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An engrossing origin story for the personal computer—showing how
the Apple II’s software helped a machine transcend from
hobbyists’ plaything to essential home appliance.  Skip
the iPhone, the iPod, and the Macintosh. If you want to understand
how Apple Inc. became an industry behemoth, look no further than
the 1977 Apple II. Designed by the brilliant engineer Steve Wozniak
and hustled into the marketplace by his Apple cofounder Steve Jobs,
the Apple II became one of the most prominent personal computers of
this dawning industry. Â The Apple II was a versatile piece
of hardware, but its most compelling story isn’t found in the
feat of its engineering, the personalities of Apple’s founders,
or the way it set the stage for the company’s multibillion-dollar
future. Instead, historian Laine Nooney shows, what made the Apple
II iconic was its software. In software, we discover the material
reasons people bought computers. Not to hack, but to play. Not to
code, but to calculate. Not to program, but to print. The story of
personal computing in the United States is not about the evolution
of hackers—it’s about the rise of everyday users. Â
Recounting a constellation of software creation stories, Nooney
offers a new understanding of how the hobbyists’ microcomputers
of the 1970s became the personal computer we know today. From
iconic software products like VisiCalc and The Print Shop to
historic games like Mystery House and Snooper Troops to
long-forgotten disk-cracking utilities, The Apple II Age offers an
unprecedented look at the people, the industry, and the money that
built the microcomputing milieu—and why so much of it converged
around the pioneering Apple II.
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