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In this monograph, Gregory M. Pell provides a full-length study on
the poetry of Davide Rondoni, one of Italy's most active
contemporary writers and thinkers. This book includes comparative
studies of Jorie Graham, Gjertrud Schnackenberg, Charles Wright,
John Ashbery, Patrizia Fazzi, and Mario Luzi. As the first book in
English on Davide Rondoni's poetry, this study explores how the
Italian poet deals with art, and the places of art, in a way that
transcends the notion of ekphrasis (or, verbal representation of
pictorial art) to see poetry as the transcription of an experience
with art, thus becoming a sort of anti-ekphrasis, or an atmospheric
ekphrasis. The social and religious aspects of art take precedence
over aesthetic concerns, without discounting them, in Rondoni's
unsentimental poetry, which takes the form of recitative theatrical
monologues. Thus, art becomes more than simple visual
representation or the subject of an art history catalogue. Instead,
in certain poets, such as Rondoni, we experience life through art's
complete process: from the artist's originary idea to the work's
execution to our interaction with it in the here and now.
Explore the approach, techniques, and mindshift needed to design
truly breakthrough experiences for the Microsoft HoloLens and
Windows Mixed Reality platform. Learn what's so different about
working with holograms, how to think spatially, and where to start
designing your own holographic projects. You'll move rapidly from
initial concept to persuasive prototype-all without the need for
expensive tools or a designer's skill set. Designing for mixed
reality is a completely new experience for everyone involved, and
takes some experimentation to get right. You won't nail your first
mixed reality project by relying upon your previous mobile or web
design expertise as a guide. Mixed reality requires a different
kind of design thinking for its unique challenges. Breakthrough
holographic design starts with envisioning-the act of visualizing
what could be. By rapidly depicting a desired experience and trying
out its real-world interactions, you can quickly turn your initial
vision into a tangible example of innovative design. Envisioning
Holograms digs into why holographic computing is the future, takes
you through the mixed reality design process, and gets you ready to
take advantage of its endless opportunities. Praise for the Book
"Envisioning Holograms is a guidebook for designing our holographic
future. You'll find the processes, techniques, and production tools
needed to design immersive products that will change how we work,
play and communicate." - Tony Parisi, Global Head of AR/VR for
Unity. Industry legend. "Just as the pioneering work of E.S. Porter
helped define a new language for cinematic storytelling at the dawn
of motion pictures, Envisioning Holograms provides us with the
missing vocabulary and grammar to help define a new design language
for this world-changing medium of Mixed Reality." - Ori Inbar,
Founder and Managing Partner for Super Ventures, an AR/VR fund. "An
exceptional introduction to a new way of thinking about software.
Envisioning Holograms is approachable to people just starting out,
and also provides some excellent bits of insight to veterans that
can help influence their creative process." - Lucas Rizzotto,
award-winning creator of Mixed Reality experiences. "Envisioning
Holograms is the perfect book for VR/AR/MR studios that are
struggling with application design. It is filled with strategies to
acquire ideas, develop and iterate through scenes, and find the
best fit. I highly recommend this book to anyone wanting to create
solid user experiences using 3D interfaces and spatial computing."
- Rick King, authority on the latest trends in AR, VR, and MR
development. What You'll Learn Understand what makes mixed reality
a challenging design space See how envisioning quickly and
persuasively brings ideas to life Get to know your audience,
medium, and palette Explore several innovative rapid envisioning
techniques Identify the key elements of your own holographic
experience Design an engaging holographic experience from start to
finish Who This Book Is For While aimed at those designing for
Microsoft HoloLens and the Windows Holographic tool kit, the
techniques in the book are equally applicable to those designing
for other holographic hardware. This book is for the designer who
is new to thinking in 3D and wants to quickly learn best practices,
and the developer who needs to do design work while building
exciting new products for Microsoft HoloLens, and the marketer who
has a great story to tell in this exciting new medium of mixed
reality.
"Words on a page are powerful. They can cause the downfall of an
empire or the restoration of magical kingdoms. They represent life
at its best and death's deepest mysteries. For me, words on a page
became a lifeline: a safety net for uncontrollable fears, a loyal
companion for those undefinable shadows, a release from tumultuous
emotional rides. Words like "traumatic brain injury,"
"post-traumatic syndrome disorder," and "near-death experience"
found life on the page when the mere mention of these ideas
unraveled my world." The author's healing journey blends her
expansion of spiritual beliefs with metaphysical techniques, Celtic
folklore elements, and psychological therapies. Many of the healing
sessions lent themselves to written expression through poetry,
short fiction, inner council dialogues, and journal writing,
thereby exemplifying the accessibility of words as an important
avenue in the healing process. The story concludes with manageable
goals, positive affirmations, and new personal visions along with a
"Writing Companion" chapter outlining specific writing tips on
healing/release per style. This book lends itself as the core for
workshops on writing (poetry, fiction, journals), spirituality, the
mind/body/spirit healing arts, and folk/ fairy tales.
The University Programs in Computer-Aided Engineering, Design, and
Manufacturing (UPCAEDM) annual conferences provide for the
presentation and exchange of ideas related to current developments
in the use of computers in multi-disciplinary engineering education
and research environments. Organized around the theme 'Networking
in Engineering Colleges', the present conference deals with new
trends in computer-aided engineering applications of computer-aided
design, manufacturing automation, and networking. UPCAEDM provides
a forum for leaders from education, industry, and government to
focus on issues related to the automation of engineering practice.
They say that laughter is a purely human phenomenon, so exclusively
ours that we brook no intruders except, of course, for the laughing
hyena, the laughing jackass (officially known as the kookaburra
bird of Australia), laughing matters, laughing gas, or the
perennial laughing stock. But what is humor, that funny thing so
varied in its colors and tones, so encompassing in its themes, so
different from time to time and place to place? And when we poke
fun, at whom are we really laughing?At Whom Are We Laughing? Humor
in Romance Language Literatures is the selective product of a
multi-national gathering of scholars sponsored by Hofstra
University in Hempstead, New York, to explore humor across the
centuries in the literatures of Italy, France, Romania, the Iberian
Peninsula and its diaspora. The volume contains thirty-one
scholarly and interpretative papers on diverse aspects of their
wit, provocative aspects that are, for the most part, little known
to the general reader. Precisely because of its scope and
diversity, its appeal should extend beyond academia into the
libraries of the intellectually curious, be they English speakers
or not, be they specialists in humanities, psychology, society and
culture, or merely interested amateurs who frequent the many new
humor societies and clubs that abound in the world of today.
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