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Showing 1 - 12 of 12 matches in All Departments

Annual Review of Jazz Studies 1: 1982 (Paperback): Dan Morgenstern, Edward Berger, Louis Porter Annual Review of Jazz Studies 1: 1982 (Paperback)
Dan Morgenstern, Edward Berger, Louis Porter
R1,531 Discovery Miles 15 310 Ships in 12 - 17 working days

Features King Oliver, Gunther Schuller, Fats Waller, and black college bands.

Micro Sci-Fi RPG - Basic Edition Rulebook (Paperback): Dean Spencer, Storn Cook, Louis Porter Micro Sci-Fi RPG - Basic Edition Rulebook (Paperback)
Dean Spencer, Storn Cook, Louis Porter
R402 Discovery Miles 4 020 Ships in 10 - 15 working days
The Perfect Mediterranean Diet Cookbook - 500 Easy, Tasty Mediterranean Diet Recipes to Satisfy Your Taste Bud and Make Your... The Perfect Mediterranean Diet Cookbook - 500 Easy, Tasty Mediterranean Diet Recipes to Satisfy Your Taste Bud and Make Your Life Full of Happiness (Paperback)
Lois Porter
R607 Discovery Miles 6 070 Ships in 10 - 15 working days
Horrific Fears (Paperback): Louis Porter Horrific Fears (Paperback)
Louis Porter
R279 Discovery Miles 2 790 Ships in 10 - 15 working days

Games in the genre of dark fantasy and horror work naturally work against some of the accepted assumptions of heroic fantasy. In a typical fantasy RPG game, combat might not be as dangerous and threatening in a fear or horror based adventure.

Debatable Actions (Paperback): Jonathan Palmer, Louis Porter Debatable Actions (Paperback)
Jonathan Palmer, Louis Porter
R230 Discovery Miles 2 300 Ships in 10 - 15 working days

Debatable Actions: The Non-Combat Resolution Sourcebook is a PDF that focus on the arena of resolving conflict without violence but with words. The PDF creates three systems can be used to adjudicate debates of various types from legal to political to economical. Simple debates are used for minor confrontations, "super-simple" debates for easily decided sidetracks, and complex debates for situations central to the plot of the campaign. It's up to the GM to decide which is appropriate for the circumstances. This 23 page PDF includes a 36 card deck to help with gameplay is just the sort of thing needed for GMs to add depth to any great Pathfinder campaign world, including NeoExodus: A House Divided. This sourcebook includes: - Simple and Complex Debate Rules - Debate Maneuvers - New Uses for Skills like Appraise, Diplomacy and Perform - Over 15 New feats including Arbitrate Dispute, Determine Objective, Looking For Trouble, Public Support and Sense Of The Room. - Nearly 20 New Spells including Absorb Information, Cryptic Mark, Forget, Instant Fact, Scyjack and Weaken Resistance. - Nearly 15 New Wondrous items including Clever Table, Courier's Pouch, Echo Gem, Loyal Pen and Shrinking Vellum.

Karmic Justice (Paperback): Louis Porter Karmic Justice (Paperback)
Louis Porter
R623 Discovery Miles 6 230 Ships in 10 - 15 working days
Karmic Justice (Hardcover): Louis Porter Karmic Justice (Hardcover)
Louis Porter
R941 Discovery Miles 9 410 Ships in 10 - 15 working days
Death Before Dishonor (Paperback): Louis Porter Death Before Dishonor (Paperback)
Louis Porter
R606 Discovery Miles 6 060 Ships in 10 - 15 working days
Death Before Dishonor (Hardcover): Louis Porter Death Before Dishonor (Hardcover)
Louis Porter
R977 Discovery Miles 9 770 Ships in 10 - 15 working days
Power Armor of Mass Destruction (Paperback): Louis Porter Power Armor of Mass Destruction (Paperback)
Louis Porter
R337 Discovery Miles 3 370 Ships in 10 - 15 working days

Now while many think of the term, mecha, being only large battle suits that tower over skyscrapers and office buildings and size is equal to several city blocks, smaller armored suit of high technology battle armor; similar to what Iron Man and War Machine of Marvel Comics and even the Cyclone Armor from Robotech: The New Generation wear; normal called Power Armor was an oversight in the creation of these rules. This supplement and sourcebooks was created with the development and creation of Power Armor for small tactical military groups in mind in a skirmish type setting. These Power Armor rules have been created to close the gap between the typical infantry soldier and the large-scale mecha weaponry.

