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This book uses international case studies to present insights on
the policies, actors, and institutions that are critical to
successful transit-oriented development (TOD). TOD has many
potential benefits for cities and regions, and is considered a
critical element in reshaping sprawling car-dependent urban regions
into denser regions built around transit corridors. However, it is
not a magic bullet solution for metropolitan transportation
problems: challenges persist, such as displacement of local
residents and regulatory barriers. How has TOD been successfully
implemented? How can we integrate the positive aspects of TOD while
minimizing its negative impacts? This book presents a study
conducted at the University of Amsterdam, exploring 11
international case studies, including a meta-analysis, rough set
analysis and policy transfer workshops. The authors discuss the
findings and present solutions to persistent challenges to
transit-oriented development. Additional literature on eTOD
(equitable TOD) strategies, as a fundamental component of planning
for regional transportation, shows that these approaches can result
in more collaborative processes, community-led development that
minimizes the negative impacts of transportation infrastructure. As
our Dutch colleagues stated, TOD can be considered a policy concept
that can be used as a story to unite people.
The development of railway stations and their surroundings is an
emerging feature in current urban projects. Based on a series of
the most inspiring contemporary European examples of station
redevelopment, this book will help planners and urban designers
understand the specific and complex nature of station locations.
Based on their extensive research, the authors, pioneers of studies
in the field in the last few years, harness and expand the body of
knowledge and present guiding principles and conditions for
successful implementation of such planning projects.
The development of railway stations and their surroundings is an emerging feature in current urban projects. Based on a series of the most inspiring contemporary European examples of station redevelopment, this book will help planners and urban designers understand the specific and complex nature of station locations. Based on their extensive research, the authors, pioneers of studies in the field in the last few years, harness and expand the body of knowledge and present guiding principles and conditions for successful implementation of such planning projects.
The city is a complex object. Some researchers look at its shape,
others at its people, animals, ecology, policy, infrastructures,
buildings, history, art, or technical networks. Some researchers
analyse processes of in- or exclusion, gentrification, or social
mobility; others biological evolution, traffic flows, or spatial
development. Many combine these topics or add still more topics
beyond this list. Some projects cross the boundaries of research
and practice and engage in action research, while others pursue
knowledge for the sake of curiosity. This volume embraces this
variety of perspectives and provides an essential collection of
methodologies for studying the city from multiple,
interdisciplinary, and transdisciplinary perspectives. We start by
recognizing that the complexity of the urban environment cannot be
understood from a single vantage point. We therefore offer multiple
methodologies in order to gather and analyse data about the city,
and provide ways to connect and integrate these approaches. The
contributors form a talented network of urban scholars and
practitioners at the forefront of their fields. They offer hands-on
methodological techniques and skills for data collection and
analysis. Furthermore, they reveal honest and insightful
reflections from behind the scenes. All methodologies are
illustrated with examples drawn from the authors own research
applying them in the city of Amsterdam. In this way, the volume
also offers a rich collection of Amsterdam-based research and
outcomes that may inform local urban practitioners and policy
makers. Altogether, the volume offers indispensable tools for and
aims to educate a new generation of interdisciplinary and
transdisciplinary-minded urban scholars and practitioners.
The integration of land use and transport planning is key to making
cities sustainable and liveable. Accessibility can provide an
effective framework for this integration. However, today there is a
significant gap between the advances in scientific knowledge on
accessibility and its effective application in planning practice.
In order to close this gap, Designing Accessibility Instruments
introduces a novel methodology for the joint assessment and
development of accessibility instruments by researchers and
practitioners. The book: provides a theoretical and professional
analysis of the main concepts behind the definition, use and
measurement of accessibility; undertakes a comprehensive inventory
and critical analysis of accessibility instruments, focusing on the
bottlenecks in their transposition to planning practice; introduces
and applies a novel methodology for the assessment and improvement
of the practical use and usefulness of accessibility instruments;
presents six in-depth illustrative case study applications of the
methodology, representing a range of cities with different
geographical and institutional settings, and different levels of
urban and transport planning integration. The book is supported by
a companion website - www.accessibilityplanning.eu - which
extrapolates its content to a broader scope and keeps it updated
and valid with new iterations of the methodology and further
advances on the initial and new case studies.
