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This book uses international case studies to present insights on the policies, actors, and institutions that are critical to successful transit-oriented development (TOD). TOD has many potential benefits for cities and regions, and is considered a critical element in reshaping sprawling car-dependent urban regions into denser regions built around transit corridors. However, it is not a magic bullet solution for metropolitan transportation problems: challenges persist, such as displacement of local residents and regulatory barriers. How has TOD been successfully implemented? How can we integrate the positive aspects of TOD while minimizing its negative impacts? This book presents a study conducted at the University of Amsterdam, exploring 11 international case studies, including a meta-analysis, rough set analysis and policy transfer workshops. The authors discuss the findings and present solutions to persistent challenges to transit-oriented development. Additional literature on eTOD (equitable TOD) strategies, as a fundamental component of planning for regional transportation, shows that these approaches can result in more collaborative processes, community-led development that minimizes the negative impacts of transportation infrastructure. As our Dutch colleagues stated, TOD can be considered a policy concept that can be used as a story to unite people.
The development of railway stations and their surroundings is an emerging feature in current urban projects. Based on a series of the most inspiring contemporary European examples of station redevelopment, this book will help planners and urban designers understand the specific and complex nature of station locations. Based on their extensive research, the authors, pioneers of studies in the field in the last few years, harness and expand the body of knowledge and present guiding principles and conditions for successful implementation of such planning projects.
The city is a complex object. Some researchers look at its shape, others at its people, animals, ecology, policy, infrastructures, buildings, history, art, or technical networks. Some researchers analyse processes of in- or exclusion, gentrification, or social mobility; others biological evolution, traffic flows, or spatial development. Many combine these topics or add still more topics beyond this list. Some projects cross the boundaries of research and practice and engage in action research, while others pursue knowledge for the sake of curiosity. This volume embraces this variety of perspectives and provides an essential collection of methodologies for studying the city from multiple, interdisciplinary, and transdisciplinary perspectives. We start by recognizing that the complexity of the urban environment cannot be understood from a single vantage point. We therefore offer multiple methodologies in order to gather and analyse data about the city, and provide ways to connect and integrate these approaches. The contributors form a talented network of urban scholars and practitioners at the forefront of their fields. They offer hands-on methodological techniques and skills for data collection and analysis. Furthermore, they reveal honest and insightful reflections from behind the scenes. All methodologies are illustrated with examples drawn from the authors own research applying them in the city of Amsterdam. In this way, the volume also offers a rich collection of Amsterdam-based research and outcomes that may inform local urban practitioners and policy makers. Altogether, the volume offers indispensable tools for and aims to educate a new generation of interdisciplinary and transdisciplinary-minded urban scholars and practitioners.
The integration of land use and transport planning is key to making cities sustainable and liveable. Accessibility can provide an effective framework for this integration. However, today there is a significant gap between the advances in scientific knowledge on accessibility and its effective application in planning practice. In order to close this gap, Designing Accessibility Instruments introduces a novel methodology for the joint assessment and development of accessibility instruments by researchers and practitioners. The book: provides a theoretical and professional analysis of the main concepts behind the definition, use and measurement of accessibility; undertakes a comprehensive inventory and critical analysis of accessibility instruments, focusing on the bottlenecks in their transposition to planning practice; introduces and applies a novel methodology for the assessment and improvement of the practical use and usefulness of accessibility instruments; presents six in-depth illustrative case study applications of the methodology, representing a range of cities with different geographical and institutional settings, and different levels of urban and transport planning integration. The book is supported by a companion website - www.accessibilityplanning.eu - which extrapolates its content to a broader scope and keeps it updated and valid with new iterations of the methodology and further advances on the initial and new case studies.
The integration of land use and transport planning is key to making cities sustainable and liveable. Accessibility can provide an effective framework for this integration. However, today there is a significant gap between the advances in scientific knowledge on accessibility and its effective application in planning practice. In order to close this gap, Designing Accessibility Instruments introduces a novel methodology for the joint assessment and development of accessibility instruments by researchers and practitioners. The book: provides a theoretical and professional analysis of the main concepts behind the definition, use and measurement of accessibility; undertakes a comprehensive inventory and critical analysis of accessibility instruments, focusing on the bottlenecks in their transposition to planning practice; introduces and applies a novel methodology for the assessment and improvement of the practical use and usefulness of accessibility instruments; presents six in-depth illustrative case study applications of the methodology, representing a range of cities with different geographical and institutional settings, and different levels of urban and transport planning integration. The book is supported by a companion website - www.accessibilityplanning.eu - which extrapolates its content to a broader scope and keeps it updated and valid with new iterations of the methodology and further advances on the initial and new case studies.
This book explores how transportation models can play a role in a changing transport planning and policy making context. Most models are rooted in decades of development work and are geared to offer value-free, academic and explicit knowledge to transport planning experts. However, planning practice has changed dramatically over the years, resulting in a less technical rational view on the use of such knowledge - especially so in early, strategy making phases. More and more complex policy goals, integration of a wide area of other policy domains, a wider, ever-changing and much more mixed group of planning participants and much more focus on 'wicked problems'. The book maps how this influences the effectiveness of transport modelling exercises and explores several state-of-the-art implementations. This book was published as a special issue of Transport Reviews.
This book uses international case studies to present insights on the policies, actors, and institutions that are critical to successful transit-oriented development (TOD). TOD has many potential benefits for cities and regions, and is considered a critical element in reshaping sprawling car-dependent urban regions into denser regions built around transit corridors. However, it is not a magic bullet solution for metropolitan transportation problems: challenges persist, such as displacement of local residents and regulatory barriers. How has TOD been successfully implemented? How can we integrate the positive aspects of TOD while minimizing its negative impacts? This book presents a study conducted at the University of Amsterdam, exploring 11 international case studies, including a meta-analysis, rough set analysis and policy transfer workshops. The authors discuss the findings and present solutions to persistent challenges to transit-oriented development. Additional literature on eTOD (equitable TOD) strategies, as a fundamental component of planning for regional transportation, shows that these approaches can result in more collaborative processes, community-led development that minimizes the negative impacts of transportation infrastructure. As our Dutch colleagues stated, TOD can be considered a policy concept that can be used as a story to unite people.
Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Key Features Build your first ever video game using Unity 2D/3D Game kit Learn how to create game levels, adding props, giving behaviours to objects and working on gameplay Step by step instructions on creating your own AI enemy and interacting with it Book DescriptionHands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don't need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It's Alive! What you will learn Understanding the Interface and kit flow. Comprehend the virtual space and its rules. Learning the behaviours and roles each component must have in order to make a videogame. Learn about videogame development Creating a videogame without the need of learning any programming language Create your own gameplay HUD to display player and Enemy information Who this book is forThis book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.
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