0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (1)
  • R2,500 - R5,000 (1)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Teaching Games and Game Studies in the Literature Classroom (Hardcover): Tison Pugh, Lynn Ramey Teaching Games and Game Studies in the Literature Classroom (Hardcover)
Tison Pugh, Lynn Ramey
R3,184 Discovery Miles 31 840 Ships in 10 - 15 working days

Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.

Teaching Games and Game Studies in the Literature Classroom (Paperback): Tison Pugh, Lynn Ramey Teaching Games and Game Studies in the Literature Classroom (Paperback)
Tison Pugh, Lynn Ramey
R1,017 Discovery Miles 10 170 Ships in 10 - 15 working days

Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students’ critical thinking skills and intercultural competence through both digital and analog gameful approaches.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Ending Childhood Obesity - A Challenge…
Amandine Garde, Joshua Curtis, … Hardcover R3,944 Discovery Miles 39 440
Healthy Anti-Inflammatory Diet Plan - An…
Camila Allen Hardcover R782 R681 Discovery Miles 6 810
Intellectual Property, Free Trade…
Phillip Johnson Hardcover R3,221 Discovery Miles 32 210
General Pencil Company Charcoal Pencil…
R88 R82 Discovery Miles 820
Biography and Poetical Remains of the…
Washington Irving Paperback R464 Discovery Miles 4 640
Derwent Tinted Charcoal Pencil - Burnt…
R94 Discovery Miles 940
20th Birthday Guest Book - Ice Sheet…
Birthday Guest Books Of Lorina Hardcover R604 Discovery Miles 6 040
There Goes English Teacher - A Memoir
Karin Cronje Paperback R693 Discovery Miles 6 930
Advanced Introduction to US Civil…
Susan N. Herman Paperback R591 Discovery Miles 5 910
Thyrea and Other Sonnets
John Ferguson Paperback R334 Discovery Miles 3 340

 

Partners