The integration of land use and transport planning is key to making
cities sustainable and liveable. Accessibility can provide an
effective framework for this integration. However, today there is a
significant gap between the advances in scientific knowledge on
accessibility and its effective application in planning practice.
In order to close this gap, Designing Accessibility Instruments
introduces a novel methodology for the joint assessment and
development of accessibility instruments by researchers and
practitioners. The book: provides a theoretical and professional
analysis of the main concepts behind the definition, use and
measurement of accessibility; undertakes a comprehensive inventory
and critical analysis of accessibility instruments, focusing on the
bottlenecks in their transposition to planning practice; introduces
and applies a novel methodology for the assessment and improvement
of the practical use and usefulness of accessibility instruments;
presents six in-depth illustrative case study applications of the
methodology, representing a range of cities with different
geographical and institutional settings, and different levels of
urban and transport planning integration. The book is supported by
a companion website - www.accessibilityplanning.eu - which
extrapolates its content to a broader scope and keeps it updated
and valid with new iterations of the methodology and further
advances on the initial and new case studies.
This book explores how transportation models can play a role in a
changing transport planning and policy making context. Most models
are rooted in decades of development work and are geared to offer
value-free, academic and explicit knowledge to transport planning
experts. However, planning practice has changed dramatically over
the years, resulting in a less technical rational view on the use
of such knowledge - especially so in early, strategy making phases.
More and more complex policy goals, integration of a wide area of
other policy domains, a wider, ever-changing and much more mixed
group of planning participants and much more focus on 'wicked
problems'. The book maps how this influences the effectiveness of
transport modelling exercises and explores several state-of-the-art
implementations. This book was published as a special issue of
Transport Reviews.
This book uses international case studies to present insights on
the policies, actors, and institutions that are critical to
successful transit-oriented development (TOD). TOD has many
potential benefits for cities and regions, and is considered a
critical element in reshaping sprawling car-dependent urban regions
into denser regions built around transit corridors. However, it is
not a magic bullet solution for metropolitan transportation
problems: challenges persist, such as displacement of local
residents and regulatory barriers. How has TOD been successfully
implemented? How can we integrate the positive aspects of TOD while
minimizing its negative impacts? This book presents a study
conducted at the University of Amsterdam, exploring 11
international case studies, including a meta-analysis, rough set
analysis and policy transfer workshops. The authors discuss the
findings and present solutions to persistent challenges to
transit-oriented development. Additional literature on eTOD
(equitable TOD) strategies, as a fundamental component of planning
for regional transportation, shows that these approaches can result
in more collaborative processes, community-led development that
minimizes the negative impacts of transportation infrastructure. As
our Dutch colleagues stated, TOD can be considered a policy concept
that can be used as a story to unite people.
Develop your own games with Unity 2D/3D Game Kit and use it for
your presentations, kids education, level design, game design,
proofs of concept, or even just for fun! Key Features Build your
first ever video game using Unity 2D/3D Game kit Learn how to
create game levels, adding props, giving behaviours to objects and
working on gameplay Step by step instructions on creating your own
AI enemy and interacting with it Book DescriptionHands-On Game
Development without Coding is the first Visual Scripting book in
the market. It was tailor made for a non programing audience who
are wondering how a videogame is made. After reading this book you
will be able to develop your own 2d and 3d videogames and use it on
your presentations, to speed up your level design deliveries, test
your game design ideas, work on your proofs of concept, or even
doing it just for fun. The best thing about Hands-On Game
Development without Coding is that you don't need any previous
knowledge to read and understand the process of creating a
videogame. It is our main focus to provide you with the opportunity
to create a videogame as easy and fast as possible. Once you go
through the book, you will be able to create player input
interaction, levels, object behaviours, enemy AI, creating your own
UI and finally giving life to your game by building it. It's Alive!
What you will learn Understanding the Interface and kit flow.
Comprehend the virtual space and its rules. Learning the behaviours
and roles each component must have in order to make a videogame.
Learn about videogame development Creating a videogame without the
need of learning any programming language Create your own gameplay
HUD to display player and Enemy information Who this book is
forThis book is for anyone who is interested in becoming a game
developer but do not posses any coding experience or programming
skills. All you need is a computer and basic software interface
knowledge.
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