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With Priestess's promotion hinging on proof of her individual capabilities, Goblin Slayer's party appoints her as its temporary leader and embarks on a goblin hunt with the red-headed Wizard Boy in tow. But an inexperienced party leader and a cocksure rookie turn out to be a bad mix, as when the goblins use the sight of a horrifically tortured adventurer to lure Wizard Boy into a trap, the stakes rise far beyond that of a failed promotion...
Goblin Slayer, still reeling from the discovery of his connection to Wizard Boy, suddenly gets asked to go drinking with Spearman and Heavy Warrior. As the three of them talk about all sorts of things, both trivial and deep, something bubbles up from the depths of Goblin Slayer’s mind—his childhood dream of becoming an adventurer... But the past will have to wait—right now, there’s a goblin horde attacking the training grounds!!?
Not a soul knows how the death and destruction started. Only one thing is certain-it came from the north. Deep within the Dungeon of the Dead is where the the Demon King resides and the only hope humanity has of defeating this great evil rests on the shoulders of a handful of adventurers. This tale of Sword Maiden's past smells of ash and sounds like the ringing of bare steel.
Taking on a request to exterminate goblins, Goblin Slayer agrees to support High Elf Archer's party. But can her companions get along with such a strange adventurer who's approach to fighting is so unbelievable?
The dungeon exploration contest-a famous test of survival in an underground maze filled with deadly traps; the stuff of legends. And now the Guild wants to use this test to train rookie adventurers! A certain silver-ranked adventurer is drafted to oversee the competition while Guild Girl takes a surprising liking to setting the traps. But as preparations commence and an aspiring adventurer takes up her sword, the shadow of chaos looms just out of sight...
Goblin Slayer and his examiner infiltrate the goblin lord's lair and attempt to save a girl being held hostage there—but Goblin Slayer takes a nasty hit to the head in the process...!! Will the two of them be able to make it out, or will his promotion exam end in something far worse than failure?! Meanwhile, having stumbled into a legendary sunken city, Young Warrior’s party comes across a grotesque ritual intended to resurrect the demon lord...!!
At the very north of this four-cornered world lies the impregnable Dungeon of the Dead, so-called because naught but death awaits those who enter within. At least, not until that challenge is met by a certain party of adventurers, six men and women who would one day be called "Heroes"... With this volume, the ashen tale of their youth begins!
Goblin Slayer and his party have arrived at the royal capital, which is buzzing with excitement over a jousting tournament. Among the participants are Rhea Fighter and Wizard Boy, who continue to grow by leaps and bounds. The party hopes to enjoy a brief respite, but things take a sudden turn when they reunite with the king's little sister. The girl has been cursed by someone or something, and a hint of evil ash lurks within the frenzied capital. Priestess finds herself in a most unexpected role...and Goblin Slayer is soon taking orders from the king himself!
Goblin Slayer recuperates from his fight with the ogre, but then he discovers a goblin horde is going to attack Cow Girl's village--that day!! How can he take on more than a hundred creatures by himself?
After finding out that Goblin Slayer has been spending so much time with Arc Mage, Cow Girl finds herself becoming shy and awkward in her interactions with him once again. Meanwhile, Spearman and Witch party up for the first time, thanks to Guild Girl's introduction, and set out to take down a warlock-only to find an even deadlier creature waiting for them! Finally, Goblin Slayer and Arc Mage make their way to a dark tower at the very edge of the world...that has become an enormous goblin den?!! From afar, the clacks of rolling dice sound out...
The party has successfully made it past the initial dangers of the Dungeon of the Dead, but the struggle continues as they head deeper. Strange new monsters await our heroes, as well as a certain group of adventurers Female Bishop happens to be familiar with... "There's no time to be concerning ourselves with the likes of goblins...because I - no, we are going to save the world!"
The novice warrior, who took part in the subjugation attack against Rock Eater, throws himself in the midst of rigorous fighting to honor his fallen comrades. Meanwhile, a young boy single-handedly fights to protect a small village from the threat of goblins. But while felling goblin after goblin in the pouring rain, he's faced with a danger that comes crashing in with the thunder and lightning...
