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Understanding Game Scoring explores the unique collaboration
between gameplay and composition that defines musical scoring for
video games. Using an array of case studies reaching back into the
canon of classic video games, this book illuminates the musical
flexibility, user interactivity and sound programming that make
game scoring so different from traditional modes of composition.
Mack Enns explores the collaboration between game scorers and
players to produce the final score for a game, through case studies
of the Nintendo Entertainment System sound hardware configuration,
and game scores, including the canonic scores for Super Mario Bros.
(1985) and The Legend of Zelda (1986). This book is recommended
reading for students and researchers interested in the composition
and production of video game scores, as well as those interested in
ludo-musicology.
Understanding Game Scoring explores the unique collaboration
between gameplay and composition that defines musical scoring for
video games. Using an array of case studies reaching back into the
canon of classic video games, this book illuminates the musical
flexibility, user interactivity and sound programming that make
game scoring so different from traditional modes of composition.
Mack Enns explores the collaboration between game scorers and
players to produce the final score for a game, through case studies
of the Nintendo Entertainment System sound hardware configuration,
and game scores, including the canonic scores for Super Mario Bros.
(1985) and The Legend of Zelda (1986). This book is recommended
reading for students and researchers interested in the composition
and production of video game scores, as well as those interested in
ludo-musicology.
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