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Remember the weird kid in grade school who picked at every part of
his body except his nose? You know, the one witht he homemade
clothes junior high? The weirdo who was into Star Trek? The guy who
sat alone at lunch? The one who never went on a date? The first
person you thought of when you saw that drawing of the Unabomber?
Well, that kid grew up. He grew up, he convinced someone to marry
him, purchased a home, wrote a few books, and even became a
step-grandfather (if that's a thing). Goats Eat Cans is his story.
In Volume 3, Steven Novak continues to recount the mostly woeful
tales of his life in the uniquely peculiar way only he can. There
are even more inappropriate bodily functions, a load of awkward
mishaps, and a whole lot of obscure pop culture references that
only the nerdiest of the nerds will recognize. Goats Eat Cans
features 50 stories, 50 illustrations, a cartoon rendering of him
pulling a woman from a car wreck. So that's pretty cool.
With their backs to the wall the children of the Fillagrou prophecy
are forced to fight against seemingly impossible odds. Questions
will be answered and mysteries revealed. Lives will be lost,
friendships will be tested and the bonds of family stretched to the
limit. If the universe is to survive, the ultimate sacrifice must
be made. Endings and Beginnings is the final installment in an epic
trilogy that follows an unlikely group of children turned heroes
and their adventures in a world that seems, on the surface, to have
very little in common with their own. Pitted against a tyrant king
hungry for vengeance, the fate of the universe rests in their
hands.
Travel back in time to late Ninth Century Anglo-Saxon Britain where
Alfred the Great rules with a benevolent hand while the Danish King
rules peacefully within the boundaries of the Danelaw. Trade
flourishes, and scholars from throughout the civilized world flock
to Britannia's shores to study at the King's Court School at
Winchester. Enter Concordia, a beautiful noble woman whose family
is favored by the king. Vain, willful, and admired, but ambitious
and cunning, Concordia is not willing to accept her fate. She is
betrothed to the valiant warrior, Brantson, but sees herself as far
too young to lay in the bedchamber of an older suitor. She wants to
see the wonders of the world, embracing everything in it;
preferably, but dangerously, at the side of Thayer, the exotic
Saracen who charms King Alfred's court and ignites her yearning
passions. Concordia manipulates her besotted husband into taking
her to Rome, but her ship is captured by bloodthirsty pirates, and
the seafarers protecting her are ruthlessly slain to a man. As she
awaits her fate in the Moorish captain's bed, by sheer chance, she
discovers that salvation is at hand in the gilded court of a
Saracen nobleman. While awaiting rescue, Concordia finds herself at
the center of intrigue, plots, blackmail, betrayal and the vain
desires of two egotistical brothers, each willing to die for her
favor. Using only feminine cunning, Concordia must defend her honor
while plotting her escape as she awaits deliverance, somewhere
inside steamy, unconquered Muslim Hispania.
Remember the weird kid in grade school with a mouthful of paste and
britches full of waste? You know, the one that still had an
imaginary friend in junior high? That creepy oddball with the belly
that made it impossible for him to run a mile in under thirty
minutes? The one you knew beyond a shadow of a doubt would one day
get caught with a severed head in his freezer? Well, that kid grew
up. He grew up, he convinced someone to marry him, he bought a
house in the suburbs, he wrote a book, and he even stopped eating
paste Goats Eat Cans is his story. In Volume 2, Steven Novak
continues to recount the mostly woeful tales of his life in the
peculiar way only he can. There are more inappropriate bodily
functions, more awkward social mishaps, and a heck of a lot more
obscure pop culture references that only the nerdiest of the nerds
will recognize. Goats Eat Cans features 56 stories, 56
illustrations, and a carton rendering of his buttocks in a thong.
If that's not worth the price of admission, nothing is.
Dr. Gwyneth Franger, a renowned expert in early medieval England,
is set upon learning the truth about the death of Lord Erik, the
last descendant of the powerful House of Wareham. Her quest becomes
an obsession, a condition that began with the discovery of a
portrait of the tall and valiant warrior. Digesting troves of
mildewed scrolls and source documentation only enhances her belief
that Lord Erik was brutally assassinated by a cabal of traitors in
the pay of William the Bastard, shortly before the onslaught of the
Norman Invasion. On an archeological dig in Southern England, Dr.
Franger finds herself transported back to the Dark Ages and at the
side of the noble Lord Erik who commands an army of elite Saxon
warriors. Witnessing the unrest firsthand, Gwyneth senses that her
instincts had been right all along, and she is determined to learn
the identities of the treacherous blackguards hiding in the
shadows, villains who may well be posing as Lord Erik's friends and
counselors. Gwyneth knows it is wrong to stop the assassins, but
isn't sure she can find the strength to walk away and watch her
beloved Erik die. Will she intervene, change the course of history
and wipe out an entire timeline to save the man she loves?
For Tommy Jarvis, life has never been simple - quite the opposite,
in fact. It is, however, about to become decidedly more difficult.
Moments after stumbling through a doorway to another world, Tommy
and his friends discover they are the key to ending a war in which
the casualties are too great to count and their chances of survival
are almost nonexistent.
After stumbling through a doorway hidden at the base of their tree
fort, the brothers find themselves caught in the middle of a war
that has raged for years and left behind more causalities than
numbers dare count. Along the way they'll encounter creatures both
bizarre and terrifying and find friends in the most unpredictable
of places.
Fathers and Sons is the first in a trilogy that follows an
unlikely group of children turned heroes and their adventures in a
world that has nothing in common with their own, against an army of
war mongering creatures led by a tyrant king and a young prince
that will stop at nothing to see them dead.
