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Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings (Paperback, 2012 ed.)
Marc Herrlich, Rainer Malaka, Maic Masuch
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R3,064
Discovery Miles 30 640
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 11th
International Conference on Entertainment Computing, ICEC 2012,
held in Bremen, Germany, in September 2012. The 21 full papers, 13
short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3
doctoral consortium submissions presented were carefully reviewed
and selected from 115 submissions. The papers are organized in
topical sections on story telling; serious games (learning and
training); self and identity, interactive performance; mixed
reality and 3D worlds; serious games (health and social); player
experience; tools and methods; user interface; demonstrations;
industry demonstration; harnessing collective intelligence with
games; game development and model-driven software development;
mobile gaming, mobile life - interweaving the virtual and the real;
exploring the challenges of ethics, privacy and trust in serious
gaming; open source software for entertainment.
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Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Ralf Doerner, Stefan Goebel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
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R3,211
Discovery Miles 32 110
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Ships in 10 - 15 working days
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The aim of this book is to collect and to cluster research areas in
the field of serious games and entertainment computing. It provides
an introduction and gives guidance for the next generation of
researchers in this field. The 18 papers presented in this volume,
together with an introduction, are the outcome of a GI-Dagstuhl
seminar which was held at Schloss Dagstuhl in July 2015.
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