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This book constitutes thoroughly refereed and revised selected
papers from the 10th Iberoamerican Conference on Applications and
Usability of Interactive TV, jAUTI 2021, held in Sangolqui,
Ecuador, during December 2-3, 2021. The 9 full papers included in
this book were carefully reviewed and selected from 25 submissions.
They were organized in topical sections as follows: Usability and
UX; interaction techniques and accesibility; and technologies,
services, and applications for interactive digital TV.
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Applications and Usability of Interactive TV - 9th Iberoamerican Conference, jAUTI 2020, Aveiro, Portugal, December 18, 2020, Revised Selected Papers (Paperback, 1st ed. 2021)
Maria J. Abasolo, Jorge Abreu, Pedro Almeida, Telmo Silva
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R1,507
Discovery Miles 15 070
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 9th
Iberoamerican Conference on Applications and Usability of
Interactive Television, jAUTI 2020, in Aveiro, Portugal, in
December 2020.* The 12 full papers presented were carefully
reviewed and selected from 35 submissions. The papers are organized
in topical sections on audiovisual content and experiences; design
and development of iTV applications; iTV and videos in learning;
iTV for the elderly; usability and UX evaluations.*Due to the
COVID-19 pandemic the conference was held online.
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Applications and Usability of Interactive TV - 8th Iberoamerican Conference, jAUTI 2019, Rio de Janeiro, Brazil, October 29-November 1, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Maria J. Abasolo, Raoni Kulesza, Joaquin D. Pina Amargos
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R1,539
Discovery Miles 15 390
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 8th
Iberoamerican Conference on Applications and Usability of
Interactive Television, jAUTI 2019, in Rio de Janeiro, Brazil, in
October 2019. The 10 full papers presented were carefully reviewed
and selected from 35 submissions. The papers are organized in
topical sections on Design and Development; Second Screen and
Crossmedia; Interaction Techniques and Technologies; Accessibility;
User Experience.
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