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Features King Oliver, Gunther Schuller, Fats Waller, and black
college bands.
Games in the genre of dark fantasy and horror work naturally work
against some of the accepted assumptions of heroic fantasy. In a
typical fantasy RPG game, combat might not be as dangerous and
threatening in a fear or horror based adventure.
Debatable Actions: The Non-Combat Resolution Sourcebook is a PDF
that focus on the arena of resolving conflict without violence but
with words. The PDF creates three systems can be used to adjudicate
debates of various types from legal to political to economical.
Simple debates are used for minor confrontations, "super-simple"
debates for easily decided sidetracks, and complex debates for
situations central to the plot of the campaign. It's up to the GM
to decide which is appropriate for the circumstances. This 23 page
PDF includes a 36 card deck to help with gameplay is just the sort
of thing needed for GMs to add depth to any great Pathfinder
campaign world, including NeoExodus: A House Divided. This
sourcebook includes: - Simple and Complex Debate Rules - Debate
Maneuvers - New Uses for Skills like Appraise, Diplomacy and
Perform - Over 15 New feats including Arbitrate Dispute, Determine
Objective, Looking For Trouble, Public Support and Sense Of The
Room. - Nearly 20 New Spells including Absorb Information, Cryptic
Mark, Forget, Instant Fact, Scyjack and Weaken Resistance. - Nearly
15 New Wondrous items including Clever Table, Courier's Pouch, Echo
Gem, Loyal Pen and Shrinking Vellum.
Digital Espionage expands the world of cyberspace for d20 Modern
even more The use of computers and computerized network systems in
the last 20 years has changed how everything is done in this new
age of information technology. Breaking into a computer system has
become as common place in this new information age as drinking a
glass of water. The ability for anyone from the age of 10 to 99 is
becoming skilled in the use of computers and with that anyone can
learn the skills to hack into any type of computer system.
Computers like characters can be customized to do the most generic
and simplistic things to computers that can do very complex, very
specific goals. If you need to gain access to find out how much
money the lead drug dealers in the world have or how to make
homemade chicken soup, some computer somewhere has that
information. The new rules created in this sourcebook are intended
to be compatible with the standard rules for D20 Modern, and you
can easily integrate them in to your local game. In this sourcebook
there are: New rules for Accessing / Hacking into a Computer
Network System. Rules for Programming Options with 4 New Options
Rules for Altering Terminal Files And Records, Analyze Logs,
Bouncing Your Hacking Connection, Bugs In Programs, Create Record,
Control Slave, and Programming. Nearly a dozen all-new Computer
Terminals and systems including Series P6 Terminal and Virtual
Reality Suit. 7 All-new Operating Systems including an Advanced
Artificial Intelligence Operating System. Nearly 30 Computer
Terminals Modifications including Fiber Optic Circuitry, Laser
Modem and Removable Hard Drive. Over 70 All-new computer programs
including Attack v1.0, Force Crash, Pig v2.0 and Skeleton Key.
Nearly 20 All new Feats including Code Optimization, Co-Op Hack,
Improved Firewall and Multiple Firewall Hacking. This sourcebook is
just the sort of thing needed for GMs to add depth to any great d20
Modern campaign world, including Haven: City of Violence and Haven:
Full Metal Zero.
A dark star fell from the sky bringing with it the end of all
things The sanctity of the world known as Abaddon was shattered
when a global apocalyptic event of a meteor impacting the planet
causing a destructive ecological and eldritch change. But what
really was the meteor that hit the planet of Abaddon. The H'Laqu
were not present on Abaddon until the disaster happened. They came
with it, were the progenitors of it, were part of the meteor
itself. They were - and are - the engineers of Abaddon's
destruction. Now they're found, increasingly, all over the world.
Insinuating themselves into air, stone, flesh and plants,
subverting and spreading, wandering far and wide and engaging in
strange and unnatural behaviours that nobody can understand.
They're not of this world, not of this dimension, not of this
reality in any way. Inscrutable, inimical to the very existence of
this world, perhaps even insane, the H'Laqu are a growing presence,
a growing influence and a growing concern to all the forces at work
across Abaddon. A threat that can't be understood, controlled or
even directed, beyond the schemes and plans of man and undead
alike. Inside this book you will find you'll need to embark on
adventures using A Place Beyond Hell sourcebook including: - The
History of the H'Laqu - Over 20 all new feats including Black
Blood, Horrific Countenance and Withering Stare. - Over 20 all new
spells including Antilife Bolt, Immaculate Dissection, Mind Trap
and Void of Despair. - Ten all new monsters and NPCs including
Abyssal Arm, Infected Land and Nyxsus the Surgeon. - Background of
the Cult of Black Glass - Rules for the Breaching Points of H'Laqu
Now while many think of the term, mecha, being only large battle
suits that tower over skyscrapers and office buildings and size is
equal to several city blocks, smaller armored suit of high
technology battle armor; similar to what Iron Man and War Machine
of Marvel Comics and even the Cyclone Armor from Robotech: The New
Generation wear; normal called Power Armor was an oversight in the
creation of these rules. This supplement and sourcebooks was
created with the development and creation of Power Armor for small
tactical military groups in mind in a skirmish type setting. These
Power Armor rules have been created to close the gap between the
typical infantry soldier and the large-scale mecha weaponry.
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