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Mobile Human-Computer Interaction - Mobile HCI 2004 - 6th International Symposium, Glasgow, UK, September 13-16, 2004,... Mobile Human-Computer Interaction - Mobile HCI 2004 - 6th International Symposium, Glasgow, UK, September 13-16, 2004, Proceedings (Paperback, 2004 ed.)
Stephen Brewster, Mark Dunlop
R3,226 Discovery Miles 32 260 Ships in 10 - 15 working days

MobileHCI is a forum for academics and practitioners to discuss the challenges and potential solutions for e?ective human-computer interaction with mobile systems and services. It covers the design, evaluation and application of te- niques and approaches for all mobile computing devices and services. MobileHCI 2004 was the sixth in the series of conferences that was started at Glasgow U- versity in 1998 by Chris Johnson. We previously chaired the conference in 1999 in Edinburgh (as part of INTERACT 1999) and in 2001 in Lille (as part of IHM-HCI 2001). The last two years saw the conference move to Italy, ?rst - der the chairmanship of Fabio Patern` o in Pisa then under Luca Chittaro in Udine. In 2005 the conference will move to Austria to be chaired by Manfred Tscheligi. Each year the conference has its own website hosted by the conference chair, however the address www. mobilehci. org will always point to the next (or current) conference. The number of submissions has increased every year. This year we received 79 full papers (63 were received last year) from which we accepted the best 25. We had 81 short papers and posters submitted (59 last year) and accepted 20 of these as short papers and 22 as posters. We received 9 workshop, 4 tutorial and 2 panel proposals, from which 5, 2 and 2, respectively, were accepted.

Mobile and Ubiquitous Information Access - Mobile HCI 2003 International Workshop, Udine, Italy, September 8, 2003, Revised and... Mobile and Ubiquitous Information Access - Mobile HCI 2003 International Workshop, Udine, Italy, September 8, 2003, Revised and Invited Papers (Paperback, 2004 ed.)
Fabio Crestani, Mark Dunlop, Stefano Mizzaro
R1,669 Discovery Miles 16 690 Ships in 10 - 15 working days

The ongoing migration of computing and information access from the desktop and te- phone to mobile computing devices such as PDAs, tablet PCs, and next-generation (3G) phones poses critical challenges for research on information access. Desktop computer users are now used to accessing vast quantities of complex data either directly on their PC or via the Internet - with many services now blurring that distinction. The current state-of-practice of mobile computing devices, be they mobile phones, hand-held computers, or personal digital assistants (PDAs), is very variable. Most mobile phones have no or very limited information storage and very poor Internet access. Furthermore, very few end-users make any, never mind extensive, use of the services that are provided. Hand-held computers, on the other hand, tend to have no wireless network capabilities and tend to be used very much as electronic diaries, with users tending not to go beyond basic diary applications.

Intelligent Computing for Interactive System Design - Statistics, Digital Signal Processing and Machine Learning in Practice... Intelligent Computing for Interactive System Design - Statistics, Digital Signal Processing and Machine Learning in Practice (Hardcover)
Parisa Eslambolchilar, Mark Dunlop, Andreas Komninos
R2,567 Discovery Miles 25 670 Ships in 10 - 15 working days

Intelligent Computing for Interactive System Design provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, researcher, or practitioner working on novel interface design, with chapters on statistical methods, digital signal processing (DSP), and machine learning (ML). These foundations are followed by chapters that discuss case studies on smart cities, brain-computer interfaces, probabilistic mobile text entry, secure gestures, personal context from mobile phones, adaptive touch interfaces, and automotive user interfaces. The case studies chapters also highlight an in-depth look at the practical application of DSP and ML methods used for processing of touch, gesture, biometric, or embedded sensor inputs. A common theme throughout the case studies is ubiquitous support for humans in their daily professional or personal activities. In addition, the book provides walk-through examples of different DSP and ML techniques and their use in interactive systems. Common terms are defined, and information on practical resources is provided (e.g., software tools, data resources) for hands-on project work to develop and evaluate multimodal and multi-sensor systems. In a series of in-chapter commentary boxes, an expert on the legal and ethical issues explores the emergent deep concerns of the professional community, on how DSP and ML should be adopted and used in socially appropriate ways, to most effectively advance human performance during ubiquitous interaction with omnipresent computers. This carefully edited collection is written by international experts and pioneers in the fields of DSP and ML. It provides a textbook for students and a reference and technology roadmap for developers and professionals working on interaction design on emerging platforms.

Intelligent Computing for Interactive System Design - Statistics, Digital Signal Processing and Machine Learning in Practice... Intelligent Computing for Interactive System Design - Statistics, Digital Signal Processing and Machine Learning in Practice (Paperback)
Parisa Eslambolchilar, Mark Dunlop, Andreas Komninos
R2,012 Discovery Miles 20 120 Ships in 10 - 15 working days

Intelligent Computing for Interactive System Design provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, researcher, or practitioner working on novel interface design, with chapters on statistical methods, digital signal processing (DSP), and machine learning (ML). These foundations are followed by chapters that discuss case studies on smart cities, brain-computer interfaces, probabilistic mobile text entry, secure gestures, personal context from mobile phones, adaptive touch interfaces, and automotive user interfaces. The case studies chapters also highlight an in-depth look at the practical application of DSP and ML methods used for processing of touch, gesture, biometric, or embedded sensor inputs. A common theme throughout the case studies is ubiquitous support for humans in their daily professional or personal activities. In addition, the book provides walk-through examples of different DSP and ML techniques and their use in interactive systems. Common terms are defined, and information on practical resources is provided (e.g., software tools, data resources) for hands-on project work to develop and evaluate multimodal and multi-sensor systems. In a series of in-chapter commentary boxes, an expert on the legal and ethical issues explores the emergent deep concerns of the professional community, on how DSP and ML should be adopted and used in socially appropriate ways, to most effectively advance human performance during ubiquitous interaction with omnipresent computers. This carefully edited collection is written by international experts and pioneers in the fields of DSP and ML. It provides a textbook for students and a reference and technology roadmap for developers and professionals working on interaction design on emerging platforms.

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