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Showing 1 - 8 of 8 matches in All Departments
The official prequel novel to Marvel's Guardians of the Galaxy, the hotly anticipated action-adventure game developed by Eidos-Montreal and published by Square Enix. The official prequel novel to Marvel's Guardians of the Galaxy, the hotly anticipated action-adventure game developed by Eidos-Montreal and published by Square Enix. Star-Lord, Gamora, Drax the Destroyer, Rocket Racoon and Groot. They're the Guardians of the Galaxy, turning a tidy profit as heroes for hire-or, they will be if Peter Quill can get his act together. After he botches the most critical part of their latest mission-getting paid-his newly assembled crew is close to ditching him for good. Now he needs a big payday, fast. When an old acquaintance shows up offering a whole lot of units for a field trip to Peter's past, it's a no-brainer. Twelve years ago, Peter fought the Chitauri alongside the Resistance on Mercury to prevent an invasion of Earth. Now it's time to go back. The old Resistance base has a squatter, and it's up to the Guardians to 'gently escort' them off the premises... and unmask a wartime traitor while they're at it. But war is heavy, man, and the Galactic War screwed up each of the Guardians in their own special ways. The brand-new team is barely hanging together, and the mission brings up all kinds of bad memories. It's make or break time for the Guardians, and they do so love breaking things... Just hopefully not each other.
A breakneck adventure for the Serenity crew in the seventh original novel tying into the much-missed Firefly series from creator Joss Whedon. A simple job Serenity is bound for the planet Kerry with a hold full of sealed, unidentified cargo for the planet's highest-ranking nobleman. The duke is a surprisingly genial man whose court brings all the fanciness and fun of Persephone's high society but little of the pretension-and, most importantly, he's got the promise of more work. Some fine hospitality Obliged to stick around while Inara is with a client-and hoping to score future employment-the crew settles in. The liquor flows freely at court, and there's food, entertainment, and comfortable lodgings to enjoy. Everyone is thrilled but Zoe. Her gut says something is off. A vicious massacre When the duke's estate is attacked in the middle of the night, Mal sends Serenity to safety while he and Zoe investigate. What they find turns the whole story of Kerry upside-down. Revolution is brewing, and each of them will have to decide where to make their stand, even if it lands them on opposite sides...
A breakneck adventure for the Serenity crew in the seventh original novel tying into the much-missed Firefly series from creator Joss Whedon. A simple job Serenity is bound for the planet Kerry with a hold full of sealed, unidentified cargo for the planet's highest-ranking nobleman. The duke is a surprisingly genial man whose court brings all the fanciness and fun of Persephone's high society but little of the pretension and, most importantly, he's got the promise of more work. Some fine hospitality Obliged to stick around while Inara is with a client and hoping to score future employment the crew settles in. The liquor flows freely at court, and there's food, entertainment, and comfortable lodgings to enjoy. Everyone is thrilled but Zoe. Her gut says something is off. A vicious massacre When the duke's estate is attacked in the middle of the night, Mal sends Serenity to safety while he and Zoe investigate. What they find turns the whole story of Kerry upside-down. Revolution is brewing, and each of them will have to decide where to make their stand, even if it lands them on opposite sides...
In the epic finale of this illustrated series, the best kid gamers in the world face their biggest battle yet, as they fight for their friend's freedom and all their gaming futures. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Welcome to Affinity, the hottest battle royale video game around! The Weird Ones--Josh, Hannah, Larkin, and Wheatley--have become four of the biggest stars in gaming. But a surprising twist to their first professional Affinity tournament leaves Wheatley in huge trouble . . . with Hurricane Games, the company that made the game they all love. To save Wheatley, Hurricane offers them a deal: win three near-impossible challenges and Wheatley will be free. But if they lose, the kids will be banned from Affinity for life . . . and they'll never see Wheatley again. With their futures on the line, The Weird Ones will have to play the best they ever have. But is winning even possible when your opponent literally controls the game?
In book 2 of this action-packed illustrated series, the best kid gamers return to the world of eSports and battle for glory at their first pro tournament. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Welcome to Affinity, the hottest battle royale video game around! Since winning the first-ever Affinity tournament, The Weird Ones are supposed to be on top of the world. Josh, Hannah, Larkin, and Wheatley have formed their own professional team and launched a popular streaming channel, and they're set to take eSports by storm. But the kids have an awful secret: Wheatley is missing. And considering the threats he received before he disappeared, the other team members are worried. Plus, they keep getting matched with random players in-game who seem . . . disturbingly Wheatley-like? It's creepy. Sinister, even. And it's getting worse. With their first pro match looming, the kids are running out of time. They need help, and fast-because without Wheatley, their pro dreams may be dashed before the game even begins.
The Breakfast Club meets Guardians of the Galaxy in this YA sci-fi adventure by debut author M. K. England. Hotshot pilot Nax Hall has a history of making poor life choices. So it's not exactly a surprise when he's kicked out of the elite Ellis Station Academy in less than twenty-four hours. But Nax's one-way trip back to Earth is cut short when a terrorist group attacks the Academy. Nax and three other washouts escape--barely--but they're also the sole witnesses to the biggest crime in the history of space colonization. And the perfect scapegoats. On the run, Nax and his fellow failures plan to pull off a dangerous heist to spread the truth. Because they may not be "Academy material," and they may not even get along, but they're the only ones left to step up and fight. Full of high-stakes action, subversive humor, and underdogs becoming heroes, this YA sci-fi adventure is perfect for fans of Illuminae, Heart of Iron, or the cult classic TV show Firefly and is also a page-turning thrill ride that anyone--not just space nerds--can enjoy.
In this action-packed illustrated series, four kid gamers meet at a virtual tournament and battle for the ultimate grand prize. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Sixty-four teams. One mysterious grand prize. Four gamers determined to win it all. Welcome to Affinity, the hottest battle royale video game in the world! Gamers can be anything they want to be in Affinity's high-tech, magical universe-and test their skills in fierce PvP combat. So when Hurricane Games announces an epic tournament with killer prizes, four kids form a team that feels unstoppable . . . but also maybe doomed from the start? Josh is the tank . . . when his parents let him game. Hannah is the melee fighter . . . but she can only play at the public library. Larkin is the healer . . . as long as her family's not around. Wheatley is the ranger . . . with a secret that might wreck the whole team. As solo gamers, they're good. Really good. But the tournament is a whole new level of competition, and it'll take all four of them to bring it home. Can they step up their game in time for the final match?
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