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Analytical Frameworks, Applications, and Impacts of ICT and Actor-Network Theory (Hardcover): Markus Spoehrer Analytical Frameworks, Applications, and Impacts of ICT and Actor-Network Theory (Hardcover)
Markus Spoehrer
R4,378 Discovery Miles 43 780 Ships in 18 - 22 working days

In a globalized world, one of the most prominent developments in technology has been the advancement of non-human entities. The applications of these entities in media as well as other fields of science have been looked upon as irrelevant for understanding human agency. Analytical Frameworks, Applications, and Impacts of ICT and Actor-Network Theory provides innovative insights into human and non-human roles (e.g., physical objects, technology, animals, or even beliefs, scientific facts, or discourses) and their influence on this theory and to each other. The content within this publication represents the work of consumer culture, technology, and the arts. It is designed for researchers, students, and professionals as it covers topics centered on a multidisciplinary reading of actor-network theory for a variety of fields.

Applying the Actor-Network Theory in Media Studies (Hardcover): Markus Spoehrer, Beate Ochsner Applying the Actor-Network Theory in Media Studies (Hardcover)
Markus Spoehrer, Beate Ochsner
R4,458 Discovery Miles 44 580 Ships in 18 - 22 working days

Actor-Network Theory (ANT), originally a social theory, seeks to organize objects and non-human entities into social networks. Its most innovative claim approaches these networks outside the anthropocentric view, including both humans and non-human objects as active participants in a social context; because of this, the theory has applications in a myriad of domains, not merely in the social sciences. Applying the Actor-Network Theory in Media Studies applies this novel approach to media studies. This publication responds to the current trends in international media studies by presenting ANT as the new theoretical paradigm through which meaningful discussion and analysis of the media, its production, and its social and cultural effects. Featuring both case studies and theoretical and methodical meditations, this timely publication thoroughly considers the possibilities of these disparate, yet divergent fields. This book is intended for use by researchers, students, sociologists, and media analysts concerned with contemporary media studies.

Analytical Frameworks, Applications, and Impacts of ICT and Actor-Network Theory (Paperback): Markus Spoehrer Analytical Frameworks, Applications, and Impacts of ICT and Actor-Network Theory (Paperback)
Markus Spoehrer
R3,418 Discovery Miles 34 180 Ships in 18 - 22 working days

In a globalized world, one of the most prominent developments in technology has been the advancement of non-human entities. The applications of these entities in media as well as other fields of science have been looked upon as irrelevant for understanding human agency. Analytical Frameworks, Applications, and Impacts of ICT and Actor-Network Theory provides innovative insights into human and non-human roles (e.g., physical objects, technology, animals, or even beliefs, scientific facts, or discourses) and their influence on this theory and to each other. The content within this publication represents the work of consumer culture, technology, and the arts. It is designed for researchers, students, and professionals as it covers topics centered on a multidisciplinary reading of actor-network theory for a variety of fields.

Einspielungen - Prozesse und Situationen digitalen Spielens (German, Paperback, 1. Aufl. 2020): Markus Spoehrer, Harald Waldrich Einspielungen - Prozesse und Situationen digitalen Spielens (German, Paperback, 1. Aufl. 2020)
Markus Spoehrer, Harald Waldrich
R1,270 Discovery Miles 12 700 Ships in 18 - 22 working days

Der Band greift einen vorherrschenden wissenschaftlichen Trend zur Prozessualisierung, Relationierung und Situierung von gegenwartigen Medien bzw. medialen Konstellationen auf und erprobt und exemplifiziert diesen an Videospielarrangements. Er vereint unter der Perspektivierung von digitalen Spielen als "Situationen und Prozesse" internationale Forscher*innen aus dem Bereich der Computerspielforschung und zeigt in diesem Zuge auch, dass eine derartige theoretische Pramisse interdisziplinare Herangehensweisen ermoeglicht bzw. zusammenfuhren lasst.

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