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In view of the ever-increasing use of interactive and emerging
technologies in museum spaces, Museums and Technologies of Presence
rethinks the role of such technologies as potential facilitators of
presence, and as vehicles for offering new, immersive, and embodied
visitor experiences. This edited collection presents theoretical
approaches and case studies that explore how presence can be
experienced in museum spaces and what role technology can play in
visitor experiences. It considers the theoretical underpinnings of
the concept ‘presence’ for museum spaces, offering a critical
examination of how immersive and other emerging technologies can
affect, diminish or enhance our sense of presence and embodiment.
Through an international range of case studies and innovative
projects, this volume considers emerging technologies – including
virtual reality, augmented reality, interactive (multisensory)
installations and AI – alongside different aspects of presence,
including immersion, embodiment, empathy, emotion, engagement and
affect. Taking an interdisciplinary approach, Museums and
Technologies of Presence will be beneficial to those researching or
studying in the fields of Museum Studies, Digital Humanities,
Computer Science, Information Science, and Digital Media. It will
also be useful to museologists, curators and artists who are
interested in developing immersive experiences, experimental new
media and immersive aesthetics.
This book constitutes the post-conference proceedings of the First
International Conference on Emerging Technologies and the Digital
Transformation of Museums and Heritage Sites, RISE IMET 2020, held
in Nicosia, Cyprus, in June 2021*.The 23 revised full papers were
carefully reviewed and selected from 38 submissions. The papers are
organized in the following topical sections: digital curation and
visitor engagement in museums and heritage sites; VR, AR, MR,
mobile applications and gamification in museums and heritage sites;
digital storytelling and embodied characters for the interpretation
of cultural heritage; emerging technologies, difficult heritage and
affective practices; participatory approaches, crowdsourcing and
new technologies; digitization, documentation and digital
representation of cultural heritage. * The conference was held
virtually due to the COVID-19 pandemic.
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