Digital Espionage (Paperback): Louis Porter Digital Espionage (Paperback)
Louis Porter
R281 Discovery Miles 2 810 Ships in 10 - 15 working days

Digital Espionage expands the world of cyberspace for d20 Modern even more The use of computers and computerized network systems in the last 20 years has changed how everything is done in this new age of information technology. Breaking into a computer system has become as common place in this new information age as drinking a glass of water. The ability for anyone from the age of 10 to 99 is becoming skilled in the use of computers and with that anyone can learn the skills to hack into any type of computer system. Computers like characters can be customized to do the most generic and simplistic things to computers that can do very complex, very specific goals. If you need to gain access to find out how much money the lead drug dealers in the world have or how to make homemade chicken soup, some computer somewhere has that information. The new rules created in this sourcebook are intended to be compatible with the standard rules for D20 Modern, and you can easily integrate them in to your local game. In this sourcebook there are: New rules for Accessing / Hacking into a Computer Network System. Rules for Programming Options with 4 New Options Rules for Altering Terminal Files And Records, Analyze Logs, Bouncing Your Hacking Connection, Bugs In Programs, Create Record, Control Slave, and Programming. Nearly a dozen all-new Computer Terminals and systems including Series P6 Terminal and Virtual Reality Suit. 7 All-new Operating Systems including an Advanced Artificial Intelligence Operating System. Nearly 30 Computer Terminals Modifications including Fiber Optic Circuitry, Laser Modem and Removable Hard Drive. Over 70 All-new computer programs including Attack v1.0, Force Crash, Pig v2.0 and Skeleton Key. Nearly 20 All new Feats including Code Optimization, Co-Op Hack, Improved Firewall and Multiple Firewall Hacking. This sourcebook is just the sort of thing needed for GMs to add depth to any great d20 Modern campaign world, including Haven: City of Violence and Haven: Full Metal Zero.

A Place Beyond Hell (Paperback): James Desborough, Louis Porter A Place Beyond Hell (Paperback)
James Desborough, Louis Porter
R375 Discovery Miles 3 750 Ships in 10 - 15 working days

A dark star fell from the sky bringing with it the end of all things The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. But what really was the meteor that hit the planet of Abaddon. The H'Laqu were not present on Abaddon until the disaster happened. They came with it, were the progenitors of it, were part of the meteor itself. They were - and are - the engineers of Abaddon's destruction. Now they're found, increasingly, all over the world. Insinuating themselves into air, stone, flesh and plants, subverting and spreading, wandering far and wide and engaging in strange and unnatural behaviours that nobody can understand. They're not of this world, not of this dimension, not of this reality in any way. Inscrutable, inimical to the very existence of this world, perhaps even insane, the H'Laqu are a growing presence, a growing influence and a growing concern to all the forces at work across Abaddon. A threat that can't be understood, controlled or even directed, beyond the schemes and plans of man and undead alike. Inside this book you will find you'll need to embark on adventures using A Place Beyond Hell sourcebook including: - The History of the H'Laqu - Over 20 all new feats including Black Blood, Horrific Countenance and Withering Stare. - Over 20 all new spells including Antilife Bolt, Immaculate Dissection, Mind Trap and Void of Despair. - Ten all new monsters and NPCs including Abyssal Arm, Infected Land and Nyxsus the Surgeon. - Background of the Cult of Black Glass - Rules for the Breaching Points of H'Laqu

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