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Since the publication of the companion volume Researching Learning
in Virtual Worlds in 2010, there has been a growth not only in the
range and number of educational initiatives taking place in virtual
worlds, but also in the depth of analysis of the nature of that
education. Understanding Learning in Virtual Worlds reflects those
changes through a collection of chapters that are extended versions
of research presented at the second Researching Learning in Virtual
Environments conference (ReLIVE 11), an international conference
hosted by the Open University UK. Included in this book are
chapters that explore the philosophical and methodological
underpinnings of understanding learning in virtual worlds, identify
and analyse the factors that support learning in these
environments, and present case studies that demonstrate some of the
various ways in which virtual worlds can be applied to facilitate
learning and teaching. The links between learning in a virtual
world and learning in the physical world are made apparent
throughout, and the authors reveal how understanding learning in
one informs the other. Understanding Learning in Virtual Worlds is
an important book not only to those who teach in virtual worlds,
but to anyone for whom understanding learning, in all its forms, is
of interest.
The opening of the new RHS Bridgewater Garden in the grounds of
Lord Ellesmere's former mansion in the Lancashire village of
Worsley has highlighted how little we know of this great-nephew of
the 3rd Duke of Bridgewater. Ellesmere's contributions to the
artistic, literary and political life of London are well referenced
in the Oxford Dictionary of National Biography. However, his
benevolent impact on the Bridgewater Trust, around the backward
village of Worsley, has been largely overlooked. This is the first
biography of a significant early nineteenth century nobleman,
largely taken from contemporary historical information on the
internet.
VIDEO FOR EDUCATION presents work from the DIVERSE (Disseminating
Innovative Video Educational Resources for Students Everywhere)
network, based on selected papers from the DIVERSE Conferences
2001-2006. Three themes are covered surrounding work in: Using
Video to Promote Reflective Learning, Using Online Conferencing in
Education and Disseminating Video Recordings of Lectures within
Institutions. Collating and producing this material allows DIVERSE
to capture the knowledge of its community from what has so far been
a very practically oriented event. The book is jointly produced
with the ALT (The Association for Learning Technology). For ALT,
this publication will help its members to inform themselves about
an area that has potential for improving or diversifying
practitioner practice in e-learning, and to support those preparing
for the Certified Member of ALT (CMALT) accreditation.
The Global Collaboration initiatives related in this book are
examples of how educators have experimented with different
mechanisms to provide science, technology, engineering and
mathematics (STEM) education programmes through information and
communication technologies. In many cases, these programmes have
looked at the allied personal communication and collaboration
skills that students of these subjects also need: the so-called
STEM+ curriculum. In particular, these approaches to STEM+
provision show how the internationalization of education can be
made more effective and accessible through the exploitation of
collaborative technologies and non-traditional pedagogies. The
approaches address the following themes: technologies for distance
learning and collaboration pedagogies for online learning remote
communication and collaboration An international perspective is
made possible within the book through the inclusion of authors from
North America, Europe and Asia. These authors present case studies
from technology-enhanced learning projects over the past six years.
The Global Collaboration initiatives related in this book are
examples of how educators have experimented with different
mechanisms to provide science, technology, engineering and
mathematics (STEM) education programmes through information and
communication technologies. In many cases, these programmes have
looked at the allied personal communication and collaboration
skills that students of these subjects also need: the so-called
STEM+ curriculum. In particular, these approaches to STEM+
provision show how the internationalization of education can be
made more effective and accessible through the exploitation of
collaborative technologies and non-traditional pedagogies. The
approaches address the following themes: technologies for distance
learning and collaboration pedagogies for online learning remote
communication and collaboration An international perspective is
made possible within the book through the inclusion of authors from
North America, Europe and Asia. These authors present case studies
from technology-enhanced learning projects over the past six years.
Since the publication of the companion volume Researching Learning
in Virtual Worlds in 2010, there has been a growth not only in the
range and number of educational initiatives taking place in virtual
worlds, but also in the depth of analysis of the nature of that
education. Understanding Learning in Virtual Worlds reflects those
changes through a collection of chapters that are extended versions
of research presented at the second Researching Learning in Virtual
Environments conference (ReLIVE 11), an international conference
hosted by the Open University UK. Included in this book are
chapters that explore the philosophical and methodological
underpinnings of understanding learning in virtual worlds, identify
and analyse the factors that support learning in these
environments, and present case studies that demonstrate some of the
various ways in which virtual worlds can be applied to facilitate
learning and teaching. The links between learning in a virtual
world and learning in the physical world are made apparent
throughout, and the authors reveal how understanding learning in
one informs the other. Understanding Learning in Virtual Worlds is
an important book not only to those who teach in virtual worlds,
but to anyone for whom understanding learning, in all its forms, is
of interest.
The proposed book explores the theme of identity, specifically as
applied to its role and development in virtual worlds. Following
the introduction, it is divided into four sections: identities,
avatars and the relationship between them; factors that support the
development of identity in virtual worlds; managing multiple
identities across different environments and creating an online
identity for a physical world purpose.
Alphabetical compendium of people, places and events in the history
of Swindon, one of the largest towns in central southern England,
by well known and respected local historian and author.
History of a theatre in Swindon, Wiltshire, England, from opening
in 1898 to closure in 1955, with full detailed list of all
productions, and many illustrations.
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