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Subjectivity across Media - Interdisciplinary and Transmedial Perspectives (Paperback): Maike Sarah Reinerth, Jan-Noel Thon Subjectivity across Media - Interdisciplinary and Transmedial Perspectives (Paperback)
Maike Sarah Reinerth, Jan-Noel Thon
R1,404 Discovery Miles 14 040 Ships in 12 - 17 working days

Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia machines," as technologies that allow for the production of subjective experiences within the affordances and limitations posed by the conventions of their specific mediality. This edited collection examines the transmedial as well as the medium-specific strategies employed by the verbal representations characteristic for literary texts, the verbal-pictorial representations characteristic for comics, the audiovisual representations characteristic for films, and the interactive representations characteristic for video games. Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventionally distinct media.

Subjectivity across Media - Interdisciplinary and Transmedial Perspectives (Hardcover): Maike Sarah Reinerth, Jan-Noel Thon Subjectivity across Media - Interdisciplinary and Transmedial Perspectives (Hardcover)
Maike Sarah Reinerth, Jan-Noel Thon
R5,030 Discovery Miles 50 300 Ships in 12 - 17 working days

Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia machines," as technologies that allow for the production of subjective experiences within the affordances and limitations posed by the conventions of their specific mediality. This edited collection examines the transmedial as well as the medium-specific strategies employed by the verbal representations characteristic for literary texts, the verbal-pictorial representations characteristic for comics, the audiovisual representations characteristic for films, and the interactive representations characteristic for video games. Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventionally distinct media.

Medialitat und Menschenbild (German, Hardcover): Jens Eder, Joseph Imorde, Maike Sarah Reinerth Medialitat und Menschenbild (German, Hardcover)
Jens Eder, Joseph Imorde, Maike Sarah Reinerth
R3,686 Discovery Miles 36 860 Ships in 12 - 17 working days

Ideas about human nature are forms of anthropological knowledge; they are woven from ideas about human characteristics that vary historically and culturally: about the body, the psyche, the social context, and transcendence - in other words, about the "nature" or "essence" of humanity. Thisinterdisciplinary publication uses representative case studies to explore the particularities and evolution of ideas about human nature, as communicatedby the media, and to draw conclusions about the fundamental relationship between mediality and ideas concerning what it is to be human.

In Wirklichkeit Animation... - Beitrage zur deutschsprachigen Animationsforschung (German, Paperback, 1. Aufl. 2021): Franziska... In Wirklichkeit Animation... - Beitrage zur deutschsprachigen Animationsforschung (German, Paperback, 1. Aufl. 2021)
Franziska Bruckner, Juergen Hagler, Holger Lang, Maike Sarah Reinerth
R1,704 Discovery Miles 17 040 Ships in 10 - 15 working days

Dieser Band stellt das Spannungsfeld von Wirklichkeit und Animation in den Mittelpunkt und lotet aus, inwieweit dieses Verhaltnis interdisziplinar begriffen und (medien)theoretisch erfasst werden kann. Wirklichkeit und Animation erscheinen im ersten Moment als Gegensatz: auf der einen Seite das Reale, Nicht-Mediale, Tatsachliche und Ursprungliche und auf der anderen Seite das Fiktive, In-Bewegung-Gesetzte, Verwandelte und kunstlich Gemachte. Doch gerade aus diesem vermeintlichen Kontrast ergibt sich ein produktives Spannungsfeld: So setzen auch 'realistische' und dokumentarische Formen vielfach Animationen ein. Realfotografische und animierte Elemente verbinden sich in Online-Umgebungen und Augmented-Reality-Formaten zu Hybriden. Hinsichtlich virtueller Wirklichkeiten stellt sich ausserdem die Frage, wie hyperrealistische Animationen und Effekte in der Postproduktion zu bewerten sind und ob die ausgestellte Kunstlichkeit sichtbarer Animation nicht authentischer wirkt. Parallel dazu entwickeln sich die Animation Studies zu einem wachsenden interdisziplinaren Forschungsfeld, dessen Stellenwert sich nicht nur im kunstlerischen und medien-wissenschaftlichen Bereich, sondern auch in der industriellen Anwendung zeigt.

In Bewegung setzen ... - Beitrage zur deutschsprachigen Animationsforschung (German, Paperback, 1. Aufl. 2017): Franziska... In Bewegung setzen ... - Beitrage zur deutschsprachigen Animationsforschung (German, Paperback, 1. Aufl. 2017)
Franziska Bruckner, Erwin Feyersinger, Markus Kuhn, Maike Sarah Reinerth
R1,338 Discovery Miles 13 380 Ships in 10 - 15 working days

Der Sammelband analysiert die grundsatzliche Bedeutung, die Animation in unserer medialisierten Welt einnimmt. Animation bewegt Bilder, Emotionen, die Kunst, die Industrie und wandelt auch die Forschung - sie stellt traditionelle Disziplinen und Theorien des (Audio-)Visuellen vor neue Herausforderungen. Die Aufsatze thematisieren signifikante Phanomene in Animationstheorie, -geschichte und -asthetik wie etwa Hybriditat, Bewegungsdarstellungen, Verbindungen von Ton und Bild, Motion Capture, bildgebende Verfahren der Medizin, experimentelle Architekturvisualisierungen oder Werbefilme fur Game Engines.

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