjam Struppek
R4,021 Discovery Miles 40 210 Ships in 18 - 22 working days

Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life. Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and - last but not least - Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author's own research background. A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.

Interactive TV: A Shared Experience - 5th European Conference, EuroITV 2007, Amsterdam, the Netherlands, May 24-25, 2007,... Interactive TV: A Shared Experience - 5th European Conference, EuroITV 2007, Amsterdam, the Netherlands, May 24-25, 2007, Proceedings (Paperback, 2007 ed.)
Pablo Cesar, Konstantinos Chorianopoulos, Jens F. Jensen
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 5th European Conference on Interactive Television, EuroITV 2007, held in Amsterdam, The Netherlands in May 2007.

The 24 revised full papers were carefully reviewed and selected from 80 submissions. The volume combines papers from academia and industry covering a wide range of areas such as media studies, audiovisual design, multimedia, human-computer interaction, and management. The papers are organized in topical sections on social TV systems, user studies, the future of TV, social TV evaluation, personalisation, and mobile TV.

Shared Encounters (Hardcover, 2010 ed.): Katharine S. Willis, George Roussos, Konstantinos Chorianopoulos, Mirjam Struppek Shared Encounters (Hardcover, 2010 ed.)
Katharine S. Willis, George Roussos, Konstantinos Chorianopoulos, Mirjam Struppek
R4,186 Discovery Miles 41 860 Ships in 18 - 22 working days

Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life.

Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and - last but not least - Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author's own research background.

A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.

Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2,... Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings (Paperback, 1st ed. 2015)
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka
R2,946 Discovery Miles 29 460 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Virtual Television Channels - Conceptual Model, User Interface Design and Affective Usability Evaluation: Konstantinos... Virtual Television Channels - Conceptual Model, User Interface Design and Affective Usability Evaluation
Konstantinos Chorianopoulos
R1,051 Discovery Miles 10 510 Ships in 18 - 22 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
An Introduction to XML Query Processing…
Jiaheng Lu Hardcover R3,747 R3,446 Discovery Miles 34 460
The Clever Teens' Guide to World War Two
Felix Rhodes Paperback R333 Discovery Miles 3 330
65 Years Of Friendship
George Bizos Paperback  (2)
R336 Discovery Miles 3 360
Scottish Moods II
Celtic Spirit CD R271 Discovery Miles 2 710
Endings & Beginnings - A Story Of…
Redi Tlhabi Paperback  (1)
R280 R259 Discovery Miles 2 590
Centre Ville - Calogero
Calogero CD R113 Discovery Miles 1 130
Freddie Flintoff: Coming Home - The…
Andrew Flintoff Paperback R425 R385 Discovery Miles 3 850
Practical Industrial Data Networks…
Steve Mackay, Edwin Wright, … Paperback R1,452 Discovery Miles 14 520
Quantum Transport in Semiconductor…
David K. Ferry, Xavier Oriols, … Hardcover R3,284 Discovery Miles 32 840
Signal Processing: Tools, Techniques…
Graham Eanes Hardcover R3,279 R2,969 Discovery Miles 29 690

 

Partners