|
Showing 1 - 10 of
10 matches in All Departments
This A-Z encyclopedia provides a broad and evenhanded overview of
America's complex relationship with marijuana, examining political,
recreational, cultural, medical, and economic aspects of marijuana
use both historically and in the present day. Marijuana in America
is an accessible and comprehensive exploration of the many changes
in medical, legal, and cultural issues surrounding cannabis in the
United States. This multidisciplinary volume features contributions
from several different fields to explain all facets of marijuana,
including its chemical composition, evolving depictions in popular
culture, and historical, legal, and social settings in which
marijuana use occurs. A mix of coverage provides readers with a
full and accurate understanding of the spectrum of issues and
controversies swirling around marijuana today, including: the
changing legal landscape pertaining to the sale, possession, and
use of marijuana, both at the state and federal levels; the factual
basis for arguments for and against so-called "medical marijuana";
claims that marijuana is a gateway drug to harder drugs; changing
cultural attitudes about marijuana and "potheads"; economic
arguments for and against marijuana legalization; and the impact of
marijuana on families, communities, the economy, and the criminal
justice system. Detailed, authoritative, and evenhanded coverage of
all medical, legal, cultural, and economic aspects of legal and
illegal marijuana in America. Information sources for further
research included in each entry. Timeline of legal, cultural, and
social events and trends concerning marijuana and its use in the
United States. Contributions from several different fields giving
the volume a multidisciplinary focus.
Gothic Mash-Ups explores the role of intertextuality in Gothic
storytelling through the analysis of texts from diverse periods and
media. Drawing on recent scholarship on Gothic remix and
adaptation, the contributors examine crossover fictions,
multi-source film and comic book adaptations, neo-Victorian
pastiches, performance magic, monster mashes, and intertextual
Gothic works of various kinds. Their chapters investigate many
critical issues related to Gothic mash-up, including authorship,
originality, intellectual property, fandom, commercialization, and
canonicity. Although varied in approach, the chapters all explore
how Gothic storytellers make new stories out of older ones, relying
on a mix of appropriation and innovation. Covering many examples of
mash-up, from nineteenth-century Gothic novels to
twenty-first-century video games and interactive fiction, this
collection builds from the premise that the Gothic is a
fundamentally hybrid genre.
|
Wurm (Paperback)
Matthew Costello
bundle available
|
R453
Discovery Miles 4 530
|
Ships in 10 - 15 working days
|
|
Family (Paperback)
Matthew Costello
bundle available
|
R373
Discovery Miles 3 730
|
Ships in 10 - 15 working days
|
In the year 2145...after disobeying a direct order, former special
ops Marine Lieutenant John Kane found himself stripped of his rank
and reassigned to the "U.S. Space Marines" -- the private army of
the Union Aerospace Corporation. Now little more than a glorified
security guard, Kane reluctantly accepts his fate on Mars City, the
environmental community/lab center on the legendary red planet. But
Kane could never have imagined the unspeakable horrors that awaited
him there -- nightmarish aberrations of nature and unholy unions of
flesh and machine awakened by unsuspecting researchers attempting
to divulge the arcane secrets of this planet's extraordinary past.
As the terrifying violence grows, Kane and a ragtag band of
survivors must call on all of their skills if they can ever hope to
make it out of Mars City alive -- even as those at the highest
echelons of power continue their own covert and deadly machinations
in a relentless bid to seize the ultimate source of power....
The year is 2144...and the battle over Earth's precious resources
has raged for a century. With global economies in ruins and all-out
world war more than a possibility, the U.S government turned to the
Union Aerospace Corporation, giving it carte blanche on the
legendary red planet of Mars in a desperate bid to construct an
off-world outpost that might provide resources, a military
advantage...as well as something so secret that even members of
government don't have a clue about it....
Special Ops Marine Lieutenant John Kane was once a careerist
simply glad to have a job, and couldn't care less about politics
just as long as Uncle Sam's check cleared. But that was before he
listened to his conscience and disobeyed a direct order. Busted
down to private, Kane has been reassigned to the "U.S. Space
Marines" -- the private army of the UAC -- with the prospect of
becoming little more than a glorified security guard on Mars....
Now Lt. Kane's fate leads him to Mars City -- part environmental
community, part lab center, and all owned and protected by the UAC.
It's a strange world with a fatal environment, and the thousands
who live and work within the city have already begun to think of
themselves as Martians. And away from Mars City, at the strange
ancient sites uncovered on the planet, a small squad of marines
stand guard while scientists uncover wall glyphs and search for
artifacts, having already found something that is so far amazing
and inexplicable -- including the relic called "U1," nicknamed "the
Soul Cube" -- and unknown to all, the bringer of destructive chaos
and unspeakable horror....
|
|