Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Showing 1 - 15 of 15 matches in All Departments
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure-setting that takes place in a post-apocalyptic version of Earth. n it, heroes struggle to rebuild what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure-setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. This book contains everything a GM needs to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together. It also has new edges, races, and powers for players to use with their Broken Earth characters.
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. The book gives the GM everything you need to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together.
New short stories of searing white-hot prose starring pulpdom's most violent and ruthless crime fighter ever: THE SPIDER More just than the law, more dangerous than the Underworld...hated, feared and wanted by both One cloaked, fanged, border-line crazy denizen of the dark force-feeding hard justice with a pair of 45's Guest stars: The Black bat, The Green Ghost, and Operartor 5 Featuring stories by Will Murray, Mel Odom, C.J. Henderson, James Chambers, Ron Fortier, Bobby Nash, Howard Hopkins, Eric Fein, Gary Phillips, Don Roff, Matthew Baugh, I.A. Wilson, and Rik Hoskin.
It's About More Killing All the Monsters Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.
Hiram Grange was already broken when his world was turned upside down by the horrifying revelations of a beautiful and dangerous woman. Faced with the possibility that he's been a pawn in a diabolical game, he seeks the truth in the snows of Krakow. But the truth is guarded by ancient, winged things, and the truth has teeth ... The fifth and final novella in Volume One of the Scandalous Misadventures of Hiram Grange. Featuring beautiful original illustrations and cover by Malcolm McClinton, and striking woodblock print embellishments by Danny Evarts.
From its global headquarters in Boston, the mysterious Occlusionist Movement is preparing to control the world with its Digital Eucharist, while in the serpentine bowels of the city an ancient demon is unleashed, eager for revenge against the man who imprisoned it years ago--Hiram Grange On the heels of the release of Hiram Grange and the Twelve Little Hitlers, Rob Davies' intelligent and uproarious novella, Hiram Grange & the Digital Eucharist, has challenged the boundaries of adventure horror fiction. Eucharist is the third installment in the Scandalous Misadventures of Hiram Grange series.
It's About More Than Killing All the Monsters Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.
Hitler has escaped. Twelve of them, to be precise, each cloned from the original and hiding in the bizarre American underground. Hiram Grange has been tasked with hunting them down. The only problem: he's hit rock bottom. His worst binge ever --- a mad dance with absinthe, opium and depression. HIRAM GRANGE & THE TWELVE LITTLE HITLERS continues the misadventures of the scurrilous boozer and malcontent Hiram Grange. Though afflicted with a laundry list of dysfunctions, addictions and odd predilections, Hiram Grange stands toe to toe (and sometimes toe to tentacle) with the black-hearted denizens of the Abyss, dispensing justice with the help of an antiquated Webley revolver and a Pritchard bayonet.
Hiram Grange doesn't believe in fate. He makes his own destiny. That's a good thing, because Queen Mab of Faerie has foreseen the destruction of the world, and as usual... it's all Hiram's fault. He must choose: kill an innocent girl and save the universe... or rescue her and watch all else burn. Just another day on the job for Hiram Grange. In Book Four of the Scandalous Misadventures of Hiram Grange, author Kevin Lucia, takes his readers on a wild chase through Belfast's darker boroughs as Hiram Grange faces his toughest--and perhaps most unusual--assignment yet.
***2012 READER VIEWS AWARD WINNER & ERIC HOFFER AWARD FINALIST*** The Dark Forest is moving and a horde of bloodthirsty monsters is on the hunt. For the peaceful denizens of Erla, time is running out. Two thousand years have passed since the three clans fled the world of humans through Eon's Door to find sanctuary in a realm called Erla, and now a prophecy left to them by the ancient race that created the tree portal is coming true. A trusted sage has stolen the portal's key and is using the awesome power that separated the worlds to tear apart the very soul of Nature. The key must be taken back and Eon's Door closed--before it's too late. Hope lies with a "child of doubt" from the world the clans left behind and the courageous young Erlan who's been sent to find him. Together they must retrieve the key and close Eon's Door. It won't be easy. Abominations of beasts and trees stand between them and their goal. Even worse, the sage knows the prophecy and is expecting them. "A captivating storyline with a lovely surprise at the end...beautiful imagery, and a great read." Sift Book Reviews
Something wicked walks the streets of the picturesque New Hampshire village of Great Bay--something that has inexplicably risen from the grave to wreak a horrifying vengeance. Only one man can stop it--provided he can stay sober long enough to answer the call Hiram Grange and the Village of the Damned introduces readers to the scurrilous boozer and malcontent, Hiram Grange. Though afflicted with a laundry list of dysfunctions, addictions and odd predilections, Hiram Grange stands toe to toe (and sometimes toe to tentacle) with the black-hearted denizens of the Abyss and dispenses justice with the help of his antiquated Webley revolver and Pritchard bayonet. The first of a five part series. Cover and illustrations by Malcolm McClinton, and original woodcut prints by Danny Evarts
|
You may like...
Eco-Cultural Networks and the British…
James Beattie, Edward Melillo, …
Hardcover
R4,379
Discovery Miles 43 790
The Politics Of Housing In (Post…
Kirsten Ruther, Martina Barker-Ciganikova, …
Hardcover
A Slave in the White House - Paul…
Elizabeth Dowling Taylor
Paperback
(1)
|