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A set of wargames rules covering heroic adventure and dastardly
villains during the early 20th Century. Enter a world of perilous
adventure and explore steaming jungles, desert canyons, and arctic
wastes! Brave the perils of nature and discover lost ruins, ancient
treasures, and the secrets of forgotten civilizations! Race against
rival adventurers and face off against diabolical villains! Take to
the city streets and fight back against gangsters, spies, and
sinister cults! Pulp! is a scenario-driven skirmish wargame set
during the interwar years of the early 20th Century. Players build
teams of bold explorers, daring archaeologists, hardboiled
detectives, and costumed avengers - or criminal masterminds and
evil geniuses - and dive into a world of fortune, glory... and
menace. Pulp! contains all the rules needed to game globetrotting
escapades in this rip-roaring era.
Over the years, board games have evolved to include relatable
characters, vivid settings and compelling, intricate plotlines. In
turn, players have become more emotionally involved-taking on, in
essence, the role of coauthors in an interactive narrative. Through
the lens of game studies and narratology-traditional storytelling
concepts applied to the gaming world-this book explores the synergy
of board games, designers and players in story-oriented designs.
The author provides development guidance for game designers and
recommends games to explore for hobby players.
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