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The Ancients, age-old guardians of the arcane crystals, have long
slumbered in their secret vaults. Rumoured to be invincible
sentinels, they have defended their crystals unchallenged for eons.
With the fall of the Empire, the most desperate bands of the
Wildlands have joined forces to take them down and claim the
crystals they protect. Wildlands: The Ancients introduces powerful
creatures and new terrains that allow players to play Wildlands
solo and cooperatively, as well as supporting play with up to six
players. Requires a copy of Wildlands to play. At six players,
requires a copy of Wildlands and either The Unquiet Dead or The
Adventuring Party to play. Players: 1-6 Playing Time: 60 minutes
Ages: 14+ Contents: 5 Unique Over-Sized Miniatures, Doubled-sided
Playing Board, 100+ Cards, 5 Double-Sided Scenario Sheets, 80+
Counters, 10 Plastic Bases, 10 Crystals
Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes
Components: 6 unique miniatures, 30+ cards Across the Wildlands the
word is spreading - the dead are rising, swords in hand. Drawn to
the life-giving power of the crystal shards, a gang of undead
nightmares have taken to the battlefield. This ghoulish team can
replace one of the existing factions, with the unique mechanic of
shared activation offering an aggressive new playstyle, or they can
be played using the new 'Encounter' rules as monstrosities that can
be controlled by any player, flooding the board as the battle
rages. Requires a copy of Wildlands to play.
Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20
Unique Miniatures, 20 Character Cards, 120 Action Cards, 42
Battlefield Cards, Double-Sided Playing Board, Counters &
Tokens The great Darkness has fallen, and the Empire with it. The
arcane crystals which once powered entire cities were shattered,
and the darkness was destroyed by the magics unleashed. All that
remains are the lawless ruins known as the Wildlands, and the
shards of the crystals that have been strewn across them. Now a few
souls, the brave and the desperate, seek the shards to harness
their power for their own ends. Take control of one of four
factions, from the spell-slinging Mages' Guild or the nimble
Gnomads to the versatile Lawbringers or the hard-hitting Pit
Fighters. Each brings their own playstyle, with unique decks of
action cards determining their abilities on the battlefield, so
plan your tactics carefully. Dash through the ruins to grab the
crystals you so desperately desire or focus your efforts on taking
out the opposition - but take care, danger may be lurking in the
darkness... In the Wildlands, opportunity awaits... if you fight
for it.
The barrier between worlds has shattered. Now, the Dark Judges have
returned to exact judgement on Mega-City One. The city is guilty.
The crime is life. The sentence is death. The Dark Judges can be
played as a team in any game of Helter Skelter, or one player can
face off against them in a solo game. Requires a copy of Judge
Dredd: Helter Skelter to play. Number of players: 1-4 Ages: 14+
Playing time: 30-60 minutes Components: 4 miniatures, 5 oversized
cards, 39 playing cards, tokens
Players: 2-4
Ages: 14+
Playing Time: 30-60 minutes
Contents: Double-Sided Playing Board
Travel into the further reaches of the Wildlands with this new set of
maps. Introduce further wrinkles to your game via magical portals which
help you rush around the map, or fissures which will slow your
progress. Players will have to adapt to their new surroundings if they
ever hope to get ahead.
This map expansion for Wildlands adds a new double-sided board to the
game, featuring new opportunities and obstacles, and can be used in
conjunction with the faction expansions.
This map pack requires a copy of Wildlands to play.
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Judge Dredd: Helter Skelter (Game)
Martin Wallace; Illustrated by Clint Langley, Rufus Dayglo, Simon Fraser, Chris Weston, …
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R1,919
R1,309
Discovery Miles 13 090
Save R610 (32%)
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Ships in 12 - 17 working days
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Something in the multiverse has shattered, and now the universe is
bleeding. Throughout Mega-City One there are reports of invaders
wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles
in Apetown. And rumours of fragments of other universes, waiting to
be claimed. Head to the streets of Mega-City One with Judge Dredd:
Helter Skelter, a new miniatures board game combining Martin
Wallace's critically-acclaimed Wildlands rules with the worlds of
2000 AD. Four unique factions bring iconic characters from Slaine,
Nikolai Dante, and Strontium Dog crashing into Mega-City One, all
intent on finding the shattered fragments of their own universe and
crushing anyone who gets in their way. Things are going to get
rough, but one thing is certain. No matter what universe you are
from, you still have to answer to the Law! Players: 2-4 Ages: 14+
Playing Time: 30-60 minutes Contents: 20 unique ink-washed
miniatures, 188 cards, double-sided playing board, counters and
tokens
The Dark House lies abandoned. Who knows what horrors lie within?
