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Contains over 30 fun and creative activities to help you get your
message accross to any audience. Trainers using this book will
learn how to choose the right games for the right time, break down
barriers to help people learn, and push people past their comfort
zones without pushing their buttons. Games are a great way to
energize your group as well as: enhance creativity, improve morale,
clearly communicate your message, build healthy teams, resolve
conflict, and just plain have fun. If you are a trainer who likes a
lively, interested, and energetic audience, this book is for you.
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