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Many people depend on blue crabs from the Chesapeake Bay for their
jobs. But overfishing and changes in the blue crabs' habitats have
reduced their numbers. Learn how scientists have stepped in to
study these blue beauties so that they can keep a healthy crab
population. Created in collaboration with the Smithsonian
Institution, this Smithsonian Informational Text builds students'
reading skills while engaging their curiosity about STEAM topics
through real-world examples. It features a hands-on STEAM challenge
that guides students through every step of the engineering design
process and is perfect for makerspace activities. It makes STEAM
career connections by providing a glimpse into the lives of
real-life Smithsonian employees currently working in STEAM fields.
Discover engineering innovations that solve real-world problems
with this book that touches on all aspects of STEAM: Science,
Technology, Engineering, the Arts, and Math!
To be a chef, you need to have a great palate, knife skills, and...
science skills? It's true, cooking requires more "science" than you
might think! Learn about the innovations and technology behind
great cooking with this informative book. Created in collaboration
with the Smithsonian Institution, this STEAM book will ignite a
curiosity about STEAM topics through real-world examples. It
features a hands-on STEAM challenge that is perfect for makerspaces
and that guides students step-by-step through the engineering
design process. Make STEAM career connections with career advice
from Smithsonian employees working in STEAM fields. Ideal for
school reports and projects, this informational text will appeal to
reluctant readers and ages 6-8.
History is full of underdogs--people who have overcome oppression,
prejudice, and poverty to achieve their goals. Some of those
individuals have become well known heroes and inspired others to
keep trying. Read the inspiring stories of underdogs including
Abraham Lincoln, Daymond John, Bessie Coleman, Peter Dinklage,
Loretta Lynn, and Seabiscuit with this informative title. Packed
with fun facts and fascinating sidebars, this full-color
informational text explores diversity and contemporary issues
through high-interest content. Featuring TIME content and images,
this nonfiction book has text features such as a glossary, an
index, and a table of contents to engage students in reading as
they build their comprehension, vocabulary, and reading skills. The
Reader's Guide and extended Try It! activity increase understanding
of the material, and develop higher-order thinking. Check It Out!
offers print and online resources for additional reading. Keep
students reading from cover to cover with this captivating text!
Did you know the first battery-powered vehicle was created in the
1830s? People who attended the 1892 World's Fair in Chicago could
see one. And in 1894, you could buy an "Electrobat" and travel 25
miles on a single charge! Since then, EVs have surged in popularity
and have become much more technologically advanced. Learn the
history of EVs, how they work, why they're good for the
environment, and discover the future of the electric vehicle!
Created in collaboration with the Smithsonian Institution, this
Smithsonian Informational Text builds reading skills while engaging
students' curiosity about STEAM topics through real-world examples.
Packed with factoids and informative sidebars, it features a
hands-on STEAM challenge that is perfect for use in a makerspace
and teaches students every step of the engineering design process.
Make STEAM career connections with career advice from actual
Smithsonian employees working in STEAM fields. Discover engineering
innovations that solve real-world problems with content that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
Can you bend and twist in weird ways? You should try bossaball. Or
are you faster than your friends? If so, netball might be the sport
for you. Learn about some of the amazing sports that people play
around the world. Then ask yourself: Can you handle the
competition? This full-color nonfiction reader will engage students
in reading while introducing them to new vocabulary terms and
concepts. Important text features include a glossary and a table of
contents to develop students' comprehension and literacy skills.
This book aligns with national and state standards and features
exciting TIME For Kids content to keep grade 2 students engaged in
learning.
You don't need to be a math teacher to understand and use averages.
Farmers look at the rainfall average to figure out the best times
to plant crops. Scientists perform experiments several times and
calculate the average to see if their results are accurate. Learn
about averages with this full-color informational text that is
packed with fun facts, fascinating sidebars, and high-interest
content. Featuring TIME content and images, this full-color
nonfiction book has text features such as a glossary, an index, and
a table of contents to engage students in reading as they build
their comprehension, vocabulary, and reading skills. The Reader's
Guide and extended Try It! activity increase understanding of the
material, and develop higher-order thinking. Check It Out! offers
print and online resources for additional reading. Keep students
reading from cover to cover with this captivating text!
Smartphones have transformed the way we live. Many people feel
dependent on their smartphones. Some people spend too much time
using them. But how much time is too much? This nonfiction book
discusses the pros and cons of smartphones while introducing
students to new vocabulary terms and concepts. Important text
features include a glossary, index, and table of contents to engage
students in reading as they develop their comprehension,
vocabulary, and literacy skills. The Reader's Guide and culminating
activity direct students back to the text as they develop their
higher-order thinking skills. Check It Out! provides resources for
additional reading and learning. With TIME For Kids content, this
book aligns with national and state standards and will keep grade 4
students engaged in reading.
A researcher looks at cells under a microscope. A scientist studies
bacteria in a Petri dish. A student boils liquid in a test tube.
What do these things all have in common? The answer is: glass!
Learn how something as simple as glass has played a huge role in
scientific exploration with this fascinating Informational Text
created in collaboration with the Smithsonian Institution! Build
reading skills while engaging students' curiosity about STEAM
topics through real-world examples. Packed with factoids and
informative sidebars, this book features a hands-on STEAM challenge
that is perfect for use in a makerspace and teaches students every
step of the engineering design process. Make STEAM career
connections with career advice from actual Smithsonian employees
working in STEAM fields. Discover engineering innovations that
solve real-world problems with content that touches on all aspects
of STEAM: Science, Technology, Engineering, the Arts, and Math!
Young equestrians dream of galloping toward a fence on their
favorite horse and sailing over it in one long, smooth leap.
Jumping is one of the most thrilling things a young rider can
accomplish on horseback and the ultimate goal of countless
horse-crazy kids.
Lesley Ward, editor of "Young Rider" magazine, interacts with
young people and horses every day. She has witnessed the
youngsters' enthusiasm for jumping, their courage in the saddle,
and their thirst for more knowledge and reliable advice. Responding
to hundreds of readers' letters asking for help with jumping
problems, Ward covers all the fundamentals of jumping safely and
correctly in "Jumping for Kids," a guide for children eight and
older. Full-color photographs, line illustrations, jumping
diagrams, charts, informative sidebars, and a calm, encouraging
voice fully engage the child every step of the way -- from building
strength and confidence riding on the flat to jumping at a
show.
A complete learn-to-jump program in a book, "Jumping for Kids"
gives readers plenty of information to study at home, when the
day's lessons are over. She coaches frustrated youngsters in
working with their horses, guides trainers in problem solving, and
even shows enterprising riders how to build their own jumps.
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Loot
Nadine Gordimer
Paperback
(2)
R398
R330
Discovery Miles 3 300
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