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Showing 1 - 11 of 11 matches in All Departments
The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumoured to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect. Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players. Requires a copy of Wildlands to play. At six players, requires a copy of Wildlands and either The Unquiet Dead or The Adventuring Party to play. Players: 1-6 Playing Time: 60 minutes Ages: 14+ Contents: 5 Unique Over-Sized Miniatures, Doubled-sided Playing Board, 100+ Cards, 5 Double-Sided Scenario Sheets, 80+ Counters, 10 Plastic Bases, 10 Crystals
Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 Unique Miniatures, 20 Character Cards, 120 Action Cards, 42 Battlefield Cards, Double-Sided Playing Board, Counters & Tokens The great Darkness has fallen, and the Empire with it. The arcane crystals which once powered entire cities were shattered, and the darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends. Take control of one of four factions, from the spell-slinging Mages' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition - but take care, danger may be lurking in the darkness... In the Wildlands, opportunity awaits... if you fight for it.
Players: 2-4
The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One. The city is guilty. The crime is life. The sentence is death. The Dark Judges can be played as a team in any game of Helter Skelter, or one player can face off against them in a solo game. Requires a copy of Judge Dredd: Helter Skelter to play. Number of players: 1-4 Ages: 14+ Playing time: 30-60 minutes Components: 4 miniatures, 5 oversized cards, 39 playing cards, tokens
The Dark House lies abandoned. Who knows what horrors lie within? Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will find remnants of their wicked ways. Out back, struggle through the Hedge Maze map, sinister and long overgrown with vicious thorns. Down below, in the Crypt map, encounter the deadly curse that once cast a noble line into oblivion. This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Requires a copy of Wildlands to play. Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2 boards, rule sheet
The Celtic Resource Book provides a wealth of material that can be used for private meditation or public worship. It spans the whole breadth of Celtic Christianity - from the liturgies and prayers, to the stories of Celtic saints and Celtic artwork. A highly practical resource book for all clergy, worship and home group leaders, it includes: - Liturgies for different times of the day, for personal use at home or in larger groups; - Liturgies for baptism, marriages and funerals - Material for major festivals, including Christmas, Easter, Pentecost and Harvest; - Prayers for use at home, at work and on pilgrimage; - Stories from the saints, which can be used as meditations at home or in house groups; - Artistic activities, including Celtic crosses and stitching patterns; - Practical advice on planning pilgrimages.
When Julie finds out that she has to shoot a short film for one of her college classes she freaks out. She knows pretty much nothing about making a movie and doesn't know what she is going to do until her friend Ivy comes to her aid. Ivy's boyfriend is a film student and says that he will help her with her film project as long as she is willing to do a horror film. Julie agrees and after getting a cast and crew together they head out of town to film the movie at a classmate's house. What they don't know is that the house is supposedly haunted, and before long members of the cast and crew start dying at the hands of a mysterious killer who enjoys dispatching his victims in a variety of painful and horrible ways. It the brutal murderer a ghost, some deranged lunatic, or is he part of something a lot more sinister? As the dead bodies begin piling up it becomes clear that Julie's first film may also be her last... If you are a fan of the classic slasher flicks from the 1980's then this book is for you
Speaking of Information: The Library Juice Quotation Book is a compilation of quotations originally collected for the Quotes of the Week section of Library Juice, an e-zine published by Rory Litwin between 1998 and 2005 that dealt with philosophical and political dimensions of librarianship. Persons quoted include famous, not-so-famous, and infamous figures from classical to contemporary periods. Librarians are quoted, as well as intellectuals, politicians, novelists, scientists, celebrities, and other commentators. Some quotes are about libraries and librarians, others are about intellectual freedom, and others are about the information society from a philosophical perspective. A central thread tying these quotations together is the idea of the library as servant and protector of the public sphere. A rich collection easily dipped in and out of.
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