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Learn the fundamentals of Godot by diving headfirst into creating a
2D platformer from scratch. This book is a hands-on, practical
guide to developing 2D games using the Godot Engine 3.2.3/3.3, with
the help of GDScript. Author Maithili Dhule begins by explaining
some basic tools and techniques used to make games, the factors
that need to be considered while choosing a game engine, and
pointing out the benefits of using Godot. She then walks you
through downloading the engine and guides you as you explore key
features of its interface. Next, you'll receive a concise
introduction to the basics of GDScript, the main scripting language
used in Godot, before moving on to essential topics such as Godot's
node-scene architecture, the interaction of various physics bodies,
the creation of game scenes, and writing scripts. As the book
progresses, you'll learn how to create and animate your game
character, design the game world, add enemies, and implement a
coin-collection system. You'll also see how the user's gaming
experience can be enhanced through the addition of parallax
backgrounds, a title screen, music, and sound effects. Toward the
end of the book, you'll learn how to export your game to different
platforms, both mobile and PC, as well as possible avenues for
monetizing the game. Throughout the book, theoretical concepts are
supplemented with concrete, ready-to-implement examples that you
can try out. Upon finishing this book, you'll be able to make and
publish your first 2D platform game. Beginning Game Development
with Godot is for game development enthusiasts of all levels
interested in creating their own games. What You Will Learn
Understand the Godot engine and the benefits of using it for game
development Master the fundamentals of programming in GDScript Use
the Godot graphical interface to design and animate players, the
game world, menus, and various games scenes Create your first 2D
game in Godot and publish it to various platforms Who This Book Is
For Aspiring game developers who may be new to game development, as
well as experts exploring the potential of the Godot Engine.
Learn simple yet powerful, modern-day techniques used in various
gaming genres, including casual and puzzle, strategy and
simulation, action-adventure, and role-playing. This book is your
pocket-sized guide to designing interesting and engaging mechanics
for any type of game. Exploring Game Mechanics is a cornucopia of
concepts related to gameplay mechanics that you can use to create
games that are fun and rewarding to play. Dive into key gameplay
elements that improve the player experience, such as implementing
in-game tutorials, controlling the flow of player-choice-based
games, and building a game narrative through storytelling.
Understand how to establish the game's end goal for the player to
work towards by creating quests, missions, and objectives. Explore
the key ideas behind creating immersive game worlds, generating
better NPCs and enemies, and controlling the in-game economy.
Finally, discover the unique mechanics that make established
industry games so successful. What You Will Learn Discover the key
elements that make gameplay immersive and entertaining Develop
players and NPCs through customization and levelling up Gain
insight into the tried-and-tested concepts behind modern-day games
Who Is This Book ForGame development enthusiasts with little to no
knowledge of game mechanics will find the content informative and
useful.
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