The Forts series continues with Forts: Liars and Thieves, and
Forts: Endings and Beginnings
Praise for Fathers and Sons
5 of 5 Stars
"No one should miss out on this series. It sticks with you long
after the final page is turned." - Completelybooksessed
"What you don't expect are those singing moments of poetry, of
beauty, and the life lessons woven behind every chapter. Novak
isn't just trying to tell you a fantastic adventure story. Novak is
trying to teach you something about himself, and, by extension,
something about you." - MJ Heiser, Author of Corona
"There are moments along their journey, and even before it starts,
where you simply want to cry for these children and what they go
through. There are also those moments where you will find yourself
cheering them along." - Moonlitreviews
"Novak skillfully spins his tale in a manner that allows the
reader to understand and empathize with his protagonists and keeps
the reader engaged in the narrative from the opening paragraph to
the final lines." - UJA Greater Toronto
"What struck me about Fathers and Sons is that each character,
hero and villain, human or otherwise, is so clearly drawn (Mr.
Novak is an illustrator of exceptional talent)that I was able to
connect with them. Family is an important theme in this
action-packed story, with both good and bad aspects getting equal
share." - James McShane, Author
Whispered by the wise and the learned. Talked of in hushed tones
round luminous firesides. Engraved by awestruck scribes in the
scriptoria of the Chronicles. Against all the odds, great King
Alfred defeated a vastly superior Danish army outside Chippenham.
This victory, the sages prophesied, would guarantee peace
throughout the land. Or so they thought. Two years later, Rigr the
Bastard, vengeful and seeking to claim his birthright, was defeated
in the wilds of East Anglia. His blood smeared berserker warriors
vanquished; no quarter asked for - no quarter given. Now, a further
two years later, the Vikings return. Noble Prince Sven instigates a
seaborne invasion, fuelled partly by blind rage when he discovers
that his brother, Prince Erik, has sworn fealty to the Anglo-Saxon
king. His own brother: A traitor and a fool. Erik's love, Lady
Gwyneth, attempts to stop the invasion before it starts by uniting
the two estranged brothers, but her scheming only succeeds in
making matters worse. Indeed, her interference guarantees the death
of thousands of warriors in the freezing, tumultuous North Sea. So
when the horns of Sven's monumental fleet of warships are heard off
the fogbound coast of Britannia, King Alfred - outnumbered,
outshipped and weary of the fray - must rouse his jaded Saxon
warriors and lead them to sea, to repel his most formidable enemy
yet. For a host motivated by the spilled blood of the fallen, the
spirit of black vengeance, and the delights of a warrior's reward
in Valhalla, is the most fearsome opponent of all. Alfred. Sven.
Erik. Gwyneth. Amidst the ferrous reverberation of a battle royale
- one or all must die, and the fate of a nation hangs in the
balance, one final time.
Two years have passed since Alfred the Great successfully defeated
Guthrum, King of the Vikings. The fair land of England is at peace.
That is, until the harmony is threatened by Guthrum's angry,
vengeful, illegitimate son, Rigr, who is hell-bent on usurping his
father's throne. Rigr demands his Birthright - an acknowledgement
that he is the sole heir to the Danelaw, but his father refuses his
claim. Rigr assembles his army; a motley, but formidable, cohort of
disenchanted warriors. Fearsome Guthrum, ruler of everything from
Kent to Northumbria, is made aware of the threat and conjures his
forces, meeting the rebellious host on the field at Thetford.
Thousands upon thousands of bloodthirsty warriors confront each
other on the sunlit, windless plains of East Anglia. The victors
will rewrite the course of history, and the fate of England is in
the hands of the gods of war.
King Alfred the Great has thwarted the Viking threat against his
kingdom of Wessex. Signing a treaty with the formidable Danish King
Guthrum, he succeeds in pushing the heathen army back to the
rolling fens of East Anglia. An uneasy peace holds sway: The King
establishes a standing army under Lord Richard, who takes command
of the citadel at Wareham. Richard and his army are accompanied by
his daughter, Gwyneth, an impetuous and reckless young woman - at
once striking, intellectually gifted, but dangerously vain and
imprudent. While Richard broods on the Viking threat, Gwyneth falls
in love with an enemy prince - only to discover that she has been
betrothed to a Saxon warrior twice her age. Refusing to countenance
her grim fate, she flees the fortress, but is soon kidnapped by a
Viking warrior and taken to the camp of King Guthrum while Saxon
search parties scour the land. In captivity, a hostage to fortune,
and the focus of political intrigue, Gwyneth is submerged in a
world of expediency, betrayal and black treachery. Slowly, she
realizes the truth is suspect, nothing is what it appears and her
reality cannot be trusted. And all the time, against this
background, she desires nothing more than to be reunited with her
dashing Danish prince.
Remember the weird kid with the greasy hair and the odd smell you
went to school with? You know, the one who never talked to anyone?
That creepy little jerk who sat alone at lunch? The oddball who
never took a shower in gym class? The one you imagined might one
day go on a shooting spree? Believe it or not, that kid grew up. He
grew up, he got married, he never shot a single person, he wrote a
book, and he even started taking showers after his workouts - most
of the time. Goats Eat Cans is his story. Follow along as Steven
Novak recounts the sometimes hilarious, sometimes hilariously
painful, and sometimes painfully hilarious moments that have made
his life so wonderfully frustrating. You'll laugh, you'll cry, and
you might even vomit. No matter what, you won't be able to stop
reading. Goats Eat Cans features 55 stories, 55 illustrations, 99
luftballons and enough nonsense to keep you chuckling and giggling
for days on end - or hours - or at the very least a few minutes.
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