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The Wildside Gaming System is a flexible, innovative,
ultra-realistic role-playing system designed specifically for adult
and experienced gamers. Combining realistic and logical character
development, realistic combat, and accurate historical elements,
the Fantasy Role-Playing Edition is designed especially for Game
Masters who like to create their own settings for swashbuckling
heroics, magic, and adventure in a complex fantasy world.
The Pomfret Prayerbook is designed for occasional use at weddings
or Bar and Bat Meetzvot, where it can be given to guests
inexpensively. While it can be used for regular weekly services,
much of the festival content has been shortened, and extra space
has been given to explanations for various prayers. Above all, this
book is designed to make the Friday Night service easy to read and
sing even for those who are encountering the text for the first
time.
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Sense of Wonder (Paperback)
Leigh Ronald Grossman; Contributions by Louis McMaster Bujold, Orson Scott Card
bundle available
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R2,185
Discovery Miles 21 850
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Ships in 10 - 15 working days
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SENSE OF WONDER is a broad, inexpensive, single-volume anthology
designed to give students a sense both of literature and history;
the book includes canonical works, stories written in response to
those works, and essays on major themes and topics in the field.
The book will facilitate a variety of different types of
speculative fiction course, whether the course is focused on
particular themes, on a chronological look at writers, or on the
roots of contemporary SF. Beginning with early twentieth-century
writers, Sense of Wonder continues up through the most acclaimed
present-day writers. Stories are not treated as purely academic
exercises, but contextualized, which is vital in reading a genre
where most writers know each other and the relationship between
writer and reader is a major factor in how stories are created.
The collection includes more than 200 stories, poems, and
bibliographic essays (contributed by professors who teach science
fiction and by professionals), with an emphasis on the roots of
modern SF. Each story author is given a biographical introduction
as well.
An innkeeper's son takes a dead man's armor and weapons, only to
find himself enmeshed in a magical conspiracy. After his life is
saved by a mysterious noblewoman, she promises him answers and more
- but Falorn soon finds himself betrayed and on the run instead,
chased by her father and fiance and other, unknown attackers. Among
the dead man's possessions is a mysterious, otherworldly piece of
ivory with an almost-living green lion on it. The card gives Falorn
strength, but also brings him enemies, and it makes him a part of a
mysterious fellowship that he doesn't understand. The key to
understanding - and survival - lies with Sera, the young noblewoman
who saved him, and who he in turn rescues from her abusive family.
But Sera vacillates between loving and secretive, between caring
and betrayal - either because of her own cards or because of her
abused childhood. And in a world where Falorn's life is threatened
every day, and in which the card he carries is drawing him into
politics and war, he may not live long enough for her to tell him
the truth.
What's got more magic treasure than a dragon's hoard? The Wildside
Book of Loot, with its thousands of personalized items has all the
treasure a GM could ever want. With treasure for every occasion -
from the aftermath of a dungeon crawl to those late-night shopping
expeditions at the pawnshop selling "lightly used" magic items -
The Wildside Book of Loot is an important resource for GMs who want
to provide the perfect loot for the occasion. From basic resources
(like tables of the most commonly found magic items and a spell
point rune generator) to the expected (thousands of weapons and
items that raise stats) to the truly exotic (like magical pets and
furniture), The Wildside Book of Loot is a unique resource for
roleplaying gamers.
Knighted for bravery in a battle Falorn only half-remembers, his
newfound noble status is the only thing that saves Falorn's life
when he's captured by a powerful archbishop. But that nobility also
forces him on a doomed quest into the land of the Immortal King,
where savage armies compete with powerful wizards to try to take
away the magical artifact that propelled Falorn into this mess in
the first place. In a web of betrayals and counterbetrayals, he
finds himself more and more caught in love triangle between the
woman who he loves but who has twice abandoned him, and the woman
who seems to love him - but who he can never fully trust. Wizards,
monsters, pirates, murderous cults and rogue professors all have a
role to play in this fast-paced sequel to The Green Lion. But the
ultimate role will be played by the sorceress in whose thorns
Falorn is caught, and who set in motion the events that threaten to
consume him - along with both of the women who love and betray him.
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