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From Human Attention to Computational Attention - A Multidisciplinary Approach (Paperback, Softcover reprint of the original... From Human Attention to Computational Attention - A Multidisciplinary Approach (Paperback, Softcover reprint of the original 1st ed. 2016)
Matei Mancas, Vincent P. Ferrera, Nicolas Riche, John G. Taylor
R4,541 Discovery Miles 45 410 Ships in 10 - 15 working days

This both accessible and exhaustive book will help to improve modeling of attention and to inspire innovations in industry. It introduces the study of attention and focuses on attention modeling, addressing such themes as saliency models, signal detection and different types of signals, as well as real-life applications. The book is truly multi-disciplinary, collating work from psychology, neuroscience, engineering and computer science, amongst other disciplines. What is attention? We all pay attention every single moment of our lives. Attention is how the brain selects and prioritizes information. The study of attention has become incredibly complex and divided: this timely volume assists the reader by drawing together work on the computational aspects of attention from across the disciplines. Those working in the field as engineers will benefit from this book's introduction to the psychological and biological approaches to attention, and neuroscientists can learn about engineering work on attention. The work features practical reviews and chapters that are quick and easy to read, as well as chapters which present deeper, more complex knowledge. Everyone whose work relates to human perception, to image, audio and video processing will find something of value in this book, from students to researchers and those in industry.

From Human Attention to Computational Attention - A Multidisciplinary Approach (Hardcover, 1st ed. 2016): Matei Mancas, Vincent... From Human Attention to Computational Attention - A Multidisciplinary Approach (Hardcover, 1st ed. 2016)
Matei Mancas, Vincent P. Ferrera, Nicolas Riche, John G. Taylor
R6,144 Discovery Miles 61 440 Ships in 10 - 15 working days

This both accessible and exhaustive book will help to improve modeling of attention and to inspire innovations in industry. It introduces the study of attention and focuses on attention modeling, addressing such themes as saliency models, signal detection and different types of signals, as well as real-life applications. The book is truly multi-disciplinary, collating work from psychology, neuroscience, engineering and computer science, amongst other disciplines. What is attention? We all pay attention every single moment of our lives. Attention is how the brain selects and prioritizes information. The study of attention has become incredibly complex and divided: this timely volume assists the reader by drawing together work on the computational aspects of attention from across the disciplines. Those working in the field as engineers will benefit from this book's introduction to the psychological and biological approaches to attention, and neuroscientists can learn about engineering work on attention. The work features practical reviews and chapters that are quick and easy to read, as well as chapters which present deeper, more complex knowledge. Everyone whose work relates to human perception, to image, audio and video processing will find something of value in this book, from students to researchers and those in industry.

Intelligent Technologies for Interactive Entertainment - 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July... Intelligent Technologies for Interactive Entertainment - 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers (Paperback, 2013 ed.)
Matei Mancas, Nicolas d'Alessandro, Xavier Siebert, Bernard Gosselin, Carlos Valderrama, …
R2,042 Discovery Miles 20 420 Ships in 10 - 15 working days

This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.

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