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250 YEARS AGO, ASCALON BURNED ...Desperate to defend his land from
advancing hordes of bestial charr, King Adelbern summoned the
all-powerful Foefire to repel the invaders. But magic can be a
double-edged sword - the Foefire burned both charr and human alike.
While the charr corpses smoldered, the slain Ascalonians arose
again, transformed by their king's rage into ghostly protectors and
charged with guarding the realm...forever. The once mighty kingdom
became a haunted shadow of its former glory. Centuries later, the
descendants of Ascalon, exiled to the nation of Kryta, are besieged
on all sides. To save humankind, Queen Jennah seeks to negotiate a
treaty with the hated charr. But one obstacle remains. The charr
legions won't sign the truce until their most prized possession,
the Claw of the Khan-Ur, is returned from the ruins of fallen
Ascalon. Now a mismatched band of adventurers, each plagued by
ghosts of their own, sets forth into a haunted, war-torn land to
retrieve the Claw. Without the artifact, there is no hope for peace
between human and charr - but the undead king who rules Ascalon
won't give it up easily, and not everyone wants peace!
While Spartans get all the glory, no soldier-not even the legendary
Master Chief-wins a war on his own. Gunnery Sergeant Edward Buck
and his team of Orbital Drop Shock Troopers (ODSTs) played a major
role in saving Earth from all-out invasion at the end of the
Covenant War-acts of bravery and ingenuity that did not go
unnoticed by the United Nations Space Command.Now, after many
Spartans have been killed in battle and the Master Chief is listed
as MIA, the UNSC decides to create a new generation of Spartans to
defend humanity from threats both outside-and within. When they
come to Buck with an extraordinary proposition, he is forced to
make a life-altering decision. With the Covenant War finally over,
is it time for him to retire to the sidelines for a life he could
only dream about ...or is he prepared to step up and become part of
the military's new blood?
An original novel set in the Halo Universe and based on the New
York Times bestselling video game series! Molly Patel was only
seven years old when the alien alliance known as the Covenant
destroyed her homeworld and killed her family. As one of the few to
escape the glassing of Paris IV, and despite the United Nations
Space Command winning the war on behalf of humanity, Molly never
forgot how much she had lost. Nine years later, when her adoptive
parents-research scientists specializing in ancient Forerunner
technology-are called to the mysterious and wondrous place known as
Onyx, Molly vehemently objects. It's not so much that Molly's
concerned about relocating to inside a spherical construct the
diameter of an entire solar system, but the fact that she also has
to live alongside members of the same alien species that murdered
her family. And when the Servants of the Abiding Truth, a violent
ex-Covenant sect under the guidance of the notorious Pale Blade,
somehow makes its way inside this supposedly impregnable sphere,
Molly is now forced to consider if she and her new parents have
made a terrible and fatal mistake in coming here...
The first comic-sized, one-shot adventure for the MARVEL MULTIVERSE
ROLE-PLAYING GAME is here! Play as Deadpool and his team - or use your
own characters - in a fourth-wall breaking adventure right out of
Marvel's comics! Includes a comic story lead-in by Cullen Bunn
(DEADPOOL KILLS THE MARVEL UNIVERSE), an RPG adventure and new
character profiles!
Just hours following their climactic battle on the Forerunner
planet Genesis, the Spartans of Blue Team and Fireteam Osiris find
themselves running for their lives from the malevolent machinations
of the now-renegade artificial intelligence Cortana. But even as
they attempt to stay one step ahead, new trouble seems to find
Spartan Edward Buck no matter where he turns. A secret mission
planned by the Office of Naval Intelligence could possibly help
turn the tide, and has Buck reluctantly agreeing to reform his old
team, Alpha-Nine. But if the band is really getting back together
for this one, that means everybody-including the Spartan who Buck
never wants to see again, the one who committed the ultimate
betrayal of trust...
The Marvel Multiverse Role-Playing Game's first full-sized sourcebook
is here, focusing on the Uncanny X-Men! 'To me, my X-Men!' This - the
first full-sized sourcebook for the Marvel Multiverse Role-Playing Game
- features the strangest super heroes of all: the X-Men and all their
various spin-off teams, greatest allies and most fearsome foes. Written
by d616 System co-creator and New York Times-bestseller Matt Forbeck
(The Marvel Encyclopedia, Dungeons & Dragons: Endless Quest) and
packed with illustrations by Marvel's incredible army of artists, the
X-Men Sourcebook is jammed full of vital information about Marvel's
most popular mutants, including dozens of new profiles for characters
from X-Force, New Mutants and Marauders. It also includes full-color
maps of famous X-Men homes, including the Xavier Institute, Krakoa and
Arakko, plus plenty of plot hooks for an entire campaign. Answer the
call and join the X-Men!
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The Con Job (Paperback)
Matt Forbeck, Electric Entertainment
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R205
R184
Discovery Miles 1 840
Save R21 (10%)
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Ships in 10 - 15 working days
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The rich and powerful take what they want. We steal it back for
you.
When a disreputable dealer starts swindling aged and ailing
comic-book creators out of their wealth--and their high-valued
comics and artwork--the daughter of one victim comes to
ex-insurance investigator Nathan Ford and his team of
counter-crooks for help.
Their scheme: run a con at the Comic-Con International, where the
crook intends to sell the goods. But there's more going on than
simple theft. An arson plot is in motion that will not only destroy
countless rare collectibles, but may end up costing lives.
With time short, the team must take down a ruthless mark whose
true motives have yet to be revealed...
