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Digitisation has undergone a number of paradigm shifts where
structures, processes, and behaviours have changed, including in
education. Higher education faces major challenges both
pedagogically and technically, but also provides great
opportunities to design and teach for self-directed and motivated
higher education with smart pedagogy. It is crucial that teachers
identify the pedagogical and technological benefits to smart
education in order to enhance student-centred learning. Virtual and
Mobile Learning Activities in Higher Education is a pivotal
reference source that focuses on virtual and mobile learning
activities in higher education for student-centred learning and the
ways that teachers can design and use different learning
activities, both blended and mobile, for self-directed and
motivated "smart" education. Additionally, the book examines how
students perceive these activities and how the outcomes can be
analysed in use with adaptive, resource-enriched, and
technology-embedded tools. Highlighting a broad range of topics
including feedback activities, mobile learning, and
self-assessment, this book is ideally designed for educators,
curriculum developers, instructional designers, programmers,
software developers, administrators, policymakers, researchers,
academicians, and students.
Digitization has undergone a number of paradigm shifts where
structures, processes, and behaviors have changed, including in
education. Higher education faces major challenges both
pedagogically and technically, but also provides great
opportunities to design and teach for self-directed and motivated
higher education with smart pedagogy. It is crucial that teachers
identify the pedagogical and technological benefits to smart
education in order to enhance student-centered learning. Virtual
and Mobile Learning Activities in Higher Education is a pivotal
reference source that focuses on virtual and mobile learning
activities in higher education for student-centered learning and
the ways that teachers can design and use different learning
activities, both blended and mobile, for self-directed and
motivated "smart" education. Additionally, the book examines how
students perceive these activities and how the outcomes can be
analyzed in use with adaptive, resource-enriched, and
technology-embedded tools. Highlighting a broad range of topics
including feedback activities, mobile learning, and
self-assessment, this book is ideally designed for educators,
curriculum developers, instructional designers, programmers,
software developers, administrators, policymakers, researchers,
academicians, and students.
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