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Broken Earth (Pfrpg) (Hardcover)
Matthew J Hanson; Edited by Craig Hargraves; Illustrated by Malcolm McClinton
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R629
Discovery Miles 6 290
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Ships in 12 - 17 working days
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Bombs fell. Billions died. Now you must pick up the pieces and
rebuild this Broken Earth. Broken Earth is an adventure-setting
that takes place in a post-apocalyptic version of Earth. n it,
heroes struggle to rebuild what was once the northern Midwest of
the United States, and a tiny bit of southern Central Canada. As an
adventure-setting, Broken Earth includes many compelling locations
and adventures, but also gives the heroes freedom to explore the
world. This book contains everything a GM needs to run a prolonged
campaign in the Broken Earth setting, including locations, NPCs,
plot points, mutant monsters, and a detailed first adventure that
brings the party together. It also has new edges, races, and powers
for players to use with their Broken Earth characters.
Bombs fell. Billions died. Now you must pick up the pieces and
rebuild this Broken Earth. Broken Earth is an adventure setting
that takes place in a post-apocalyptic version of Earth. It deals
with a small fraction of the world, what was once the northern
Midwest of the United States, and a tiny bit of southern Central
Canada. As an adventure setting, Broken Earth includes many
compelling locations and adventures, but also gives the heroes
freedom to explore the world. The book gives the GM everything you
need to run a prolonged campaign in the Broken Earth setting,
including locations, NPCs, plot points, mutant monsters, and a
detailed first adventure that brings the party together.
New short stories of searing white-hot prose starring pulpdom's
most violent and ruthless crime fighter ever: THE SPIDER More just
than the law, more dangerous than the Underworld...hated, feared
and wanted by both One cloaked, fanged, border-line crazy denizen
of the dark force-feeding hard justice with a pair of 45's Guest
stars: The Black bat, The Green Ghost, and Operartor 5 Featuring
stories by Will Murray, Mel Odom, C.J. Henderson, James Chambers,
Ron Fortier, Bobby Nash, Howard Hopkins, Eric Fein, Gary Phillips,
Don Roff, Matthew Baugh, I.A. Wilson, and Rik Hoskin.
It's About More Killing All the Monsters Alternate Objectives is
the latest of the Advanced Encounters series. Like all books in the
series, it provides advice and tools for the GM to create more
memorable encounters. Alternate Objectives focuses on creating
battles where they PCs have goals beyond slaying the bad guys:
things like rescuing prisoners or obtaining a powerful artifact
before the opponents. Alternate Objectives details several types of
objectives and things to consider when building them. It then
describes other elements that could be relevant in a range of
encounters containing alternate objectives but are not tied to
specific objectives. Finally Alternate Objectives provides six
sample encounters along with adventure hooks and variations. The
include: Stealing a necklace off an enemy's neck and getting away.
Escaping from a collapsing ice cave. Extinguishing a fire while
battling elemental bugs. Protecting a prince from assassins.
Holding back efreet long enough to open a portal and escape the
City of Brass. Convincing a fallen angel to return to the light
before he kills the PCs.
Hiram Grange was already broken when his world was turned upside
down by the horrifying revelations of a beautiful and dangerous
woman. Faced with the possibility that he's been a pawn in a
diabolical game, he seeks the truth in the snows of Krakow. But the
truth is guarded by ancient, winged things, and the truth has teeth
... The fifth and final novella in Volume One of the Scandalous
Misadventures of Hiram Grange. Featuring beautiful original
illustrations and cover by Malcolm McClinton, and striking
woodblock print embellishments by Danny Evarts.
From its global headquarters in Boston, the mysterious Occlusionist
Movement is preparing to control the world with its Digital
Eucharist, while in the serpentine bowels of the city an ancient
demon is unleashed, eager for revenge against the man who
imprisoned it years ago--Hiram Grange On the heels of the release
of Hiram Grange and the Twelve Little Hitlers, Rob Davies'
intelligent and uproarious novella, Hiram Grange & the Digital
Eucharist, has challenged the boundaries of adventure horror
fiction. Eucharist is the third installment in the Scandalous
Misadventures of Hiram Grange series.