Super Hero. Leader. Avenger. One of Marvel Comics most inspiring
characters is all this and so much more. With a foreword by the
equally legendary Stan Lee, Captain America: The Ultimate Guide:
New Edition celebrates the 80th Anniversary of the iconic Captain
America. Delve into the long and storied history of the First
Avenger, from his service in World War II through to the
earth-shattering events of the Infinity Wars and Empyre. Discover
the origins of Captain America and how he joined the Avengers.
Learn about his first encounters with his courageous allies,
including Peggy Carter, Winter Soldier, and Falcon, and his epic
clashes with villains such as Baron Zemo and Red Skull. Iconic,
brave, and principled, Captain America has become one of Marvel
Comics' most beloved Super Heroes. Expertly written and lavishly
illustrated, no Marvel or Captain America fan will want to miss
this indispensable guide. (c) 2021 MARVEL
Industry Talk is a collection of two previously published columns
by Jennifer Brozek, Dice and Deadlines and The Making of an
Anthology. The collection also contains brand-new content including
step-by-step instructions on how to pitch an anthology and advice
on managing a freelance career. "Want to write for games? Want to
navigate the dark labyrinths and endless mazes of freelancing? Let
Brozek be your guide." - Chuck Wendig, game designer and author of
500 Ways to be a Better Writer "If you're going to make that leap,
though, and come over to the freelance side to join us, don't go
blind. Do your research. Ask questions. Read this book." - Matt
Forbeck, game designer and author of Amortals and Vegas Knights "To
those looking to save hours of field research into two highly
specialized and hard-to-crack fields, Jennifer Brozek's pragmatic,
down-to-earth advice serves as an essential clue-dispenser." -
Robin D. Laws, game designer and author of Hamlet's Hit Points As
Brozek says, "Freelancing for the RPG author is an active thing.
You need to look for (or make) the opportunities and grab them."
The first opportunity you should grab is this book. It will give
you the information you need to decide whether you're dedicated
enough to become a freelance RPG writer or anthology editor, and if
you decide you are, then it will tell you how to go about it. Take
Brozek's advice to heart. She knows what she's talking about." -
Angel Leigh McCoy, writer for Guild Wars 2 and editor of Wily
Writers Podcast
Imagine: A fantasy world, but not one based on Medieval/Dark Ages
European culture and myth, but rather on the tropes of the
Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix
well.
A fantasy world that mixes the inspirations of "Django" and
"Crouching Tiger, Hidden Dragon.".. "The Good, The Bad & The
Ugly "and "House of Flying Daggers.".. "Fistful of Dollars" and
"Fist of Legend."
A fantasy world that's explored through a book series, a
constantly-updated website, a tabletop role-playing game, comics,
artwork, webseries and much, much, more.
This is FAR WEST.
Tales of the Far West is the first book in Adamant Entertainment's
Wuxia-Western mash-up, featuring a dozen all-new tales written by
critically-acclaimed and award-winning fantasy, science-fiction,
horror and adventure authors, including:
"He Built The Wall To Knock It Down" by Scott Lynch: A master
teaches an unforgettable lesson in the pursuit of excellence in all
things.
"In Stillness, Music" by Aaron Rosenberg: A wandering musician is
all that stands between a village and a cattle baron.
"Riding The Thunderbird" by Chuck Wendig: A herd of giant,
flightless birds, a young girl, and a sudden lesson.
"Purity of Purpose" by Gareth-Michael Skarka: Who seeks the secret
of the Unsurpassed Weapons?
"Paper Lotus" by Tessa Gratton: A strange girl tasks a wounded man
to deliver a crucial message.
"In the Name of the Empire" by Eddy Webb: A sheriff is charged
with the murder of an Imperial Magistrate.
"Errant Eagles" by Will Hindmarch: A gunslinger faces the
consequences of his past.
"Railroad Spikes" by Ari Marmell: A bandit finds that he's robbed
the wrong train.
"The Fury Pact" by Matt Forbeck: An inventor's son faces the
responsibility of his name.
"Seven Holes" by T.S. Luikart: An apprentice learns the true
nature of demons.
"Local Legend" by Jason L. Blair: Red Phoenix was dead, and the
bounty hunter tells the tale.
"Crippled Avengers" by Dave Gross: A band of fighters seek to take
revenge on the steam baron who crippled them.
Learn the tragic origins of the wicked Arch-Illager in this
official Minecraft novel, a prequel to Minecraft Dungeons! Brave
heroes have banded together to take a perilous journey through the
war-torn Overworld to defeat the Arch-Illager and his formidable
army. But how did that army come to be? And just where did the
Arch-Illager come from? The terrible truth behind the Arch-Illager
is that he never asked for ultimate power. Known as Archie, this
little Illager is bullied by his fellow Illagers and mistrusted by
fearful Villagers. Archie only ever wanted a place to call home,
but he finds himself shunned by all. As he wanders through deep
forests and up craggy mountains, he stumbles upon a dark
cavern-with a sinister secret waiting inside. Archie discovers an
object that whispers to him promises of power: the Orb of
Dominance. With it, Archie realizes he can wield incredible magic
and reshape a world that turned its back on him. All he needs to do
is exactly what it tells him . . . After all, it's called the Orb
of Dominance for a reason, right? But is it named for the way
Archie uses it-or is it using him?
Welcome to Blackwell Academy is an in-universe book from the Life
is Strange video game franchise from Dontnod Entertainment and
Square Enix. This detailed book takes the form of a student guide
to Blackwell Academy and the town of Arcadia Bay. Overlaid onto the
pages is graffiti: notes, doodles, sketches and photographs from
the Blackwell students themselves, including contributions from the
beloved protagonists Max and Chloe. Welcome to Blackwell Academy
includes information on the staff and facilities of Blackwell
Academy, the people and locations of Arcadia Bay, overlaid with
funny, irreverent and poignant comments from the students.
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