|
|
Showing 1 - 8 of
8 matches in All Departments
In general, teaching languages can prove difficult to most without
suitable teaching materials and instructors. Fortunately,
e-learning courses make student learning of both language and
culture easier through information communication technologies.
Learning Culture and Language through ICTs: Methods for Enhanced
Instruction offers students, instructors, and researchers an
authoritative reference to the current progress of language and
cultural e-learning. A high quality collection for libraries and
academicians, this book covers pertinent topics such as second
language learning and computer learning principles.
Intended to promote the innovative use of technology in education
and promote educational advances all over the world, this volume
brings together 16 best-practice cases on technology-enhanced
educational innovations. Experts from Turkey, Tunisia, Cyprus,
Italy, Malaysia, China, India and Finland have contributed to these
cases, highlighting the current state-of-the-art in the use of
technology in education in their respective counties. Topics
include best practices for designing smart classrooms, effective
use of tablets and interactive whiteboards, virtual learning
environments, digital learning spaces, game-based learning,
synchronous cyber classrooms, micro-courses, among others. The book
offers an essential resource on emerging technologies and the
educational approaches currently being pursued in different
countries to foster effective learning.
This book focuses on the interplay between pedagogy and technology,
and their fusion for the advancement of smart learning
environments. It discusses various components of this interplay,
including learning and assessment paradigms, social factors and
policies, emerging technologies, innovative application of mature
technologies, transformation of curriculum and teaching behavior,
transformation of administration, best infusion practices, and
piloting of new ideas. The book provides an archival forum for
researchers, academics, practitioners and industry professionals
interested and/or engaged in reforming teaching and learning
methods by promoting smart learning environments. It also
facilitates discussions and constructive dialogue among various
stakeholders on the limitations of existing learning environments,
the need for reform, innovative uses of emerging pedagogical
approaches and technologies, and sharing and promoting best
practices, leading to the evolution, design and implementation of
smart learning environments.
This book addresses main issues concerned with the future learning,
learning and academic analytics, virtual world and smart user
interface, and mobile learning. This book gathers the newest
research results of smart learning environments from the aspects of
learning, pedagogies, and technologies in learning. It examines the
advances in technology development and changes in the field of
education that has been affecting and reshaping the learning
environment. Then, it proposes that under the changed technological
situations, smart learning systems, no matter what platforms (i.e.,
personal computers, smart phones, and tablets) they are running at,
should be aware of the preferences and needs that their users
(i.e., the learners and teachers) have, be capable of providing
their users with the most appropriate services, helps to enhance
the users' learning experiences, and to make the learning
efficient.
This book provides an archival forum for researchers, academics,
practitioners, and industry professionals interested and/or engaged
in the reform of the ways of teaching and learning through
advancing current learning environments towards smart learning
environments. It facilitates opportunities for discussions and
constructive dialogue among various stakeholders on the limitations
of existing learning environments, need for reform, innovative uses
of emerging pedagogical approaches and technologies, and sharing
and promotion of best practices, leading to the evolution, design
and implementation of smart learning environments. This book also
focus on the interplay of pedagogy, technology and their fusion
towards the advancement of smart learning environments.
Game-based learning environments and learning analytics are
attracting increasing attention from researchers and educators,
since they both can enhance learning outcomes. This book focuses on
the application of data analytics approaches and research on human
behaviour analysis in game-based learning environments, namely
educational games and gamification systems, to provide smart
learning. Specifically, it discusses the purposes, advantages and
limitations of applying such approaches in these environments.
Additionally, the various smart game-based learning environments
presented help readers integrate learning analytics in their
educational games and gamification systems to, for instance, assess
and model students (e.g. their computational thinking) or enhance
the learning process for better outcomes. Moreover, the book
presents general guidelines on various aspects, such as collecting
data for analysis, game-based learning environment design, system
architecture and applied algorithms, which facilitate incorporating
learning analytics into educational games and gamification systems.
After a general introduction to help readers become familiar with
the subject area, the individual chapters each discuss a different
aim of applying data analytics approaches in educational games and
gamification systems. Lastly, the conclusion provides a summary and
presents general guidelines and frameworks to consider when
designing smart game-based learning environments with learning
analytics.
This book focuses on the interplay between pedagogy and technology,
and their fusion for the advancement of smart learning
environments. It discusses various components of this interplay,
including learning and assessment paradigms, social factors and
policies, emerging technologies, innovative application of mature
technologies, transformation of curriculum and teaching behavior,
transformation of administration, best infusion practices, and
piloting of new ideas. The book provides an archival forum for
researchers, academics, practitioners and industry professionals
interested and/or engaged in reforming teaching and learning
methods by promoting smart learning environments. It also
facilitates discussions and constructive dialogue among various
stakeholders on the limitations of existing learning environments,
the need for reform, innovative uses of emerging pedagogical
approaches and technologies, and sharing and promoting best
practices, leading to the evolution, design and implementation of
smart learning environments.
|
Intelligent Tutoring Systems - 15th International Conference, ITS 2019, Kingston, Jamaica, June 3-7, 2019, Proceedings (Paperback, 1st ed. 2019)
Andre Coy, Yugo Hayashi, Maiga Chang
|
R1,393
Discovery Miles 13 930
|
Ships in 10 - 15 working days
|
This book constitutes the proceedings of the 15th International
Conference on Intelligent Tutoring Systems, ITS 2019, held in
Kingston, Jamaica, in June 2019. The 14 full papers and 13 short
papers presented in this volume were carefully reviewed and
selected from 42 submissions. In the back matter of the volume 4
poster papers are included. They deal with the use of advanced
computer technologies and interdisciplinary research for enabling,
supporting, and enhancing human learning.
|
You may like...
London Youth
Julian Mahrlein
Hardcover
R517
R480
Discovery Miles 4 800
|