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Indicators for Monitoring Undergraduate STEM Education (Paperback): National Academies of Sciences, Engineering, and Medicine,... Indicators for Monitoring Undergraduate STEM Education (Paperback)
National Academies of Sciences, Engineering, and Medicine, Division of Behavioral and Social Sciences and Education, Board on Science Education, Committee on Developing Indicators for Undergraduate STEM Education; Edited by Kenne A. Dibner, …
R1,437 Discovery Miles 14 370 Ships in 12 - 17 working days

Science, technology, engineering and mathematics (STEM) professionals generate a stream of scientific discoveries and technological innovations that fuel job creation and national economic growth. Ensuring a robust supply of these professionals is critical for sustaining growth and creating jobs growth at a time of intense global competition. Undergraduate STEM education prepares the STEM professionals of today and those of tomorrow, while also helping all students develop knowledge and skills they can draw on in a variety of occupations and as individual citizens. However, many capable students intending to major in STEM later switch to another field or drop out of higher education altogether, partly because of documented weaknesses in STEM teaching, learning and student supports. Improving undergraduate STEM education to address these weaknesses is a national imperative. Many initiatives are now underway to improve the quality of undergraduate STEM teaching and learning. Some focus on the national level, others involve multi-institution collaborations, and others take place on individual campuses. At present, however, policymakers and the public do not know whether these various initiatives are accomplishing their goals and leading to nationwide improvement in undergraduate STEM education. Indicators for Monitoring Undergraduate STEM Education outlines a framework and a set of indicators that document the status and quality of undergraduate STEM education at the national level over multiple years. It also indicates areas where additional research is needed in order to develop appropriate measures. This publication will be valuable to government agencies that make investments in higher education, institutions of higher education, private funders of higher education programs, and industry stakeholders. It will also be of interest to researchers who study higher education. Table of Contents Front Matter Summary 1 Introduction 2 Conceptual Framework for the Indicator System 3 Goal 1: Increase Students' Mastery of STEM Concepts and Skills 4 Goal 2: Strive for Equity, Diversity, and Inclusion 5 Goal 3: Ensure Adequate Numbers of STEM Professionals 6 Existing Data Sources and Monitoring Systems 7 Implementing the Indicator System Appendix A: Public Comments on Draft Report and Committee Response Appendix B: Possible Formulas for Calculating Selected Indicators Appendix C: Agendas: Workshop and Public Comment Meeting Appendix D: Biographical Sketches of Committee Members and Staff

Education for Life and Work - Developing Transferable Knowledge and Skills in the 21st Century (Paperback, New): National... Education for Life and Work - Developing Transferable Knowledge and Skills in the 21st Century (Paperback, New)
National Research Council, Division of Behavioral and Social Sciences and Education, Board on Science Education, Board on Testing and Assessment, Committee on Defining Deeper Learning and 21st Century Skills; Edited by …
R1,321 Discovery Miles 13 210 Ships in 12 - 17 working days

Americans have long recognized that investments in public education contribute to the common good, enhancing national prosperity and supporting stable families, neighborhoods, and communities. Education is even more critical today, in the face of economic, environmental, and social challenges. Today's children can meet future challenges if their schooling and informal learning activities prepare them for adult roles as citizens, employees, managers, parents, volunteers, and entrepreneurs. To achieve their full potential as adults, young people need to develop a range of skills and knowledge that facilitate mastery and application of English, mathematics, and other school subjects. At the same time, business and political leaders are increasingly asking schools to develop skills such as problem solving, critical thinking, communication, collaboration, and self-management - often referred to as "21st century skills." Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century describes this important set of key skills that increase deeper learning, college and career readiness, student-centered learning, and higher order thinking. These labels include both cognitive and non-cognitive skills- such as critical thinking, problem solving, collaboration, effective communication, motivation, persistence, and learning to learn. 21st century skills also include creativity, innovation, and ethics that are important to later success and may be developed in formal or informal learning environments. This report also describes how these skills relate to each other and to more traditional academic skills and content in the key disciplines of reading, mathematics, and science. Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century summarizes the findings of the research that investigates the importance of such skills to success in education, work, and other areas of adult responsibility and that demonstrates the importance of developing these skills in K-16 education. In this report, features related to learning these skills are identified, which include teacher professional development, curriculum, assessment, after-school and out-of-school programs, and informal learning centers such as exhibits and museums. Table of Contents Front Matter Summary 1 Introduction 2 A Preliminary Classification of Skills and Abilities 3 Importance of Deeper Learning and 21st Century Skills 4 Perspectives on Deeper Learning 5 Deeper Learning of English Language Arts, Mathematics, and Science 6 Teaching and Assessing for Transfer 7 Systems to Support Deeper Learning References Appendix A: 21st Century Skills and Competencies Included in the OECD Survey Appendix B: Reports on 21st Century Skills Used in Aligning and Clustering Competencies Appendix C: Biographical Sketches of Committee Members Index

America's Lab Report - Investigations in High School Science (Paperback): National Research Council, Division of... America's Lab Report - Investigations in High School Science (Paperback)
National Research Council, Division of Behavioral and Social Sciences and Education, Center for Education, Board on Science Education, Committee on High School Science Laboratories: Role and Vision; Edited by …
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R1,330 Discovery Miles 13 300 Ships in 12 - 17 working days

Laboratory experiences as a part of most U.S. high school science curricula have been taken for granted for decades, but they have rarely been carefully examined. What do they contribute to science learning? What can they contribute to science learning? What is the current status of labs in our nation?s high schools as a context for learning science? This book looks at a range of questions about how laboratory experiences fit into U.S. high schools: What is effective laboratory teaching? What does research tell us about learning in high school science labs? How should student learning in laboratory experiences be assessed? Do all student have access to laboratory experiences? What changes need to be made to improve laboratory experiences for high school students? How can school organization contribute to effective laboratory teaching? With increased attention to the U.S. education system and student outcomes, no part of the high school curriculum should escape scrutiny. This timely book investigates factors that influence a high school laboratory experience, looking closely at what currently takes place and what the goals of those experiences are and should be. Science educators, school administrators, policy makers, and parents will all benefit from a better understanding of the need for laboratory experiences to be an integral part of the science curriculum-and how that can be accomplished. Table of Contents Front Matter Executive Summary 1 Introduction, History, and Definition of Laboratories 2 The Education Context 3 Laboratory Experiences and Student Learning 4 Current Laboratory Experiences 5 Teacher and School Readiness for Laboratory Experiences 6 Facilities, Equipment, and Safety 7 Laboratory Experiences for the 21st Century APPENDIX A Agendas of Fact-Finding Meetings APPENDIX B Biographical Sketches of Committee Members and Staff Index

Learning Science Through Computer Games and Simulations (Paperback): Committee on Science Learning Computer Games Simulations... Learning Science Through Computer Games and Simulations (Paperback)
Committee on Science Learning Computer Games Simulations and Education, Board on Science Education, Division of Behavioral and Social Sciences and Education, National Research Council; Edited by Margaret L Hilton, …
R1,071 Discovery Miles 10 710 Ships in 12 - 17 working days

At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning.
To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential.
Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

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