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"Introduction to 3D Game Engine Design Using DirectX 9 and C#"
illustrates the process of creating a simple 3D game engine. During
this process, author Lynn Harrison demonstrates many facets of the
DirectX 9 software through clear-cut explanations and examples.
Throughout the course of the book, you'll develop an off-road
driving game that brings such features as management of large
scenes, environmental effects, and physics into play. To write the
game, you'll use cutting-edge technologiesC# and DirectX, and the
.NET Frameworkand you'll go beyond simple graphics to explore
audio, user input, artificial intelligence, and multiplayer design.
Table of Contents Overview User Interface Hanging Ten: A Ride
Through the Rendering Pipeline Basic 3D Objects Complex 3D Objects
Camera: The Player's View of the World Adding Some Atmosphere:
Lighting and Fog Artificial Intelligence: Adding the Competition
Game Audio: Let's Make Some Noise Game Physics: Keeping It Real
Tools of the Trade
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