It's About More Than Killing All the Monsters Alternate Objectives
is the latest of the Advanced Encounters series. Like all books in
the series, it provides advice and tools for the GM to create more
memorable encounters. Alternate Objectives focuses on creating
battles where they PCs have goals beyond slaying the bad guys:
things like rescuing prisoners or obtaining a powerful artifact
before the opponents. Alternate Objectives details several types of
objectives and things to consider when building them. It then
describes other elements that could be relevant in a range of
encounters containing alternate objectives but are not tied to
specific objectives. Finally Alternate Objectives provides six
sample encounters along with adventure hooks and variations. The
include: Stealing a necklace off an enemy's neck and getting away.
Escaping from a collapsing ice cave. Extinguishing a fire while
battling elemental bugs. Protecting a prince from assassins.
Holding back efreet long enough to open a portal and escape the
City of Brass. Convincing a fallen angel to return to the light
before he kills the PCs.
Hitler has escaped. Twelve of them, to be precise, each cloned from
the original and hiding in the bizarre American underground. Hiram
Grange has been tasked with hunting them down. The only problem:
he's hit rock bottom. His worst binge ever --- a mad dance with
absinthe, opium and depression. HIRAM GRANGE & THE TWELVE
LITTLE HITLERS continues the misadventures of the scurrilous boozer
and malcontent Hiram Grange. Though afflicted with a laundry list
of dysfunctions, addictions and odd predilections, Hiram Grange
stands toe to toe (and sometimes toe to tentacle) with the
black-hearted denizens of the Abyss, dispensing justice with the
help of an antiquated Webley revolver and a Pritchard bayonet.
Hiram Grange doesn't believe in fate. He makes his own destiny.
That's a good thing, because Queen Mab of Faerie has foreseen the
destruction of the world, and as usual... it's all Hiram's fault.
He must choose: kill an innocent girl and save the universe... or
rescue her and watch all else burn. Just another day on the job for
Hiram Grange. In Book Four of the Scandalous Misadventures of Hiram
Grange, author Kevin Lucia, takes his readers on a wild chase
through Belfast's darker boroughs as Hiram Grange faces his
toughest--and perhaps most unusual--assignment yet.
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Eon's Door (Paperback)
Malcolm McClinton, Brecon White; Spica Book Design
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R364
Discovery Miles 3 640
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Ships in 10 - 15 working days
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***2012 READER VIEWS AWARD WINNER & ERIC HOFFER AWARD
FINALIST*** The Dark Forest is moving and a horde of bloodthirsty
monsters is on the hunt. For the peaceful denizens of Erla, time is
running out. Two thousand years have passed since the three clans
fled the world of humans through Eon's Door to find sanctuary in a
realm called Erla, and now a prophecy left to them by the ancient
race that created the tree portal is coming true. A trusted sage
has stolen the portal's key and is using the awesome power that
separated the worlds to tear apart the very soul of Nature. The key
must be taken back and Eon's Door closed--before it's too late.
Hope lies with a "child of doubt" from the world the clans left
behind and the courageous young Erlan who's been sent to find him.
Together they must retrieve the key and close Eon's Door. It won't
be easy. Abominations of beasts and trees stand between them and
their goal. Even worse, the sage knows the prophecy and is
expecting them. "A captivating storyline with a lovely surprise at
the end...beautiful imagery, and a great read." Sift Book Reviews
Something wicked walks the streets of the picturesque New Hampshire
village of Great Bay--something that has inexplicably risen from
the grave to wreak a horrifying vengeance. Only one man can stop
it--provided he can stay sober long enough to answer the call Hiram
Grange and the Village of the Damned introduces readers to the
scurrilous boozer and malcontent, Hiram Grange. Though afflicted
with a laundry list of dysfunctions, addictions and odd
predilections, Hiram Grange stands toe to toe (and sometimes toe to
tentacle) with the black-hearted denizens of the Abyss and
dispenses justice with the help of his antiquated Webley revolver
and Pritchard bayonet. The first of a five part series. Cover and
illustrations by Malcolm McClinton, and original woodcut prints by
Danny Evarts
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