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Showing 1 - 4 of 4 matches in All Departments

Travelogue (Paperback): Matteo Bittanti Travelogue (Paperback)
Matteo Bittanti
R601 R501 Discovery Miles 5 010 Save R100 (17%) Out of stock
How to Play Eddo Stern (Paperback): Domenico Quaranta, Eddo Stern, Matteo Bittanti How to Play Eddo Stern (Paperback)
Domenico Quaranta, Eddo Stern, Matteo Bittanti
R1,601 Discovery Miles 16 010 Out of stock
Flight Cancelled (Paperback): Matteo Bittanti Flight Cancelled (Paperback)
Matteo Bittanti
R1,523 Discovery Miles 15 230 Out of stock
Hanging Out, Messing Around, and Geeking Out - Kids Living and Learning with New Media (Paperback, Tenth Anniversary Edition):... Hanging Out, Messing Around, and Geeking Out - Kids Living and Learning with New Media (Paperback, Tenth Anniversary Edition)
Mizuko It o, Sonja Baumer, Matteo Bittanti, Danah Boyd, Rachel Cody, …
R871 R723 Discovery Miles 7 230 Save R148 (17%) Out of stock

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings-at home, in after-school programs, and in online spaces-it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies-which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.

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