"I think she went far away. And I doubt she will ever come back. But I do not believe she is dead." Now that Goblin Slayer and Arc Mage have parted ways, a whole new story begins! "Is he capable of anything other than hunting goblins?" When a certain promising adventurer's peculiar quest record comes under scrutiny, an Adventurers Guild examiner comes from the capital to the frontier to get a look at the man in the flesh. Thus begins Goblin Slayer's promotion exam under the watchful eye of this senior colleague of Guild Girl...!
On the night of the Harvest Festival, an army of goblins creeps toward a border town from the west, but Goblin Slayer's party has a merciless plan to stop them. However, the enemies' leader finally summons the ancient monster known as "Hecatoncheir" in an attempt to crush all in his path. Is this a spell that can best even the Goblin Slayer...?!
The party is trapped in the caves deep below the water town. There's no end in sight to the horde of goblins heading their way! In any adventure, death is just a roll of the dice away. Could this be the end for Goblin Slayer...?
Goblin Slayer's promotion exam begins in earnest! The seemingly simple quest he chose ends up taking him and his examiner all the way to a distant village next to a massive goblin nest. The two of them venture into the nest to exterminate the goblins, where they soon discover that this horde is being led by a kind of goblin more dangerous than any Goblin Slayer has seen before... Meanwhile, after Heavy Warrior collapses due to overwork, Young Warrior's party is sent to investigate the source of the recent frequent, disruptive earthquakes in his place, but the answer they find is something they never could have imagined...!!
It's fall, and the village's harvest festival is under way. The adventurers spend the time in their own ways: Priestess busy with her duties at the temple, High Elf Archer pouting over a certain turn of events, and Dwarf Shaman and Lizard Priest helping with festival preparations. Goblin Slayer also spends the days without incident, but what is lurking behind the dwindling requests to exterminate goblins, his three visitors, and the upcoming festival?
Goblin Slayer joins Cow Girl on what was supposed to be a typical delivery expedition only to be ambushed by a horde of goblins. And what's more, this ambush appears to be the work of the Unpraying! Meanwhile, Goblin Slayer's party continues adventuring in his absence. Per a handout from Apprentice Cleric, they head for the snowy mountains to the north, a region locked in a perpetual winter under the control of an ice sorceress...
Together with Spearman and Heavy Warrior, Goblin Slayer takes on a magic tower as part of this super-charged dream team! But there's plenty of adventure to be had back in town, too-including Cow Girl and Priestess catching sight of...bikini armor? Joining forces with High Elf Archer and Guild Girl, who've been out undergarment shopping, they end up in a battle of their own...of board games, that is! And there's no shortage of goblin slaying on the agenda, all packed in before the curtain closes on this Brand New Day!
It's spring, and a new crop of would-be adventurers has turned up at the Guild. A wizard boy who only wants to hunt goblins has Guild Girl scratching her head. At the same time, an adventurer training facility is being built not far from the frontier town. Goblin Slayer happens to know that there used to be a village there... Goblin Slayer and his friends find themselves teaming up with the wizard boy and heading to an old mausoleum to deal with some goblins.
Goblin Slayer's party has rescued Noble Fencer, who, burning with the desire for revenge, accompanies them as they seek to bring down a fortress controlled by goblins. And once they sneak into and assault the fortress, they finally come face to face with the ruler of all the enemies they have fought on the snowy mountain-the goblin paladin!
Goblin Slayer makes good on a promise to go on a "proper adventure," but it seems he has a one track mind, as always. He and his companions accept a quest from Sword Maiden that takes them deep into a labyrinthine sewer...
A young priestess has formed her first adventuring party, but almost immediately they find themselves in distress. It's the Goblin Slayer who comes to their rescue--a man who's dedicated his life to the extermination of all goblins, by any means necessary. And when rumors of his feats begin to circulate, there's no telling who might come calling next...
When the party happens to hear two girls begging for help at the tavern, they decide to lend a hand. With the girls in tow, they start heading toward the chamber within the Dungeon of the Dead where the rest of the girls' party may still be trapped... |
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