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The need for a scientifically literate citizenry, one that is able
to think critically and engage productively in the engineering
design process, has never been greater. By raising engineering
design to the same level as scientific inquiry the Next Generation
Science Standards' (NGSS) have signaled their commitment to the
integration of engineering design into the fabric of science
education. This call has raised many critical questions...How well
do these new standards represent what actually engineers do? Where
do the deep connections among science and engineering practices
lie? To what extent can (or even should) science and engineering
practices co-exist in formal and informal educational spaces? Which
of the core science concepts are best to leverage in the pursuit of
coherent and compelling integration of engineering practices? What
science important content may be pushed aside? This book, tackles
many of these tough questions head on. All of the contributing
authors consider the same core question: Given the rapidly changing
landscape of science education, including the elevated status of
engineering design, what are the best approaches to the effective
integration of the science and engineering practices? They answered
with rich descriptions of pioneering approaches, critical insights,
and useful practical examples of how embodying a culture of
interdisciplinarity and innovation can fuel the development of a
scientifically literate citizenry . This collection of work builds
traversable bridges across diverse research communities and begins
to break down long standing disciplinary silos that have
historically often hamstrung well-meaning efforts to bring research
and practice from science and engineering together in meaningful
and lasting ways.
Equally grounded in the research and the practical applications
developed by the authors over a number of years, this book shows
how virtual learning environments could represent the future of
higher education. As academics begin to use environments such as
Second Life to reach a broader student audience, this volume offers
the distance-learning community (administrators, faculty, and
students) a different, yet successful, approach to delivering
content over the Internet through 3D virtual learning environments
that have the potential to transform higher education. Covering a
broad spectrum of frameworks, from commercial multiplayer video
games to online learning, the book shows just how powerful these
environments can be in the arena of education, and concludes that
data-driven practice will ensure almost universal take-up, even
among those currently unwilling to use V-learning. The authors
provide numerous practical examples of distance learning in its
current state of development, as well as making informed
predictions about how future environments might evolve. This
much-needed book is right at the cutting edge of its subject, and
comes at a time when research in both educational gaming and
distance learning are converging.
The need for a scientifically literate citizenry, one that is able
to think critically and engage productively in the engineering
design process, has never been greater. By raising engineering
design to the same level as scientific inquiry the Next Generation
Science Standards' (NGSS) have signaled their commitment to the
integration of engineering design into the fabric of science
education. This call has raised many critical questions...How well
do these new standards represent what actually engineers do? Where
do the deep connections among science and engineering practices
lie? To what extent can (or even should) science and engineering
practices co-exist in formal and informal educational spaces? Which
of the core science concepts are best to leverage in the pursuit of
coherent and compelling integration of engineering practices? What
science important content may be pushed aside? This book, tackles
many of these tough questions head on. All of the contributing
authors consider the same core question: Given the rapidly changing
landscape of science education, including the elevated status of
engineering design, what are the best approaches to the effective
integration of the science and engineering practices? They answered
with rich descriptions of pioneering approaches, critical insights,
and useful practical examples of how embodying a culture of
interdisciplinarity and innovation can fuel the development of a
scientifically literate citizenry . This collection of work builds
traversable bridges across diverse research communities and begins
to break down long standing disciplinary silos that have
historically often hamstrung well-meaning efforts to bring research
and practice from science and engineering together in meaningful
and lasting ways.
Equally grounded in the research and the practical applications
developed by the authors over a number of years, this book shows
how virtual learning environments could represent the future of
higher education. As academics begin to use environments such as
Second Life to reach a broader student audience, this volume offers
the distance-learning community (administrators, faculty, and
students) a different, yet successful, approach to delivering
content over the Internet through 3D virtual learning environments
that have the potential to transform higher education. Covering a
broad spectrum of frameworks, from commercial multiplayer video
games to online learning, the book shows just how powerful these
environments can be in the arena of education, and concludes that
data-driven practice will ensure almost universal take-up, even
among those currently unwilling to use V-learning. The authors
provide numerous practical examples of distance learning in its
current state of development, as well as making informed
predictions about how future environments might evolve. This
much-needed book is right at the cutting edge of its subject, and
comes at a time when research in both educational gaming and
distance learning are converging.
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