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Through analysis of three case study videogames - Left 4 Dead 2,
DayZ and Minecraft - and their online player communities, Digital
Zombies, Undead Stories develops a framework for understanding how
collective gameplay generates experiences of narrative, as well as
the narrative dimensions of players' creative activity on social
media platforms. Narrative emergence is addressed as a powerful
form of player experience in multiplayer games, one which makes
individual games' boundaries and meanings fluid and negotiable by
players. The phenomenon is also shown to be recursive in nature,
shaping individual and collective understandings of videogame texts
over time. Digital Zombies, Undead Stories focuses on games
featuring zombies as central antagonists. The recurrent figure of
the videogame zombie, which mediates between chaos and rule-driven
predictability, serves as both metaphor and mascot for narrative
emergence. This book argues that in the zombie genre, emergent
experiences are at the heart of narrative experiences for players,
and more broadly demonstrates the potential for the phenomenon to
be understood as a fundamental part of everyday play experiences
across genres.
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Drying, Roasting, and Calcining of Minerals (Hardcover, 1st ed. 2016)
Thomas Battle, Jerome Downey, Lawrence May, Boyd Davis, Neale Neelameggham, …
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R4,093
R3,372
Discovery Miles 33 720
Save R721 (18%)
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Ships in 12 - 17 working days
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The papers in this volume give the reader focused information on
the important extractive metallurgy unit operations of drying,
roasting, and calcining
Through analysis of three case study videogames – Left 4 Dead 2,
DayZ and Minecraft – and their online player communities, Digital
Zombies, Undead Stories develops a framework for understanding how
collective gameplay generates experiences of narrative, as well as
the narrative dimensions of players’ creative activity on social
media platforms. Narrative emergence is addressed as a powerful
form of player experience in multiplayer games, one which makes
individual games’ boundaries and meanings fluid and negotiable by
players. The phenomenon is also shown to be recursive in nature,
shaping individual and collective understandings of videogame texts
over time. Digital Zombies, Undead Stories focuses on games
featuring zombies as central antagonists. The recurrent figure of
the videogame zombie, which mediates between chaos and rule-driven
predictability, serves as both metaphor and mascot for narrative
emergence. This book argues that in the zombie genre, emergent
experiences are at the heart of narrative experiences for players,
and more broadly demonstrates the potential for the phenomenon to
be understood as a fundamental part of everyday play experiences
across genres.
|
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