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Introduction to Computing and Programming in Python, Global Edition (Paperback, 4th edition): Mark Guzdial, Barbara Ericson Introduction to Computing and Programming in Python, Global Edition (Paperback, 4th edition)
Mark Guzdial, Barbara Ericson
R2,513 Discovery Miles 25 130 Ships in 10 - 15 working days

For courses in Computer Programming with Python. Social Computing and Programming with Python Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognised for its successful introduction to the subject of Media Computation. Emphasising creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The 4th Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students.

Learner-Centered Design of Computing Education - Research on Computing for Everyone (Paperback): Mark Guzdial Learner-Centered Design of Computing Education - Research on Computing for Everyone (Paperback)
Mark Guzdial
R1,385 Discovery Miles 13 850 Ships in 18 - 22 working days

Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.

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