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Geometric and Discrete Path Planning for Interactive Virtual Worlds (Paperback): Marcelo Kallmann, Mubbasir Kapadia Geometric and Discrete Path Planning for Interactive Virtual Worlds (Paperback)
Marcelo Kallmann, Mubbasir Kapadia
R1,457 Discovery Miles 14 570 Ships in 10 - 15 working days

Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.

Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings (Paperback, 2012... Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings (Paperback, 2012 ed.)
Marcelo Kallmann, Kostas Bekris
R1,499 Discovery Miles 14 990 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.

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