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Computers are playing a fundamental role in enhancing exploratory
learning techniques in education. This volume in the NATO Special
Programme on Advanced Educational Technology covers the state of
the art in the design and use of computer systems for exploratory
learning. Contributed chapters treat principles, theory, practice,
and examples of some of the best contemporary computer-based
learning environments: Logo, Boxer, Microworlds, Cabri-G om tre,
Star Logo, Table Top, Geomland, spreadsheets, Function Machines,
and others. Emphasis is on mathematics and science education.
Synthetic chapters provide an overview of the current scene in
computers and exploratory learning, and analyses from the
perspectives of epistemology, learning, and socio-cultural studies.
Computers are playing a fundamental role in enhancing exploratory
learning techniques in education. This volume in the NATO Special
Programme on Advanced Educational Technology covers the state of
the art in the design and use of computer systems for exploratory
learning. Contributed chapters treat principles, theory, practice,
and examples of some of the best contemporary computer-based
learning environments: Logo, Boxer, Microworlds, Cabri-Geometre,
Star Logo, Table Top, Geomland, spreadsheets, Function Machines,
and others. Emphasis is on mathematics and science education.
Synthetic chapters provide an overview of the current scene in
computers and exploratory learning, and analyses from the
perspectives of epistemology, learning, and socio-cultural studies.
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Paperback
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