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Showing 1 - 4 of 4 matches in All Departments

Fantasy AGE Core Rulebook (Game): Crystal Frasier, Steve Kenson, Chris Pramas, Malcolm Sheppard, Owen K.C. Stephens Fantasy AGE Core Rulebook (Game)
Crystal Frasier, Steve Kenson, Chris Pramas, Malcolm Sheppard, Owen K.C. Stephens; Artworks by …
R1,328 R1,132 Discovery Miles 11 320 Save R196 (15%) Ships in 18 - 22 working days

Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!

Modern AGE Mastery Guide (Game): Jesse Heinig, Howard David Ingham, Steve Kenson, Malcolm Sheppard, Will Sobel, Nicole... Modern AGE Mastery Guide (Game)
Jesse Heinig, Howard David Ingham, Steve Kenson, Malcolm Sheppard, Will Sobel, …
R783 R697 Discovery Miles 6 970 Save R86 (11%) Ships in 18 - 22 working days

Master Modern AGE as a player or Game Master with advanced techniques and new rules. Perfect your Modern AGE game! Unlike traditional "Game Master Guides," this expansion to the core Modern AGE rules provides advice for both players and Game Masters, ranging from instruction on storytelling and character portrayal to deep dives into the rules of Modern AGE. That includes new game systems, such as alternate character creation, and official rules updates to the Modern AGE Basic Rulebook. Take your game to the next level with the Modern AGE Mastery Guide!

Modern AGE Basic Rulebook (Hardcover): Matthew Dawkins, Meghan Fitzgerald, Howard Ingham, Steve Kenson, Alejandro Melchor,... Modern AGE Basic Rulebook (Hardcover)
Matthew Dawkins, Meghan Fitzgerald, Howard Ingham, Steve Kenson, Alejandro Melchor, …
R877 R781 Discovery Miles 7 810 Save R96 (11%) Ships in 18 - 22 working days

Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!

Cthulhu Awakens Game Master’s Kit: Steve Kenson, Chris Pramas, Malcolm Sheppard Cthulhu Awakens Game Master’s Kit
Steve Kenson, Chris Pramas, Malcolm Sheppard
R612 R541 Discovery Miles 5 410 Save R71 (12%) Ships in 18 - 22 working days

The Cthulhu Awakens Game Master's Kit is a collection of resources that help you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master's screen that displays stunts and other essential information. Four quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly combat tracker that helps you follow violent moments of triumph, or doom. The secrets of the Game Master’s Kit are revealed in Unexpurgated Texts, a booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains. The Cthulhu Awakens Game Master's Kit is the perfect complement to the game’s core rulebook.

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