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Showing 1 - 9 of 9 matches in All Departments
Many people depend on blue crabs from the Chesapeake Bay for their jobs. But overfishing and changes in the blue crabs' habitats have reduced their numbers. Learn how scientists have stepped in to study these blue beauties so that they can keep a healthy crab population. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
To be a chef, you need to have a great palate, knife skills, and... science skills? It's true, cooking requires more "science" than you might think! Learn about the innovations and technology behind great cooking with this informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
History is full of underdogs--people who have overcome oppression, prejudice, and poverty to achieve their goals. Some of those individuals have become well known heroes and inspired others to keep trying. Read the inspiring stories of underdogs including Abraham Lincoln, Daymond John, Bessie Coleman, Peter Dinklage, Loretta Lynn, and Seabiscuit with this informative title. Packed with fun facts and fascinating sidebars, this full-color informational text explores diversity and contemporary issues through high-interest content. Featuring TIME content and images, this nonfiction book has text features such as a glossary, an index, and a table of contents to engage students in reading as they build their comprehension, vocabulary, and reading skills. The Reader's Guide and extended Try It! activity increase understanding of the material, and develop higher-order thinking. Check It Out! offers print and online resources for additional reading. Keep students reading from cover to cover with this captivating text!
Did you know the first battery-powered vehicle was created in the 1830s? People who attended the 1892 World's Fair in Chicago could see one. And in 1894, you could buy an "Electrobat" and travel 25 miles on a single charge! Since then, EVs have surged in popularity and have become much more technologically advanced. Learn the history of EVs, how they work, why they're good for the environment, and discover the future of the electric vehicle! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Can you bend and twist in weird ways? You should try bossaball. Or are you faster than your friends? If so, netball might be the sport for you. Learn about some of the amazing sports that people play around the world. Then ask yourself: Can you handle the competition? This full-color nonfiction reader will engage students in reading while introducing them to new vocabulary terms and concepts. Important text features include a glossary and a table of contents to develop students' comprehension and literacy skills. This book aligns with national and state standards and features exciting TIME For Kids content to keep grade 2 students engaged in learning.
You don't need to be a math teacher to understand and use averages. Farmers look at the rainfall average to figure out the best times to plant crops. Scientists perform experiments several times and calculate the average to see if their results are accurate. Learn about averages with this full-color informational text that is packed with fun facts, fascinating sidebars, and high-interest content. Featuring TIME content and images, this full-color nonfiction book has text features such as a glossary, an index, and a table of contents to engage students in reading as they build their comprehension, vocabulary, and reading skills. The Reader's Guide and extended Try It! activity increase understanding of the material, and develop higher-order thinking. Check It Out! offers print and online resources for additional reading. Keep students reading from cover to cover with this captivating text!
Smartphones have transformed the way we live. Many people feel dependent on their smartphones. Some people spend too much time using them. But how much time is too much? This nonfiction book discusses the pros and cons of smartphones while introducing students to new vocabulary terms and concepts. Important text features include a glossary, index, and table of contents to engage students in reading as they develop their comprehension, vocabulary, and literacy skills. The Reader's Guide and culminating activity direct students back to the text as they develop their higher-order thinking skills. Check It Out! provides resources for additional reading and learning. With TIME For Kids content, this book aligns with national and state standards and will keep grade 4 students engaged in reading.
A researcher looks at cells under a microscope. A scientist studies bacteria in a Petri dish. A student boils liquid in a test tube. What do these things all have in common? The answer is: glass! Learn how something as simple as glass has played a huge role in scientific exploration with this fascinating Informational Text created in collaboration with the Smithsonian Institution! Build reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Young equestrians dream of galloping toward a fence on their
favorite horse and sailing over it in one long, smooth leap.
Jumping is one of the most thrilling things a young rider can
accomplish on horseback and the ultimate goal of countless
horse-crazy kids.
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