Once the home of one of the Empire's grandest family, the Dark
House lies as an epitaph to their fall. As you fight your way
across the two-storied Mansion map, you will find remnants of their
wicked ways. Out back, struggle through the Hedge Maze map,
sinister and long overgrown with vicious thorns. Down below, in the
Crypt map, encounter the deadly curse that once cast a noble line
into oblivion. This board expansion for Wildlands gives players
three new maps, two of which are specifically designed for two
players. Each map features new rules, new challenges, and new
opportunities. Requires a copy of Wildlands to play. Number of
players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2
boards, rule sheet
The story of The Alexandra Hotel is a warm, affectionate and
wide-ranging exploration of generous hospitality on the Yorkshire
coast. Set in the context of the exciting turmoil of the nineteenth
and twentieth centuries, and in the changing fortunes of
Bridlington as a seaside resort in particular, it offers unexpected
insights into people and events. Jostling together we find royalty,
a notorious serial killer, wealthy shipping magnates, pop stars,
politicians, chancers, an inventor, courting couples and young
kitchen staff. We are invited to investigate the mysteries of
complementary medicine, suspicions of arson, the art of landscape
design and public architecture, the fun of bathing huts and
cocktail bars, and inspiring experiences only the seaside can
bring.
The Celtic Resource Book provides a wealth of material that can be
used for private meditation or public worship. It spans the whole
breadth of Celtic Christianity - from the liturgies and prayers, to
the stories of Celtic saints and Celtic artwork. A highly practical
resource book for all clergy, worship and home group leaders, it
includes: - Liturgies for different times of the day, for personal
use at home or in larger groups; - Liturgies for baptism, marriages
and funerals - Material for major festivals, including Christmas,
Easter, Pentecost and Harvest; - Prayers for use at home, at work
and on pilgrimage; - Stories from the saints, which can be used as
meditations at home or in house groups; - Artistic activities,
including Celtic crosses and stitching patterns; - Practical advice
on planning pilgrimages.
When Julie finds out that she has to shoot a short film for one of
her college classes she freaks out. She knows pretty much nothing
about making a movie and doesn't know what she is going to do until
her friend Ivy comes to her aid. Ivy's boyfriend is a film student
and says that he will help her with her film project as long as she
is willing to do a horror film. Julie agrees and after getting a
cast and crew together they head out of town to film the movie at a
classmate's house. What they don't know is that the house is
supposedly haunted, and before long members of the cast and crew
start dying at the hands of a mysterious killer who enjoys
dispatching his victims in a variety of painful and horrible ways.
It the brutal murderer a ghost, some deranged lunatic, or is he
part of something a lot more sinister? As the dead bodies begin
piling up it becomes clear that Julie's first film may also be her
last... If you are a fan of the classic slasher flicks from the
1980's then this book is for you
Speaking of Information: The Library Juice Quotation Book is a
compilation of quotations originally collected for the Quotes of
the Week section of Library Juice, an e-zine published by Rory
Litwin between 1998 and 2005 that dealt with philosophical and
political dimensions of librarianship. Persons quoted include
famous, not-so-famous, and infamous figures from classical to
contemporary periods. Librarians are quoted, as well as
intellectuals, politicians, novelists, scientists, celebrities, and
other commentators. Some quotes are about libraries and librarians,
others are about intellectual freedom, and others are about the
information society from a philosophical perspective. A central
thread tying these quotations together is the idea of the library
as servant and protector of the public sphere. A rich collection
easily dipped in and out of.
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