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A polytunnel, high tunnel or hoop house, can be used as an
affordable, low-carbon aid to growing your own food all year round,
from crispy salads and fresh vegetables in the dead of winter to
juicy melons and mouth-watering grapes in high summer. But once
you've decided to invest in a polytunnel, there are many questions
to be answered, including: * Do you need planning permission? *
What are the different sizes and types you can buy? * Where should
you put it, and how do you put it up? * What can you use it for,
how do you look after it, and what are the likely problems? The
Polytunnel Handbook looks at all aspects of using a polytunnel,
from planning your purchase to harvesting the rewards, and includes
a step-by-step guide detailing how polytunnels are put up and
maintained. There are chapters on developing healthy soil and
preventing pests, and a jargon-free guide to the range of often
mystifying accessories that many tunnel retailers offer. For the
DIY enthusiast there is a full set of instructions for building a
polytunnel from scratch, and the authors explain how to keep your
polytunnel productive in every season.
Today's graphic software options have grown in size and complexity
to become substantial packages crowded with minute details and
innumerable options. These programs-and the immense instructional
volumes that accompany them-can be extremely daunting to both
newcomers and experienced designers, as it is often difficult to
identify those tools and methods that are specifically relevant to
graphic design. Software Essentials for Graphic Designers provides
the fundamental aspects of the six premier programs in a
beautifully packaged, easy-to-use format. Written by Mark Gatter
for a graphic design audience, this book presents the significant
features from Photoshop, Illustrator, Quark, InDesign, Dreamweaver,
and Flash. Gatter demonstrates the specific purposes of the
individual programs; the essential tools and methods of each; how
to use their technologies and integrate them into the design
process; why to use one program over another in different
circumstances; how to import and export files in a variety of
formats; and the ways the programs interact with one another and to
what effect. Accompanied by illustrations showing on-screen menus,
tools, and palettes, along with a CD-ROM (formatted for both Mac
and PC) that features exercises and demonstrations in all six
applications, this book will serve as a superb reference for both
students and professional graphic designers.
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