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As Ainz and the twins continue working with the dark elf villagers, the Slane Theocracy's invading force draws ever closer. When it seems the kingdom of the elves is finally about to fall, it's time for Ainz to make his move.
The Nation of Darkness continues to expand its territory, and in preparation for a potential looming war, the Slane Theocracy plans to overthrow the elven king. Unaware of this plot, Ainz heads to country of elves for vacation with Aura and Mare in hopes of helping them make new friends only to get caught in the political crossfire!
After establishing the Kingdom of Darkness, Ainz is determined to turn it into a utopia-a place where many races and creatures can all enjoy unending prosperity. His first step toward his ultimate goal is the expansion of the Adventurers Guild and training of adventurers themselves, which leads him to pay a visit to the Empire! Elsewhere, the regional leaders have been unsettled by the sudden appearance of the Kingdom of Darkness and are quickly plotting their own ways to deal with the upstart nation... Ainz's first actions as ruler of an immortal kingdom have only just begun!
The heinous demon lord Jaldabaoth has launched his attack on the Sacred Kingdom, bringing its people to their knees. In such dire times, they have little choice but to turn to the Nation of Darkness, even if its ruler is an undead, the mortal enemy of all living beings!
An army forty thousand strong is clamoring at the gates for human blood, and there is little hope of reinforcements. The Sacred Kingdom’s strongest paladin, Remedios, leads the defense of the city, but even she cannot stem the tide on her own. Despite the dire circumstances, the unimaginably powerful King of Darkness has refused to lend a hand for fear of depleting his magical energy right when he needs it to defeat Jaldabaoth once and for all. Time is running out for the defenders if they can’t figure out a way to survive on their own...!
The Sacred Kingdom is surrounded on all sides. As the army of feral creatures closes in, the country's strongest paladin Remedios leads her exhausted troops in a valiant defense. It will not be enough to save them. Their only chance of survival is to place all their bets on the King of Darkness-Ainz Ooal Gown!
It has been a week since Momonga logged in to his favorite RPG one last time and stranded himself there. Now he leads his guild as the Ainz Ooal Gown overlord. Finding himself in dire need of better information, he travels disguised as an adventurer to the walled city of E-Rantel, with Narberal the battle maid at his side. The pair accept a mission to retrieve medicinal herbs, making for a forest said to be the home of a great and wise beast. But the sinister influence of a fanatical cabal approaches E-Rantel, and the armor-clad Ainz will face both a ruthless warrior and a legion of the undead!
Emperor Jircniv of the Baharuth Empire is visited by emissaries of the Great Tomb of Nazarick bearing one simple message--an ultimatum from Ainz Ooal Gown. Their conflicting schemes and ulterior motives will lead to a future no one could have imagined...
The importance of flexible thinking?! Riddles with everyone's favorite vampire! Get-rich-quick schemes! Whatever it all means, Overlord: The Undead King Oh! vol. 8 is the only place to find out!
In search of the lost art of rune crafting, Ainz journeys to the land of the dwarves. Accompanied by Aura and Shalltear, he arrives only to find that the Dwarven Kingdom is beset by an invasion run by someone besides himself! He soon strikes a deal to obtain the secrets behind the making of runes in return for assisting the natives in reclaiming their capital, but it may not be so easy when a legendary frost dragon stands in his way!
An army of death approaches a peaceful lizardman village--an army of undead deployed by Nazarick. Its commander is the Sovereign of the Frozen River Cocytus. The lizardman coalition shall face the Great Tomb of Nazarick. The weak are meat the strong shall eat in the merciless world that awaits in Volume 4.
For twelve years, the virtual world of Yggdrasil has served as the playground and battlefield for the skeletal lord Momonga and his guild of fellow monsters, Ainz Ooal Gown. But the guild's glory days are over, and the game is shutting down permanently. When Momonga logs in one last time just to be there when the servers go dark, something happens-and suddenly, fantasy is reality. A rogues' gallery of fanatically devoted NPCs is ready to obey his every order, but the world Momonga now inhabits is not the one he remembers. The game may be over, but the epic tale of Ainz Ooal Gown is only beginning...
