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Showing 1 - 13 of 13 matches in All Departments

Parallel Lines - 8 Parallel-Spanning Missions for Luther Arkwright (Paperback): Chad Bowser, Anthony Boyd, Scott Crowder, Bruce... Parallel Lines - 8 Parallel-Spanning Missions for Luther Arkwright (Paperback)
Chad Bowser, Anthony Boyd, Scott Crowder, Bruce Mason, Pete Nash, …
R690 Discovery Miles 6 900 Ships in 10 - 15 working days

Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment.

Luther Arkwright - Roleplaying Across the Parallels (Hardcover): Chad Bowser, Pete Nash, Bryan Steele, Bryan Talbot, Lawrence... Luther Arkwright - Roleplaying Across the Parallels (Hardcover)
Chad Bowser, Pete Nash, Bryan Steele, Bryan Talbot, Lawrence Whitaker
R1,019 Discovery Miles 10 190 Ships in 10 - 15 working days

Not one Earth, but an infinity of them, existing in parallel continua, their own paths, own histories, own futures, own mistakes. Most are unaware of the existence of a multiverse; but some parallels know that Earth is not alone, but mirrored.ZeroZero knows. It watches the parallels, ensures their stability. ZeroZero knows that instability spreads like a disease, infecting each parallel until a critical mass is reached and cataclysm is guaranteed.The Disruptors know. And they are intent on subverting the multiverse for their own ends, to destabilise countries, instigate wars, bring about destruction.The Valhalla Project was established to stop the Disruptors; to uncover their plans, identify their agents, and eliminate them. Their best agent is Luther Arkwright, unique in the multiverse, a powerful psychic, but himself unstable. Arkwright does not work alone. There are others. You.Based on Bryan Talbot's acclaimed graphic novels,Luther Arkwright: Roleplaying Across the Parallelsis a Mythras supplement introducing the Arkwright multiverse and all the rules needed for adventuring in countless parallel dimensions. This book contains game rules for contemporary character creation, psionics, technology, firearms, vehicles and more!

Mythic Britain (Hardcover): Lawrence Whitaker Mythic Britain (Hardcover)
Lawrence Whitaker
R1,209 Discovery Miles 12 090 Ships in 10 - 15 working days
Mythras Companion (Paperback): Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker Mythras Companion (Paperback)
Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker
R488 Discovery Miles 4 880 Ships in 10 - 15 working days

A collection of Mythras rules for combat, conflict and character creation and much more.

Mythras Combat Cards (Paperback): Pete Nash, Lawrence Whitaker Mythras Combat Cards (Paperback)
Pete Nash, Lawrence Whitaker
R593 Discovery Miles 5 930 Ships in 10 - 15 working days

Explore Combat Special Effects in your Mythras games in new exciting ways. Mythras Combat Cards offers a new way for handling Combat Special Effects in your Mythras games. Each card describes a specific effect, along with an evocative illustration to help visualise the action. Players and Games Masters can hold either a full deck, or simply choose a hand reflecting favoured or appropriate effects as needed. Each card is colour coded to show if it is offensive, defensive, or both, and easy to understand icons show appropriate weapons and other modifiers, such as if an effect is Critical only. Also provided are cards representing Luck and Action Points, plus markers for different combat conditions.Each deck of cards comes with a free PDF instruction guide which can be downloaded instantly. Please note if you buy the cards elsewhere (from another vendor) you will need to create an account on the Aeon Games website and then contact us directly by email (via the "contact us" link at the bottom of this page) in order to receive the downloadable PDF.

Agony and Ecstasy (Paperback): Michael Larrimore Agony and Ecstasy (Paperback)
Michael Larrimore; Contributions by Pete Nash, Lawrence Whitaker
R238 Discovery Miles 2 380 Ships in 10 - 15 working days
Mythras Core Rules (Hardcover): Pete Nash, Lawrence Whitaker Mythras Core Rules (Hardcover)
Pete Nash, Lawrence Whitaker
R1,335 Discovery Miles 13 350 Ships in 10 - 15 working days

Everything you need for fabulous roleplaying adventure is contained in a single volume that has been designed foranygenre of fantasy. The game retains all the key concepts and hallmarks of its earlier versions, but requires no familiarity with the previous editions.In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations.Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

Mythras Compagnon (Paperback): Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker Mythras Compagnon (Paperback)
Rodney Leary, Pete Nash, John Snead, Lawrence Whitaker
R488 Discovery Miles 4 880 Ships in 10 - 15 working days
Mythic Britain - Roleplaying in Dark Ages Britain (Hardcover): Lawrence Whitaker Mythic Britain - Roleplaying in Dark Ages Britain (Hardcover)
Lawrence Whitaker
R1,340 Discovery Miles 13 400 Ships in 10 - 15 working days

Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.

Premieres Aventures (Paperback): Darvin Martin, Pete Nash, Lawrence Whitaker Premieres Aventures (Paperback)
Darvin Martin, Pete Nash, Lawrence Whitaker
R619 Discovery Miles 6 190 Ships in 10 - 15 working days
Mythras Fondamentaux - Une introduction a Mythras et aux jeux d100 (French, Paperback): Pete Nash, Lawrence Whitaker Mythras Fondamentaux - Une introduction a Mythras et aux jeux d100 (French, Paperback)
Pete Nash, Lawrence Whitaker
R301 Discovery Miles 3 010 Ships in 10 - 15 working days

Decouvrez en douceur les regles reputees de Mythras : creation de personnages, fonctionnement du systeme, gestion des combats, exemples de creatures...Mythras Fondamentaux vous offre le necessaire pour jouer rapidement.Lorsque vous serez pret, passez aux regles completes de Mythras.Vous beneficierez alors d'une plethore d'options pour adapter le jeu a vos besoins: des personnages plus etoffes, de nouvelles possibilites de combat, cinq systemes de magie, des dizaines de creatures ainsi que de nombreux conseils et exemples.

Mythras (Paperback): Pete Nash, Lawrence Whitaker Mythras (Paperback)
Pete Nash, Lawrence Whitaker
R846 Discovery Miles 8 460 Out of stock

Mythras is the acclaimed d100 roleplaying system from The Design Mechanism. Mythras is a percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover): Carol Johnson, Rodney Leary, Pete Nash, Lawrence... Classic Fantasy - Dungeoneering Rules for Percentile Roleplaying (Hardcover)
Carol Johnson, Rodney Leary, Pete Nash, Lawrence Whitaker
R1,426 Discovery Miles 14 260 Ships in 10 - 15 working days

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.

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