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We are working with Cambridge International to gain endorsement for
this forthcoming series. Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 Presenting choices: combining constructs 2 Design
your own network: shape and size 3 Coding and testing: game
development for the Micro:bit 4 Drilling down: How the processor
processes 5 Big data modelling and analysis: databases and
spreadsheets 6 An array of skills: expert storytelling Glossary
Index
We are working with Cambridge International to gain endorsement for
this forthcoming series. Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 TeenTech: Network structure and security 2 It's all
in the planning: Pseudocode and algorithms 3 Let's talk technology:
What's going on inside 4 Testing conditions: Developing games 5
Click and collect: Data collection and validation 6 Iterating
through a solution: software design and development Glossary Index
This title is has been endorsed by Cambridge Assessment
International Education Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 Block it out: Moving from blocks to text 2
Decomposing problems: Creating a smart solution 3 Connections are
made: Accessing the Internet 4 The power of data: Using data
modelling 5 Living with AI: Digital data 6 Software development:
Planning and prototyping Glossary Index
Exam Board: CCEA Level: GCSE Subject: Digital Technology First
Teaching: September 2017 First Exam: June 2019 This title has been
written to help ensure students' successful progress through CCEA's
GCSE Digital Technology specification. Our expert authors provide
insight and guidance for the mandatory Digital Technology unit and
each of the Multimedia and Programming optional units, and have
incorporated challenging tasks and activities to test essential
knowledge and skills required for the examined and controlled
assessment units. - Features comprehensive coverage of the examined
Digital Technology unit - Builds students' Multimedia and
Programming skills and capabilities (depending on their chosen
pathway) through clearly focused content and activities to assess
understanding and aid progression - Provides students with contexts
to apply digital technology skills - Develops problem-solving
skills with selected tasks for each pathway - Helps students
prepare for success in externally examined and controlled
assessments with opportunities to test and consolidate
understanding through each unit
Exam board: CCEA Level: GCSE Subject: Digital Technology First
teaching: September 2017 First exams: Summer 2019 Target success in
CCEA GCSE Digital Technology, whichever route you choose, with our
proven formula for effective, structured revision. Key coverage of
the three examined units - Digital Technology, Digital Development
Concepts and Digital Development Practice - is combined with
practical tips to create a revision guide that students can rely on
to review, strengthen and test their knowledge. With My Revision
Notes, every student can: Consolidate subject knowledge by working
through clear and focused content coverage. Test understanding and
identify areas for improvement with a sample paper included within
the book. Improve exam technique through tips written by leading
authors and develop an understanding of assessment requirements of
the examined units. Get exam ready with extra quick quizzes and
answers to the practice questions
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