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The term Inclusive Online Education has generated great interest
within and across educational levels and contexts, yet practical
applications of it remain elusive in many institutional settings.
Chapters in this book highlight define and interrogate definitions
of inclusion. The research studies reported here focus on moving
the conversation about inclusive online education away from
individual accommodations for which students must qualify, to
models where learning experiences are designed for the success of
all students and teachers—both technically and relationally.
While some authors do mention the need to know and understand the
Universal Design for Learning (UDL), the authors in these chapters
go beyond UDL to include understandings about historical challenges
with inclusive education, emerging understandings about designing
strong online instruction, and how placed-based thinking and social
settings provide resources from which to draw in creating online
learning environments and experiences that are not only humanized
but humane. This book highlights research focused on moving the
conversation about inclusion away from individual accommodations
for which students must qualify to models where learning
experiences are designed to address historical inequities and
promote success for all students and teachers. Collectively, the
chapters underscore the need to choose materials, design
assessments, plan instruction, and engage with students in
accordance with relational commitments to equity. Inclusive Online
and Distance Education for Learners with Dis/abilities will be a
great resource for academics, researchers, and advanced students of
Education, Education Policy, Educational Research, and Disability
Studies in Education. The chapters included in this book were
originally published as a special issue of Distance Education.
New times. Expanded worlds. Emerging possibilities. In Using
Virtual Reality in English Language Arts Education, authors from
multiple institutions across the United States and abroad share
practical insights for teaching English language arts with virtual
and augmented realities. These chapters draw on multiple theories
and ideas to share perspectives from practicing and prospective
teachers, as well as young learners themselves, about how to use
applications and tools to transform teaching and learning.
Collectively, this book advances innovation for using virtual and
augmented realities as educational, inclusive spaces for teaching
English language arts and literacy subject matter while supporting
learners in developing the mindset for creativity, innovation, and
even emotional empathy.
New times. Expanded worlds. Emerging possibilities. In Using
Virtual Reality in English Language Arts Education, authors from
multiple institutions across the United States and abroad share
practical insights for teaching English language arts with virtual
and augmented realities. These chapters draw on multiple theories
and ideas to share perspectives from practicing and prospective
teachers, as well as young learners themselves, about how to use
applications and tools to transform teaching and learning.
Collectively, this book advances innovation for using virtual and
augmented realities as educational, inclusive spaces for teaching
English language arts and literacy subject matter while supporting
learners in developing the mindset for creativity, innovation, and
even emotional empathy.
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