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SENSE OF WONDER is a broad, inexpensive, single-volume anthology designed to give students a sense both of literature and history; the book includes canonical works, stories written in response to those works, and essays on major themes and topics in the field. The book will facilitate a variety of different types of speculative fiction course, whether the course is focused on particular themes, on a chronological look at writers, or on the roots of contemporary SF. Beginning with early twentieth-century writers, Sense of Wonder continues up through the most acclaimed present-day writers. Stories are not treated as purely academic exercises, but contextualized, which is vital in reading a genre where most writers know each other and the relationship between writer and reader is a major factor in how stories are created. The collection includes more than 200 stories, poems, and bibliographic essays (contributed by professors who teach science fiction and by professionals), with an emphasis on the roots of modern SF. Each story author is given a biographical introduction as well.
The Wildside Gaming System is a flexible, innovative, ultra-realistic role-playing system designed specifically for adult and experienced gamers. Combining realistic and logical character development, realistic combat, and accurate historical elements, the Fantasy Role-Playing Edition is designed especially for Game Masters who like to create their own settings for swashbuckling heroics, magic, and adventure in a complex fantasy world.
The Pomfret Prayerbook is designed for occasional use at weddings or Bar and Bat Meetzvot, where it can be given to guests inexpensively. While it can be used for regular weekly services, much of the festival content has been shortened, and extra space has been given to explanations for various prayers. Above all, this book is designed to make the Friday Night service easy to read and sing even for those who are encountering the text for the first time.
What's got more magic treasure than a dragon's hoard? The Wildside Book of Loot, with its thousands of personalized items has all the treasure a GM could ever want. With treasure for every occasion - from the aftermath of a dungeon crawl to those late-night shopping expeditions at the pawnshop selling "lightly used" magic items - The Wildside Book of Loot is an important resource for GMs who want to provide the perfect loot for the occasion. From basic resources (like tables of the most commonly found magic items and a spell point rune generator) to the expected (thousands of weapons and items that raise stats) to the truly exotic (like magical pets and furniture), The Wildside Book of Loot is a unique resource for roleplaying gamers.
An innkeeper's son takes a dead man's armor and weapons, only to find himself enmeshed in a magical conspiracy. After his life is saved by a mysterious noblewoman, she promises him answers and more - but Falorn soon finds himself betrayed and on the run instead, chased by her father and fiance and other, unknown attackers. Among the dead man's possessions is a mysterious, otherworldly piece of ivory with an almost-living green lion on it. The card gives Falorn strength, but also brings him enemies, and it makes him a part of a mysterious fellowship that he doesn't understand. The key to understanding - and survival - lies with Sera, the young noblewoman who saved him, and who he in turn rescues from her abusive family. But Sera vacillates between loving and secretive, between caring and betrayal - either because of her own cards or because of her abused childhood. And in a world where Falorn's life is threatened every day, and in which the card he carries is drawing him into politics and war, he may not live long enough for her to tell him the truth.
Knighted for bravery in a battle Falorn only half-remembers, his newfound noble status is the only thing that saves Falorn's life when he's captured by a powerful archbishop. But that nobility also forces him on a doomed quest into the land of the Immortal King, where savage armies compete with powerful wizards to try to take away the magical artifact that propelled Falorn into this mess in the first place. In a web of betrayals and counterbetrayals, he finds himself more and more caught in love triangle between the woman who he loves but who has twice abandoned him, and the woman who seems to love him - but who he can never fully trust. Wizards, monsters, pirates, murderous cults and rogue professors all have a role to play in this fast-paced sequel to The Green Lion. But the ultimate role will be played by the sorceress in whose thorns Falorn is caught, and who set in motion the events that threaten to consume him - along with both of the women who love and betray him.
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