After being saved from danger by Ainz, Enri and the apothecary Nfirea have been living life to the fullest as they spend their days together in Carne Village alongside their goblin-guard neighbors. But after the Wise King of the Forest left the region, the balance of the forest has been disrupted and something has filled the vacuum of power...
What do you do when your favorite game shuts down? Momonga decided to stay logged in right up until the very end. But when the servers go dark, he finds himself transported into the game world--and he's been transformed into his skeletal avatar from the game, awesome magical powers included! But what if he's the villain of his own story?
A group of "workers" whose better judgement has been clouded by hopes and expectations have descended into the unknown depths of a mysterious tomb. These trespassers include the small but elite team Foresight, the storied warriors of Heavy Masher, the crew lead by a legendary elder worker, Green Leaf, and the invincible swordsmen of Angel. They are some of the best that can be hired, but as more and more vengeful residents of Nazarrick appear, will any make it out alive?
When Ainz pays a visit to the Giant of the East, negotiations quickly break down into a one-on-one duel. Meanwhile, the malaise of uncertainty and fear pervading Carne Village suddenly becomes a galeforce wind as monsters launch an all-out assault on its walls. Can Enri and Nfirea protect what they love? And what plans does Nazarick have for the two of them and their village?!
The Great Tomb of Nazarick and Carne Village are both suddenly thrust into the hands of acting leaders, and days of chaos and hardship await those now burdened with these responsibilities. And it seems the destiny that Ainz planned out for Enri and Nfirea is approaching much faster than expected!!
Adventures in Nazarick never end in this second volume of Overlord a la Carte! With eye-catching fan art from various artists, this hilarious homage to the hugely popular series, Overlord, is a must-have for any fan!
Every year, a conflict breaks out between the Kingdom and the Empire that usually ends as nothing more than a stalemate. But when the Empire's ruler, the Fresh Blood Emperor Jircniv, visits the Great Tomb of Nazarick, Ainz will enter the fray, turning the border skirmish into an all-out war!
In the Re-Estize Kingdom, there is a sinister organization that holds sway over the criminal underworld called the Eight Fingers. At the same time, there are three men in the country who work hard to steadfastedly pursue their goals. Sebas is busy infiltrating the capital to conduct intelligence gathering efforts on Lord Ainz's orders. Climb is constantly striving to better his weak self so as to better serve his master, the 'Golden' Princess. And Brain returns to the same capital while struggling to find a new reason to live after being utterly crushed by an unbelievable power. As the Kingdom is slowly fraying at the edges, these three men will fight for their beliefs as they face the corrupt Eight Fingers crime syndicate!
Let'AEos all learn together with Professor Neuronist! And introducing this volume'AEos protagonist...Lady Peroroncino, the Absolute Overlord of Fashion!? If any of that catches your fancy, then crack open the latest volume of Overlord the Undead King Oh!
The time has come for the "sacrifices" who chose to invade Nazarick of their own free will to be punished for their crimes. Will any of them be able to escape from Ainz's stronghold with their lives...?
After weathering several setbacks and attacks, the Eight Fingers criminal organization is not about to simply sit back and watch quietly. To retaliate, they've dispatched the infamously brutal enforcers, the Six Arms. Rushing out to meet them in battle is the adamantite-rank adventurer party, the Blue Roses, led by Lakyus herself.
Bloodlust is in the air--and plenty of real blood too! Shalltear is on the hunt, and she may not like what she finds. Ainz sent her out for information, but when Blood Frenzy activates, the time for talk is over. Can anyone, undead or alive, stop her...?
A beautiful, golden princess with kindness in spades. A young man who seeks to protect her at all cost. It's time to see another side of the Re-Estize Kingdom. At long last, the Kingdom Arc begins...! |
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